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The Max Cape

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Mod Ash

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Rwne said:
When should we be expecting the Halloween event and skilling pets?

Halloween's likely to come out at the end of the month. Skilling pets were queued behind the max cape, but can now get some GFX time, so I'd expect to see them this month too.

15-Oct-2015 10:50:19

Mod Ash

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Fkn Glaaawks said:
So you finally gave in to all the ******* who can't pvm and begged for zulrah to be changed.

If someone can't PvM, they're probably not going to appreciate this change.

15-Oct-2015 10:51:34

Mod Ash

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GHOSTRlDER said:
best cape in game, same as a skill cape, are you ******* serious jagex?

We offered to give it higher stats in a poll, but that didn't pass. The player feedback at the time was that it shouldn't be given stats like a fire cape unless it actually had requirements like a fire cape - it was suggested that we let people combine it with the fire cape.

So I'd rather like to explore that kind of update in a poll. If that doesn't get support, we can go back to offering higher stats on the existing item, but that didn't seem to work last time.

15-Oct-2015 10:53:49

Mod Ash

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Extruzion said:
Good job on the update, do you think the Zulrah rotation change will make all the difference at Zulrah. Because everyone already knows what to do on which phase, so surely this wont make much difference in terms of items entering the game etc.

Learning the sequences is nevertheless quite advantageous at Zulrah. The aim was to give players something to which they'd have to react instead of being able to go by rote learning.

NZ Sheeps said:
What's the significance of the yellow health bar in the geomancy spell?

Green = healthy
Yellow = diseased
Red = dead

15-Oct-2015 10:55:22

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Iron D Natsu said:
Ugh, I feel like it's way to early for a Max cape, 139 players is like 0.0001% of the players, it took RS3 over 10 years to get this, but it still looks nice tho.

lol - we had so many players raging about the lack of a max cape :)

Iron D Natsu said:
now get find a way to stop DDossing...

I gather the new network structure that the sysadmins have set up is already having a positive effect, though it still needs more refining as attackers try out new kinds of attack.

15-Oct-2015 10:56:57

Mod Ash

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T0KEN said:
did you also change the abyssal orphan pet to look like an abby demon? or is that coming later?

Mod Ghost has been working on that, but he's not done yet.

update pvp said:
The chance of receiving an unsired has improved or the other loots?

The other loots, I think.
We hadn't yet published the drop rates of loot at the Sire, so we haven't published the updated version in detail either.

15-Oct-2015 10:58:09

Mod Ash

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GHOSTRlDER said:
the reason its not going to pass in a poll is 12 year old children who couldnt dream of getting multiple 99s outside of combat would vote no for the simple fact of not ever being able to get it. Cry more...

Perhaps that's why some people voted no, though I'm not sure you're really reflecting the views of the community there.

Anyway, I'd still like to try polling the suggestion of letting people combine it with a fire cape.

15-Oct-2015 11:00:53

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Rwne said:
The level requirement for the farming spell is very low. It's the lowest level spell on the lunar spellbook excluding the home teleport. I think it should have a higher requirement. Any reason in particular you made it so low?

We wanted the spell to be fairly widely accessible, to be honest.

Extruzion said:
So are you saying you've thrown in a few curve balls that will actually make it not a complete muscle memory fight?

Pretty much that. Occasionally.

15-Oct-2015 11:02:03

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Vindicate said:
I was wondering, is there still going to be a vote held on whether or not to improve the special attacks of the new abyssal weapons?

Yup. Go vote.

Rwne said:
Now that I'm in game it feels very odd having the new farming spell at the bottom of the spellbook, will this be permanent?

I hope not. See what Ronan wrote in the newspost about it.

GHOSTRlDER said:
You are disappointing as a whole and youd think with how long you** been there and how corrupt ***** been NOW YOUR LISTENING TO PLAYERS? Good joke there old man.

If you're hoping that I'll chuck the poll results out and change the update right now to whatever you want... sorry, you have not persuaded me. I've already posted what kinds of updates we can offer that might give it better stats.

spark x said:
with my main i killed some zulrah nothing changed.

It's random. Sometimes happens, sometimes doesn't.

15-Oct-2015 11:10:25 - Last edited on 15-Oct-2015 11:18:53 by Mod Ash

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God trust said:
quality additions to runescape have been made today. good work all involved. what exactly was this "Removed several occurrences of full stops following a question mark in dialogue." is this where the npc pauses while talking through dialogue pages during quests and that?

I think it was situations where the dialogue had "?." which is incorrect grammar. Not sure though - the testers tend to fix trivial stuff like that without escalating it to me or Maz or Ian.

15-Oct-2015 11:14:32

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Goaticorn said:
Zulrah only drops 1 teleport now, was this intended? The teleports are already being horded in GE, price already rose by 100% since update.

Ah, yes, that was intended.
Frankly, Zulrah was dropping them far faster than they'd ever be consumed. So we've cut them back a bit. Apparently there are millions out there in people's banks.

15-Oct-2015 11:24:11

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Primal Spec said:
Thank you for ruining zulrah for any ironman accounts that haven't done it yet. It'll take years for people to max lvls now don't you think it's a little unfair to be removing such a thing so late into zulrahs release?

The actual drop rates have not changed (apart from teleport scrolls). It may be a little harder to kill Zulrah now, if you're not able to react to its actions, but that's not dependent on your Iron Man status.

15-Oct-2015 11:26:53

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Aurella said:
This is my last day to get bond money and was counting on Zulrah :(. Hoping it's not too hard now as I was still just learning how to do it. Does this mean all the dater came in now?

Some dater did, yes. That's why we've nerfed the teleport scroll drops. We'll be wanting more dater about the other drops in future.
I don't think you'll find Zulrah that much harder, though you'll have to be able to react to its changes occasionally rather than being able to memorise everything in advance.

15-Oct-2015 11:29:41

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Primal Spec said:
But everyone else who has already done zulrah as an ironman or is a regular account has the luxury of being able to teleport to zulrah while new ironman accounts have to walk there almost always.

I think it's a bit of an exaggeration to say that this has ruined Zulrah. The fairy ring isn't that far, if you've unlocked it.

15-Oct-2015 11:30:45

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IRLBATTLEBUS said:
In order to not monopolise zul-andra teleport scrolls and allow reasonable access to ironmen, would a possible better alternative be, every time that drop is accessed by the player, a random amount from 1-10 be given? 1 seems very minimal in comparison to the drop rate and whilst this will assist in removing teleport scrolls from the game, it will undoubtedly create overnight million/billionaires.

The chance of getting a teleport scroll was - and is - high. If we'd changed it to a random number between 1-10, so you got about 5 on average, there'd still be more coming into the game than getting used up.

Price changes happen when we change the availability or utility of an item. And yes, they benefit people who've got a lot of the item stored. I'm afraid we're not going to be able to avoid that unless we create a rule that no tradeable item can ever have its availability or utility changed.

15-Oct-2015 11:34:23

Mod Ash

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Bergkamp said:
Why would it be on the lunar spellbook though? Us pures are left out again.

The Lunar spellbook is where other farming spells are; it's an obvious place for it. Quests frequently require combinations of stats that aren't directly related to the quest rewards. While this is indeed awkward for players who - for example - don't want to train Defence, I'm afraid we will occasionally add features with quest requirements anyway.

15-Oct-2015 11:41:27

Mod Ash

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IRLBATTLEBUS said:
Would possibly making the drop value 3 instead of 1, to mirror that of Cerberus's Key-master teleport drop be a better alternative? Or from the data collected, was 1x Zul-andra teleport the most logical alteration?

You'd expect to get a teleport scroll drop about 11% of the time. With players frequently killing 4 Zulrahs per trip, and sometimes more, 3 teleport scrolls per roll would be a bit high.

Primal Spec said:
So why exactly did you change it without asking anybody?

We don't run a poll before nerfing excessive drops...
Rwne said:
Honestly the Zulrah drop table should be nerfed, it's so overpowered.

... and if we do this, it won't be subject to a poll.

15-Oct-2015 11:47:47 - Last edited on 15-Oct-2015 11:49:01 by Mod Ash

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Aurella said:
One last question :). Thank-You for spending time here btw, Is the spellbook for Zeah still subject to change? It basically sounds like summoning but in a spellbook instead, which sounds to benefit Rangers/Meleers more than actual Mages.

It's not like Summoning. Summoning created something that followed you around and joined in with your training. This is really quite different.

15-Oct-2015 11:50:40

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IRLBATTLEBUS said:
Thanks for all the feedback, however I don't know too many players who kill multiple zulrah's per trip, most players utilise either the clan wars portal or Nardah (Elidnis) fountain and then use another scroll to get back.

It's certainly not easy, but Youtube has videos of people managing it.

15-Oct-2015 11:56:42

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Nesje said:
That is a good thing, and you should already have gotten the data now - how long will it take to analyze it given the sire data completed pretty quickly?

I said in a livestream that we'd got the data coming in for monster drops. Turns out I was wrong about that - we haven't. The Sire was changed today because we'd now ascertained how long players are taking to kill it; since it's not dying way faster than expected, we were comfortable putting the drops up.

Nesje said:
Also, your commitment to responding in this thread is well appreciated

Thanks. It'd be even nicer if I could always say "Yes, we will immediately change the game to what you're requesting", but that'd be a bit unrealistic.

15-Oct-2015 12:03:27

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Ctrengereid said:
i'm just worried that you have started to change more without polling it than you used to. like the splashing/guthan afking. i know most people are against it but still it doesnt get the 75% required for the poll.

Correct, it doesn't. And yet it hardly seems right to keep an unbalanced or harmful situation indefinitely. As you've identified, we're deliberately taking a stronger stance on addressing issues that arise; when we've previously put such things to polls - knowing full well that they wouldn't pass - it wasn't actually making players happy, and it was harming the long-term prospects of the game. Game integrity issues and bugs should not be polled. I'm sorry if you'd prefer us to do it differently.

Rwne said:
No one mentioned Wyverns on this thread but yeah they are op too.

I'm not ruling out a change there in future.

15-Oct-2015 12:10:16

Mod Ash

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Aurella said:
While I see you around to hopefully answer some random questions.

You'll appreciate I can't always answer every question. Questions that have nothing to do with the topic will tend to get rather lower priority :)

15-Oct-2015 12:14:40

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lMGAYIRL said:
you wanted to make it so tons of low levels/skilling accounts die on white wolf mountain now clicking through his stupid, unnecessary, useless chat dialogue that shouldn't appear when you chose a right-click option to begin with..

When you choose his right-click option, you should get straight to the glider menu without any dialogue. The change should simply be that you talk to him when you click the 'Talk-to' option.

lMGAYIRL said:
Bad change, don't change it unless you are asked to Jagex...

And yet a player specifically reported as a bug that the 'Talk-to' option on the gnome didn't make you talk to him, and demanded that we change it. We could have deemed it not worth the time to fix, but the testers can handle simple fixes themselves without needing to escalate it to me or Maz or Ian, so it didn't waste dev time.

15-Oct-2015 12:21:26

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Fitz said:
This seems like a good plan, I think people a lot less likely to get mad about a buff than a nerf (like with today's changes)

"HOW DARE YOU GIVE ME MORE STUFF WITHOUT MY PERMISSION?" is an uncommon rant.

15-Oct-2015 12:22:06

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Munkle said:
True, and that's why the "fortunate" guys selling the thousands of zulrah telescrolls they had aren't here on the forums complaining.

Yup. We gave no warning of the change, so anyone who had those items did it fair and square.

Aurella said:
...with Max Cape out do you think the Max Forums might be a project of interest? Mod Mat K has brought up the possibility and now with the cape itself out perhaps it's an appropriate time to ask.

It'd be a rather small community at the moment. I'd have thought it'd be something to come back to when there are more maxed players. But I don't personally mind either way.

lMGAYIRL said:
I get additional dialogue when selecting the right-click option.

*sigh*
I can sort that.

15-Oct-2015 12:43:33 - Last edited on 15-Oct-2015 12:46:19 by Mod Ash

Mod Ash

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lMGAYIRL said:
I get additional dialogue when selecting the right-click option.

I have now sorted that.

Jinars said:
ok i dont mind making zulrah more randomly but why u guys made few merchers very very rich...

There's a reason we didn't give a warning about this in advance. Anyone who's fortunate enough to have a hoard of scrolls did it naturally, with no hints from us. It's been suggested that we could have made them untradeable, and had an NPC buy them for the previous price, though that's technically a large cash injection to the game, which we'd rather not do. Making them untradeable without any compensation would have been extremely harsh. As it is, their price is only what players are willing to pay.

15-Oct-2015 13:29:22

Mod Ash

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Jinars said:
once in a poll i voted for option to use Chisel on fangs and serpent vissage to convert them to scales..?. its implemented yet?.Thx

Nope. It didn't pass.

lMGAYIRL said:
Mod Ash you fixed the only complaint I had with the entire update, and you did it promptly. Well done, I appreciate it and I apologize for the snarky attitude.

You're welcome. That code's a tangled mess from 2007, and I can see how someone got a bit confused when they were trying to do the intended update. I'll try to do a bit of a tidy-up, since it's apparently giving us difficulty now :)

Eno said:
Is the current max cape emote here to stay? It seems pretty underwhelming for such a huge achievement.

In the old school GFX engine, we're not going to be able to create huge scenery-busting animations like some of the advanced stuff from RS3. Any time the player tries to extend a limb outside their 1x1 tile, we get render order problems. This necessarily constrains what Alfred can do as a flashy emote.

15-Oct-2015 14:06:43

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