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Deadman Changes & QOL

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Terry said:
Is there any chance of a new world/server coming out with new saves and no Grand Exchange? Like a single new world, sub server, with new saves and every other update ever except for the GE.

As the GE ties into other things (e.g. death protection) that's quite a big diversion internally, even if it might not look like it. We're not at all keen to wind up with two separate codebases to maintain in parallel, especially as you want every other update to happen to these special worlds. Once you've got multiple codebases to maintain, every update in future takes more than twice as long. Where we've done alternate forms of the game before, e.g. DMM, they all use the same codebase.

27-Oct-2016 10:40:52

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Unohdettu2 said:
why explorer ring high alch doesnt give any xp? i dont think "free" 1950 magic xp daily would be too op considering stats you need for lumb elite diary

I guess we didn't have a pressing reason to give XP from it when it was written. I don't see it making a big difference either way.

27-Oct-2016 10:42:13

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Unohdettu2 said:
when will broadcasts for all items above certain value come?
also how will it work with untradeables like clues, ancient shards and totem pieces?

That one's not started dev yet. Maybe it'll be ready for next week. Even untradeables have a nominal player value, used for their death protection, so it could perhaps work off that.

27-Oct-2016 10:47:11

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Terry said:
I figured suggesting every other update aside from the GE would be the best way to get it to pass but if it required no updates past some specific point in time I guess that would be okay. I just really miss bank sales and people trading without it being a scam 100% of the time and lots of other things.

You'd presumably need bugfixes, though. Not all bugs are in new content; we've spent a lot of time dealing with legacy issues from 2007 and before. Also, there'd need to be a lot of interest in something to warrant splitting the community like we did when we made OSRS. Like, there were a few hundred thousand players expressing interest in getting OSRS.

27-Oct-2016 10:49:37

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Aurella said:
Why was the hunting knife changed?

It was meant to be like all the other weapons in that category; I'm afraid a guaranteed zero weapon is not something we were looking to install again, given the issues we've had with such things before.

27-Oct-2016 10:50:22

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Aurella said:
What happened in the past with such a weapon? I'm curious and I can't imagine what issue could've arised in the past :(

People locking themselves in combat indefinitely, mostly. Didn't go down so well.

27-Oct-2016 10:54:49

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Wee Lamm said:
Appreciate the updates, but was surprised by the mention of the Crystal-Key finally working on the key-ring. It worked for me last week.

You could put it on the key-ring, sure, but it didn't open the doors while it was on there.

27-Oct-2016 11:00:56

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Desi said:
Hello I found the source of the scry pool kicking you out of your player owned house once you scry. This is if you're the only one in your POH you will be kicked out after viewing any scry location for a brief time.

Yes, that's what I told the testers when they got a bug report about it.

Apparently there was some miscommunication - when we asked if a player was alone in their house when they experienced this, the player initially informed us that their mom was at home while they were playing.

As we can't make instanced areas stay open while no-one's in them, since the game may need the space for new instances to be created, I'm afraid this is unlikely to change.

27-Oct-2016 11:05:20 - Last edited on 27-Oct-2016 11:05:40 by Mod Ash

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Desi said:
Mod Ash said:
As we can't make instanced areas stay open while no-one's in them, since the game may need the space for new instances to be created, I'm afraid this is unlikely to change.

I have an idea, can you count everyone's butler as a player not an NPC?

Again, the reason we can't have instanced areas staying open with no-one in them is that the game may need the space for new instances to be created. It's not just because we couldn't think of a way to reprogram the game engine to stop deleting empty instances.

27-Oct-2016 11:21:49

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Etrengereid said:
i was wondering if it is possible to do some more work on the sack/bags etc. like making it possible to pick which herb to withdraw from sack like the way u can pick gem type from gem bag. and perhaps be able to take out only a certain amount of gem/herbs instead of all? also last but not least: when using noted item on a bank u get the option: yes and no if u want to unnote or not the items u used on the bank. could we get a 3rd option: unnote x-amount?

then over to raids. could we see alot of untradeable rewards which can only be used within raids? good op wep and armours. like the old hexhunterbow, bloodneck, primal 2h, armour that gives hp boost beyond 99 but also new things such as super lightweight armour, armour that gives pray boost beyond 99, something that can make you insivible to monsters, teleport within raids, toolkit containing all tools that can only be used within raids. Perhaps a reward system which give you additional benefits like the dungeonering ring let you.

All sounds possible, though the massive expansion to the bags would be a fairly substantial amount of dev work to create all the menus. Raids will already have unique stuff you can acquire in there (mostly through use of your skills), though we still need to focus on rewards you can take away, not just stuff that only helps you inside them. Ronan's got a blog in development for that.

27-Oct-2016 11:24:15

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Warcat said:
I feel that almost every week, or every second week, the major update of the week is deadman mode focused. It is great that you added DMM, but while doing so, you said it would not take away OSRS dev. time.

That must have been a miscommunication from whoever said it - unless someone thought it was going to program itself, it's inconceivable that it could have sprung into existence without taking any dev time whatsoever. Perhaps they meant that it would not stop main OSRS from getting updates - which it hasn't.

Warcat said:
For me it seems now DMM has a higher priority even than the osrs game itself. DMM tournaments are a good addition to osrs, but for me I view it as nothing more than an addition. Like a huge minigame. For me, that's not worth the dev time I'm paying for.

I appreciate you'd like more of our time spent on the updates that are important to you. Dev time is finite, and always will be, so we have to spread our time as best as we can - I don't know of any section of the community that feels they get as much update focus as they'd really like, whether that's skillers (especially pre-2016) or wilderness PvPers (more justifiably) or slayers (hmmm) or DMM players themselves. Even with, say, 30 more staff, I don't think we'd ever be in a position to give everyone as much focus as they'd really like. There's always more to do. In a way, that's a good thing - there's no sign of OSRS running out of ideas, since players generate hundreds all the time.

Meanwhile, even if this update does contain some changes to combat rules in DMM, you'll notice quite a lot of other content that's got nothing to do with DMM and which took considerably more dev time. Perhaps they're not the sort of content that interests you either; if not, hopefully future weeks will contain whatever it was you wanted.

27-Oct-2016 11:30:54 - Last edited on 27-Oct-2016 11:33:11 by Mod Ash

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