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Dev Blog: Monkey Madness II

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Mod Ronan

Mod Ronan

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Dev Blog: Monkey Madness II


"Mark my words - the monkeys are listening."



Monkey Madness was released over 11 years ago and has since become known as one of the defining quests of RuneScape. The time has come to give it a sequel.

Monkey Madness II: The Renegade Returns

Following the events of Monkey Madness, Glough has vanished. King Narnode requires your help once more in tracking down the war criminal Glough and uncovering his next evil plan.


The Story

One thing the community have made clear is that you don't want to know any details of the Monkey Madness II story.

We are going to be keeping all details of the story under wraps until the quest is in game and you have had a chance to enjoy it!


However, it is worth mentioning that we wrote this quest with a few goals in mind:

  • It must stay true to the Monkey Madness story line.
  • It must be memorable.
  • It must be truly epic and live up to the Grandmaster title.
  • It must feel Old School.

  • If the above sounds good, you will be sure to enjoy what we have in store.

    Rewards

    Monkey Madness II is a Grandmaster quest. As such, it must provide rewards fitting for such a challenging quest. We would like to offer several rewards for those of you experienced enough to complete MMII.

    Ballista weapons


    Obtained from content unlocked following the completion of Monkey Madness II, ballistas are a slow, hard-hitting ranged weapon. Ballistas will use javelins as ammunition.

    There will be two tiers of ballista: light and heavy. Light ballistas would require 30 Ranged to equip and heavy would require 65 Ranged to equip. The light ballista is essentially a weaker version of the heavy ballista.

    Ballistas will not be best-in-slot weapons but they will fill the gap of accurate, hard hitting ranged weapons that do not require a special attack in order to be useful.

    Ballistas will not require the completion of Monkey Madness II to use.

    Zenyte jewellery

    Please note: Zenyte equipment will be offered in a different question to the quest.

    Zenyte is a new gem which can be used to create several pieces of high end jewellery. An uncut zenyte is created by using a zenyte shard on an uncut onyx. Zenyte shards can be obtained from content unlocked following the completion of Monkey Madness II. Zenyte shards and jewellery are both tradeable and usable by players who have not completed Monkey Madness II.

    To accompany the introduction of this new gem, a new enchant spell would be added to the standard magic spellbook which can be used to enchant zenyte jewellery. This spell, Level 7 Enchant, would cost 1 cosmic rune, 20 blood runes and 20 soul runes to cast.

    All zenyte jewellery requires 75 Hitpoints to equip.


    Let's take a closer look at the requirements and bonuses offered by the zenyte jewellery.

    Click the headings below to see more information about each item.

    Ring of Suffering (Zenyte ring) - Requires 89 Crafting to make
    When enchanted the zenyte ring becomes the Ring of Suffering. This ring provides impressive defensive stats with no offensive bonuses.

  • Stab attack: 0
  • Slash attack: 0
  • Crush attack: 0
  • Magic attack: 0
  • Range attack: 0

  • Stab defence: +10
  • Slash defence: +10
  • Crush defence: +10
  • Magic defence: +10
  • Range defence: +10

  • Melee strength: 0
  • Ranged strength: 0
  • Magic damage: 0
  • Prayer: +2

  • Necklace of Anguish (Zenyte necklace) - Requires 92 Crafting to make
    Once enchanted the zenyte necklace becomes the Necklace of Anguish. The Necklace of Anguish is a best-in-slot ranged item which also offers Ranged strength, unlike most ranging equipment in the game.

  • Stab attack: 0
  • Slash attack: 0
  • Crush attack: 0
  • Magic attack: 0
  • Range attack: +15

  • Stab defence: 0
  • Slash defence: 0
  • Crush defence: 0
  • Magic defence: 0
  • Range defence: 0

  • Melee strength: 0
  • Ranged strength: +5
  • Magic damage: 0
  • Prayer: +2


  • Please note: The damage of the dark bow will be capped at 48-48 damage.

    Tormented Bracelet (Zenyte bracelet) - Requires 95 Crafting to make
    Once enchanted the zenyte bracelet becomes the Tormented Bracelet. This bracelet offers an impressive +10 Magic attack, making it the best-in-slot item for Magic bonus.

  • Stab attack: 0
  • Slash attack: 0
  • Crush attack: 0
  • Magic attack: +10
  • Range attack: 0

  • Stab defence: 0
  • Slash defence: 0
  • Crush defence: 0
  • Magic defence: 0
  • Range defence: 0

  • Melee strength: 0
  • Ranged Strength: 0
  • Magic damage: +5%
  • Prayer: +2

  • Amulet of Torture (Zenyte amulet) - Requires 98 Crafting to make
    Once enchanted the zenyte amulet becomes the Amulet of Torture. This amulet is a best-in-slot item for offensive melee stats but provides no defensive bonuses at all.

  • Stab attack: +15
  • Slash attack: +15
  • Crush attack: +15
  • Magic attack: 0
  • Range attack: 0

  • Stab defence: 0
  • Slash defence: 0
  • Crush defence: 0
  • Magic defence: 0
  • Range defence: 0

  • Melee Strength: +10
  • Ranged Strength: 0
  • Magic Damage: 0
  • Prayer: +2

  • Zenyte's passive

    Please note: The zenyte passive will be offered as a separate question to both the Monkey Madness II quest and zenyte equipment.

    In addition to the above stats for zenyte jewellery, we would like to offer the ability to charge zenyte jewellery with onyxes.

    Charged zenyte jewellery would provide a passive healing effect. If you have a charged piece of zenyte jewellery equipped you will have a 10% chance of healing 5% of the damage you deal. This effect lasts for 10,000 successful hits. Once 10,000 hits have been dealt, the zenyte jewellery returns to its uncharged state and would require another onyx to become charged once more.

    Wearing multiple pieces of charged zenyte jewellery would not improve the healing effect.

    Access for pures

    One question that many players would like answering is whether or not pures will be able to complete Monkey Madness II. In order to answer this question, we will be polling allowing pures access to Ape Atoll without having to go through Daero's training as a part of the Monkey Madness II poll.


    As always, we are very eager to hear what you have to say about our proposal for Monkey Madness II. If you have any feedback, please be sure to let us know! If you have any thoughts at all, we want to hear them!

    Mods Alfred, Archie, Ash, Ghost, Ian, Jed, John C, Kieren, Mat K, Maz, Ronan, Weath
    The Old School Team



    @JagexRonan

    22-Feb-2016 11:59:16 - Last edited on 23-Feb-2016 16:25:51 by Mod Ronan

    Hutchens
    Jun Member 2014

    Hutchens

    Posts: 5,945Rune Posts by user Forum Profile RuneMetrics Profile
    Wow, looks awesome. Will we be able to use the uncharged jewelry with the base stats but without the healing effect?
    2004 Veteran
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    @HutchensRS

    23-Feb-2016 15:46:13 - Last edited on 23-Feb-2016 15:48:57 by Hutchens

    Mod Kieren

    Mod Kieren

    Jagex Moderator Forum Profile Posts by user
    Hutchens said:
    Wow, looks awesome. Will we be able to use the uncharged jewelry with the base stats but without the healing effect?

    Yep. If you want the healing effect, you charge it with onyx gems.
    Twitter: @JagexKiere*

    23-Feb-2016 15:49:37

    Shortbow

    Shortbow

    Posts: 322Silver Posts by user Forum Profile RuneMetrics Profile
    I like the idea of the quest but I don't like the rewards. I agree javelins need a use but imo the ballista looks completely out of place. Would vote yes to all jewelry apart from amulet of torture.

    23-Feb-2016 15:51:35

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