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The Construction Expansion

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Mod Ash

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Ashy999aus said:
Any Update on the Australian Servers?

The sysadmins haven't given us an updated ETA since they last told us "early August". This isn't something the OSRS team is directly involved in doing, since it involves people physically in Australia reconfiguring networks to provide the rather specialised infrastructure OSRS demands, so I'm afraid we're rather dependent on updates from that team. If we get another ETA off them, we'll naturally pass it on, though you may reasonably need to treat it as an estimate rather than a guarantee.

25-Aug-2016 11:13:46

Mod Ash

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Benvil said:
Early feedback based on yesterdays stream. The superior garden middle hotspot should have an option for an entrance portal and dungeon entrance, like the other types of gardens. Otherwise we'll have wildly inconsistent gardens visually.

On top of that, a tipping jar in the superior garden would be nice as well :)

Yeah, we decided not to postpone for a week to jam in more last-minute features after the stream last night. But what you ask should be feasible - though the superior garden is physically quite cramped and may have trouble fitting a tip jar without annoying obstructions.

25-Aug-2016 11:15:07

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Sleeeez said:
Aus servers? We're getting anxious over here

The sysadmins haven't given us an updated ETA since they last told us "early August". This isn't something the OSRS team is directly involved in doing, since it involves people physically in Australia reconfiguring networks to provide the rather specialised infrastructure OSRS demands, so I'm afraid we're rather dependent on updates from that team. If we get another ETA off them, we'll naturally pass it on, though you may reasonably need to treat it as an estimate rather than a guarantee.

25-Aug-2016 11:15:22

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Juhiss said:
Nice but no pets yet? I thought they were ready.. When they are coming?

I gather the code and GFX are about done, but I've been hogging all the QA staff to test POH this week (and last week and even before that) so they're not through testing yet. Next week might be possible if all goes well.

25-Aug-2016 11:17:41

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vcooldoggo said:
Is there an ETA on the Blast Furnace gold sink? :o And Aussie worlds. :)

No date's set for the Blast Furnace thing. We know you want it, and will deliver it when we can.

See previous posts in this thread about the Australian worlds.

25-Aug-2016 11:29:10

Mod Ash

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MATRIIIIIIIX said:
Mod Ash or Kieren, make ' kings sand crabs ' assignable as a slayer task?
Also, maybe add the option ' Catacombs of Kourend ' to the slayer ring?
I would like to see these as an update aswell.

These sound possible, though there might need to be a lot more king sand crabs if they were to become a Slayer task.

MATRIIIIIIIX said:
Would like to have a reply on this one.

I'm sure players always would like to have replies, though you'll appreciate our focus needs to be on the update, and questions about extraneous matters aren't always going to get so much attention.

3trengereid said:
1: Can we get ironman world(s)? I thought the reason why we havent done that is because of wildy will be kind of OP...

I've had a fair bit of opposition from players before, though I couldn't say whether that was the actual objection. I can confirm it'd be possible if it were supported.

3trengereid said:
2: Could we get capes for reaching 10,20,30,40,50,60,70,80,90 in all skills similar to what we had in pre-eoc?...

The GFX guys can make lots more capes, yes, though having spent quite a lot of dev time on capes not that long ago, we're doing non-cape updates for a while.

25-Aug-2016 11:50:37 - Last edited on 25-Aug-2016 11:50:57 by Mod Ash

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Benvil said:
The superior garden is less cramped than the others in terms of physical objects and their placement. If putting it there is a "technical limitation" problem...

Nah, there's hotspot capacity for it. I really just thought the space was very cramped.
Actually, I thought that about the other rooms too, so clearly that's not a sticking point.

25-Aug-2016 11:59:18

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Kaan said:
Just wondering if full penance will ever be added to the costume room?

We certainly aren't ruling it out.

Actually, costume room code has been the main source of crash bugs (up to this update so far!) and adding more stuff will make it even more likely to overload. But I reckon we can work around that for a few more items.

25-Aug-2016 12:00:18

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Avid Sparx said:
And what is the possibility of adding a hotspot to the quest room for such quest related 'joke' items?

Every room can now have 8 hotspots (except for portal rooms that merge pairs of hotspots to let you have different material portals going to different destinations).
Therefore every room can have a new hotspot added to it.

In the case of the basic & formal gardens, the 8th hotspot is already used for the tip jar, which is kinda what prompted this rewrite in the first place.

For all other rooms, you can have more stuff. I considered copying the quest list viewer from the achievement gallery into the quest hall to be the 8th hotspot, but decided to leave it for players to decide what they wanted to do with the 8th hotspot instead.

25-Aug-2016 12:20:53

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Iron Do Not said:
Also, one of the last questions polled was whether or not you would create separate stocks of items for the charter ships. It got 70% Yes, 15% No, 15% Skip.

If you look at the in-game poll booth history page, you'll find the calculation is done by ignoring the Skip votes. The percentage shown is calculated from the Yes and No votes only.

We've asked the web team to make the website poll results do the same calculation. They're a little busy just now, it seems, but we hope to see it done.

Avid Sparx said:
Qlness, so a display area for questy 'joke' items would be possible? There's more than just the elysian dust, after all...and all I had, are gone now...only that dust left *sniffle*...

We can put just about anything in a hotspot there if there's physical space. And space isn't in particularly short supply in that room.

25-Aug-2016 12:55:43

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