Forums

Last Man Standing: Patch Notes

Quick find code: 380-381-309-65815105

of 3
Red13
Feb Member 2019

Red13

Posts: 567Steel Posts by user Forum Profile RuneMetrics Profile
Was unsure where to put my feedback on LMS so I will put it in a few places, sorry for the repetitiveness.. Also, before I dive into things, the recent changes did improve things significantly, but I think there can still be a few things tweaked to make this a consistently enjoyable experience.

That being said, the one key thing that came to my mind (as a player of both betas) is MAKE THE MAP BIGGER/MORE EXPANSIVE. When the idea for LMS arose, I loved the idea of a survival game with Runescape mechanics integrated into it. However, a core concept to most survival games is the vastness of the area in which the combatants are dropped into. Heck, I've gone full games (of ~200 people) that I've made it into the final couple dozen survivors and hadn't seen a single person! Albeit less exciting, avoiding others to make it into the final few is a survival tactic for some players. I say at least give us the chance! Make it huge! Maybe even the size of the wilderness/Zeah. Add in multiple floors to houses/small buildings around the map; caves or tunnels with chests/obstacles to lose your foe; even Varrock/Falador sized towns which could be multi-combat, yet contain higher valued loot. All these things would give a chance for multiple play styles of this mini-game to develop!

I feel like by expanding the map alone you could tackle many of the issues that players are having with the beta.
-Matches are too short: The larger map size could add in even more timed instances where the fog creeps in to bring contestants closer, drawing out games longer and making them more rewarding to win
-Loot is too hard to come by: A bigger area would lead to having more places for our looting pleasure
-Gear is sub-par, making fights dull: Again more chance to loot leads to being able to exchange that loot for more tokens for better gear (if the current system remains in tact)

I've hit the character limit but this is just my opinion. Hopefully we can come up with solutions to make LMS great!

22-Jul-2016 07:04:03

Malak

Malak

Posts: 544Steel Posts by user Forum Profile RuneMetrics Profile
PLEASE FIX THE FOG

Holy crap. The fog is so retarded. It suddenly starts doing so much damage. What a joke.

You guys love fog huh. Same thing happens in the deadman mode tournaments where the fog kills everyone. Are you guys really game designers?

Fire whoever came up with the idea of fog hitting 15+ every half a second

22-Jul-2016 18:11:29 - Last edited on 22-Jul-2016 18:13:44 by Malak

Marthella
Feb Member 2017

Marthella

Posts: 705Steel Posts by user Forum Profile RuneMetrics Profile
The fog is bad, as others have mentioned.

Some other changes: allow people to buy/sell items at the vendor while being attacked. It's stupid to have 10 pairs of green d'hide chaps and 5 mith scimitars and to not be able to do anything with them. You can't run away from people - you just can't - so you're going to lose if someone with a half-way decent weapon is attacking you.

Also, the combat is SO SLOW. It should be more fast-paced like wilderness PK'ing.

Remove prayer all together, it slows everything down and doesn't add any real value to the game, especially when someone has 99 prayer points and is just flicking prayer on and off.

The weapons in the game are really bad as they are now. If you start with a mithril-adamant sword or a willow bow and mithril arrows, you're going to lose. You just are. Mage'ing isn't very practical either, as you have to click-cast, click-cast, click-cast and the hits aren't very high, especially with people using prayer and only being able to cast low-level spells (yes, higher level spells are available, but runes are hard to come by).

Start every player out with an Ava's Accumulator. Ranging is basically useless with needing to retrieve arrows every 3 shots and then re-equip them so you can keep fighting, all along someone using melee is attacking you the entire time.

23-Jul-2016 00:24:19

2 G00D 4u

2 G00D 4u

Posts: 6Bronze Posts by user Forum Profile RuneMetrics Profile
Red13 said:


I feel like by expanding the map alone you could tackle many of the issues that players are having with the beta.
-Matches are too short: The larger map size could add in even more timed instances where the fog creeps in to bring contestants closer, drawing out games longer and making them more rewarding to win
-Loot is too hard to come by: A bigger area would lead to having more places for our looting pleasure
-Gear is sub-par, making fights dull: Again more chance to loot leads to being able to exchange that loot for more tokens for better gear (if the current system remains in tact)

I've hit the character limit but this is just my opinion. Hopefu
Man I agree, making the map huge and having these extra floors, cave etc that you speak of would make the game last much longer and be so much more fun imo, i also saw people talking about fishing for food, I also saw an idea of having "traps" you could lay down, I feel like all three of these together would make the game so much more interesting

26-Jul-2016 00:10:27

DerLockvogel

DerLockvogel

Posts: 62Iron Posts by user Forum Profile RuneMetrics Profile
Redemption prayer does not work. It can't trigger because you can't fall below 10% of health without dying since it counts the 10 hp you have. Why don't you set characters levels to 99/99 etc. instead of 99/1? bugs are bound to happen.

30-Jul-2016 11:20:57

Quick find code: 380-381-309-65815105Back to Top