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Slayer Assignment Rework

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Mod Ash

Mod Ash

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Mini Finbarr said:
John C provided us with a list of task weights before the rework, could we see a list of task weights after the rework?

I'll put something together and post it in this thread presently.

10-Sep-2015 11:11:27

Mod Ash

Mod Ash

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Turael:
banshees8
crawlinghands8
skeletons7
wolves7
goblins7
dogs7
caveslimes8
kalphite6
icefiends8
minotaurs7
cavecrawlers8
ghosts7
bears7
bats7
zombies7
scorpions7
cavebugs8
desertlizards8
dwarves7
spiders6
birds6
cows8
monkeys6
rats7


Mazchna:
vampires6
ghouls7
banshees8
crawlinghands8
skeletons7
mogres8
pyrefiends8
killerwatts6
shades8
cockatrice8
hillgiants7
rockslugs8
desertlizards8
caveslimes8
hobgoblins7
wolves7
dogs7
fleshcrawlers7
catablepon8
wallbeasts7
kalphite6
cavecrawlers8
ghosts7
bears6
earthwarriors6
zombies7
icewarriors7
cavebugs8
bats7
scorpions7


Vannaka:
harpiebugswarms8
dagannoth7
elves7
shadowwarriors8
werewolves7
bloodveld8
kurask7
kalphite7
killerwatts6
firegiants7
crocodiles6
ogres7
seasnakes6
mossgiants7
trolls7
hellhounds7
bronzedragons7
dustdevils8
bluedragons7
aberrantspectres8
terrordogs6
lesserdemons7
junglehorrors8
turoth8
ankou7
icegiants7
greendragons6
jellies8
infernalmages8
brinerats7
feverspiders7
basilisks8
vampires7
wallbeasts6
molanisks7
mogres7
pyrefiends8
shades8
earthwarriors6
cockatrice8
otherworldlybeings8
icewarriors7
ghouls7
desertlizards7
rockslugs7
banshees6
caveslimes7
cavecrawlers7
crawlinghands6
cavebugs7
hillgiants7
hobgoblins7
gargoyles5
nechryael5
abyssaldemons5
spiritualmage5
spiritualwarrior5
spiritualranger5


8
Chaeldar:
abyssaldemons12
irondragons12
nechryael12
cavekraken12
kurask12
firegiants12
gargoyles11
kalphite11
dagannoth11
spiritualmage10
spiritualwarrior10
spiritualranger10
aviansies9
bronzedragons11
trolls11
junglehorrors10
blackdemons10
turoth10
cavehorrors10
jellies10
steeldragons9
lesserdemons9
greaterdemons9
hellhounds9
dustdevils9
bluedragons8
elves8
aberrantspectres
shadowwarriors8
bloodveld8
skeletalwyverns7
mutatedzygomites7
infernalmages7
brinerats7
feverspiders7
basilisks7
wallbeasts6
molanisks6
mogres6
pyrefiends6
harpiebugswarms6
cockatrice6
desertlizards5
rockslugs5
banshees5
caveslimes6
cavecrawlers5


Duradel:
tzhaar9
boss10
darkbeasts10
abyssaldemons10
kalphite10
nechryael10
smokedevil9
cavekraken9
aberrantspectres7
irondragons7
gargoyles9
blackdemons9
steeldragons8
mithrildragons8
bloodveld8
spiritualmage8
spiritualranger7
aviansies6
infernalmages5
blackdragons8
greaterdemons7
skeletalwyverns7
suqahs7
firegiants7
dagannoth7
hellhounds8
mutatedzygomites4
ankou6
kurask4
dustdevils6
turoth4
cavehorrors5
jellies4
waterfiends4
goraks4
bluedragons4
elves4


Nieve:
tzhaar9
boss10
abyssaldemons10
nechryael10
blackdemons10
dagannoth9
spiritualmage9
spiritualwarrior7
aviansies7
hellhounds8
gargoyles7
bloodveld7
cavekraken6
smokedevil6
kalphite6
elves6
dustdevils6
greaterdemons6
darkbeasts5
irondragons5
mithrildragons5
bluedragons5
aberrantspectres5
ankou5
steeldragons5
trolls4
firegiants4
suqahs4
scabarites3
kurask3
turoth3
cavehorrors2
terrordogs2
skeletalwyverns2
blackdragons4

10-Sep-2015 11:22:26 - Last edited on 10-Sep-2015 11:23:06 by Mod Ash

Mod Ash

Mod Ash

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Busty Cougar said:
"Resolved an engine issue causing players to turn invisible."

does this mean if you wear armour before a whip stake your opponent wont be invisible?

Hopefully, yes.

Busty Cougar said:
EDIT: doesn't really matter i still lose even with gap lmao

I think we'll have to leave you to solve that yourself.

10-Sep-2015 11:24:00

Mod Ash

Mod Ash

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Majesty said:
lol at first I thought it was triple minning xp for some reason

No, it's not. The new Smithing XP from the infernal pickaxe bonus was widely regarded to be a bit low, so we increased it. It's not uncommon for us to adjust rewards up or down a bit shortly after the launch of a new feature.

10-Sep-2015 11:26:21

Mod Ash

Mod Ash

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Avioxus said:
& also guys you can stop with the slayer updates they've got enough.

A lot of Slayer changes passed poll 34, which is why there've been so many Slayer updates this summer/autumn. There are still one or two to be released, including the Abyssal Sire, which is the one I'm most looking forward to.

10-Sep-2015 11:27:58

Mod Ash

Mod Ash

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Wotty said:
If you choose to be a pure that's your fault.
You shouldn't be dropping req's for tasks for pures..

The combat level change is not just for pures. It's been widely commented since 2013 that many players didn't see the point in needing level 110 combat to be assigned dark beasts, or any of the other arbitrary requirements that Slayer had.

GRUMPY PAPAW said:
i see no reason to even report a bot as i see i does no good.

Keep reporting. It shows the Support team where they're needed. Thousands of bots get banned all the time, even if it's not always the ones that are bothering you most.

10-Sep-2015 11:43:03

Mod Ash

Mod Ash

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GRUMPY PAPAW said:
Only takes a min or so, If you have ever been with MAT K back in the day you would know that ftw

For what it's worth, the number of bots that can be banned by a Jmod wandering through the game is relatively low compared to the number that the Support team can take out with their more specialist tools (without requiring the botter to be online at the time). The bot-busting sessions make a great livestream, but they're remarkably ineffective.

10-Sep-2015 11:47:43

Mod Ash

Mod Ash

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Compl3x said:
So glad crocodiles have been removed from Chaeldar! :)

As 1 defence pure they were an absolute nightmare. I still have 130 of them to kill, will my task still remain when I log in tonight?

Yes, existing tasks have been left untouched.
I used to take my pet cat down there, and range the crocodile over the top of it. But then pets got changed to stop them blocking NPCs (before OSRS).

10-Sep-2015 12:02:49

Mod Ash

Mod Ash

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GRUMPY PAPAW said:
Srry ASH but not enough is being done. Mod Weath can not do it alone and to much time is put on worthless streams where it could be used to ban them. Rc bots are a major problem and bot in general are way out of hand. I see to much time being put into things that can wait and people like new Q and A and Content team members where not needed. More help for Weath is needed. Thank You

I hear he's been training more staff in the Support team to work alongside him on this :)

10-Sep-2015 12:03:32

Mod Ash

Mod Ash

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Wotty said:
Actually looking through the task list you do need to give Duradel a update. Tasks from Neive look much better....

Do you ever get the feeling that Nieve was designed by a Jmod listing all his favourite tasks? I didn't actually ask my colleague how he'd populated her list, but it might well have been done like that.

10-Sep-2015 12:04:54

Mod Ash

Mod Ash

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Real Madrid said:
can anyone explain to me what exactly the slayer task weight means and how it works? along with the numbers mod ash posted on page 3

Take this bit of it:

irondragons7
gargoyles9
blackdemons9
steeldragons8
mithrildragons8
bloodveld8
spiritualmage8


Suppose you've got the requirements for the iron and steel dragons, and the black demons, but you don't have the Slayer level for bloodveld or gargoyles, and you don't have access to the dungeons containing the mithril dragons or the spiritual mages.

We'd add iron and steel dragons to the pot, and black demons too.
They've got weightings of 7, 8 and 9 respectively.
The pot therefore has a total weighting of 24.

Now we'd give you a task which has a 7/24 chance of being iron dragons, 8/24 of being steel dragons and 9/24 of being black demons.

10-Sep-2015 12:25:03 - Last edited on 10-Sep-2015 12:25:22 by Mod Ash

Mod Ash

Mod Ash

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Lord_Kayos said:
Just curious, but how did the tasks get assigned ranks?
As I feel Slayer monsters should have a higher rank that most non-slayer specific monsters, but as they are listed now, can be a lot lower.
For example - the 3's and 2's on Nieve are a lot lower than say elves which are a 6. I'd much rather have a cave horror task (I've never actually had that task in all my time playing runescape)

I'm afraid I don't actually know, though I believe John was running a feedback thread over the weekend to help create the lists.

The new assignment code is considerably more flexible than the previous version, so it'll be easy to increase/decrease weightings of each task from each master without having knock-on effects on the other tasks.

10-Sep-2015 12:27:36 - Last edited on 10-Sep-2015 12:28:21 by Mod Ash

Mod Ash

Mod Ash

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Etrengereid said:
off topic ash.
how would you explain what is happening to ur hat and spectacles on osrs price wise?
you dont happen to own a huge merc* clan that buys up all the spectacles so no one will be able to look as smart as you? :P

No.

10-Sep-2015 12:29:03

Mod Ash

Mod Ash

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John and I have been designing some skilling content (not related to Sailing) that we'll reveal at RuneFest. That's in addition to his Construction update that he designed a while back.

War Knight said:
Hey Ash, can you please reconsider adding brine rats back to Duradel's task list? I don't understand why they were removed? I enjoyed hunting for the brine sabres.

Aren't they a bit... well, not commensurate with your combat prowess? We certainly can do.

10-Sep-2015 16:49:38

Mod Ash

Mod Ash

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the tip said:
Is the other major duel arena glitch being looked into? Its important, considering the server dc issues of this year. I speak of the one, where if a player disconnects before the stake begins, yet after accepting 2nd window, their money gets removed from the game completely.

Logging out, whether by closing the client or pulling out the network cable, is not supposed to be a method of getting the stake returned.

10-Sep-2015 16:55:53

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