Load Test & Tournament Worlds!
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Thanks for updates, i notice last two updates you guys aren't linking the link on osrs to the actual forum page of the update. it's annoying to have to search for this page. link it directly so more people will find it.
It's there now.
Mod Merchant tells me it was added a bit late last week because it went wrong on launch, but he fixed it.
Would you ever consider adding %x magic damage boost to the seer's ring? What about adding +2 str bonus (+4 for imbued versions) to tyrannical/ treasonous (and possibly warrior's) rings?
We've buffed various rings before and can buff more in future, sure. Thanks for supplying numbers - it's always helpful to know what scale of change is being requested. Though I've also had players send in requests to (1) not keep buffing rings over and over and (2) consider combining the rings into something more powerful that eventually drains the rings out of the game.
Now that the new jewelries passed, would you consider adding the amulet of chemistry effect as new infinite herblore cape perk replacing the current perk of getting free mortar& pestle from the cape?
I'd like to see how it works out as an amulet before promising to stick it in more places. Though I agree it'd almost certainly be better than free pestle & mortar items.
Also... any news of the possible mining guild/ motherlode mine update?
Maz is working her way through the features from the last poll, while Kieren & I do Raids and Jed prepares the next DMM tournament. While all that's going on, I'm actually opposed to polling more big content like that, until we've delivered on more of the previous promises.
Hello, any news when we will get Christmas Event, since on RS3 it's already there, and we OSRS players are left with nothing, is it coming this year?
It's a little premature to say you're "left with nothing".
You're getting a Christmas event.
Christmas itself isn't until the 25th December.
has anyone else suggested adding a quest filter to hide done quests and or allow putting in-progress quests at the top?
Yes. It's just not something we've offered yet since it's a pretty big job, and we've got other requests to work on too.
TB Rays said:
like u can on eoc...
Most persuasive argument ever.
After the the DMM tourny ends on saturday 17th, does the new season start immediately after or?
Usually a few minutes later, yes.
Regarding the scale of a raid. is it based on number og players? what is the lowest scale? less than 3?
can we also see rewards which can only be used within raids? like primal armours etc? these can be very op compared to whips etc. as they cant be used outside raids
It looks at the stats of the players too.
We're more interested in rewards for use outside, but it would be possible to add specific ones for inside too, in future.
got also a non raid question. with con cape perk udate last week could we see more perk updates?
Yes. There've been one or two listed in this thread. Excuse me if I don't get round to answering all your questions that aren't related to this update.
Is there any thread you can link on a "how to do raids/Chamber of Xeric" please?
The info about the load test is in this newspost.
We've not written a guide to completing the raids themselves, and would prefer to leave players to work such things out for themselves.
Why are my stats completely randomized now instead of all 99s? Is there a way to change non-combat skills?
Until we can fix the Raids interfaces to work better for parties where everyone has identical stats, we've shuffled it a little. You can change your combat stats here:
Why isn't the Leaf-Bladed Sword or Battleaxe available from the supply chest?
I guess we hadn't thought you'd want them. They can be added in future uses of the Tournament worlds if required.
08-Dec-2016 11:59:20 - Last edited on 08-Dec-2016 11:59:30 by Mod Ash
Pvm Snipezz said:
There was no boss , So no possibility to test the dungeon.
As we said in the newspost, we wanted your help checking for load issues with the party system. And players have kindly found a couple of critical things that we can fix.
This was never intended to be a test of the bosses, so their absence is not an oversight.
But I'm glad you like the scenery. It looks even cooler with a boss stomping around it.
towards the server hold on my end i droped to 12FPS and which made me jump from point A to point B without being walking ( on my screens end ) this took place for 3 minutes then it went back balanced to 47 FPS , The spot were people can join eachoter before entering the dungeon was very laggy tho with a steady 10fps
I'm having a little trouble understanding your post, I'm afraid. However, the bit about the area outside the dungeon does make sense - we sent over 1k players there at once. Any area with so many players will have a bad FPS for you, since that's a lot of people for your client to draw.
Fortunately, Raids won't be restricted to one world on launch, so people will be able to spread out across all the members' worlds, and you'll probably find it quieter then.
Not too happy about the grouping system as it is however not sure if this is the final system or not. I understand that you have tied it to clan chats...
We don't have a whole lot of options here. It took RS3 about 6 years to get a special party-grouping system for this sort of purpose, so we've had to do the best we can with what we've got. (Or refuse to write any group content for a few years.) So yes, it works off chat-channels.
That can be awkward for big clans who use their chat-channel as an open forum for anyone to join. However, you're not necessarily obliged to use the clan's main channel for this purpose. Everyone has their own channel; if you set up one of them to be the clan's raiding channel, with whatever restrictions you like, you will hopefully be able to get the party you want. It's not ideal, granted, but I'm afraid we would not have been able to offer you exactly what you'd like in any reasonable timeframe.
I expierenced a graphical bug while in the dungeon.
Yes, the maps are not complete. There'll also be quite a few more of them in the finished product.
Not sure if addressed but I noticed I was kicked out of the final room when the leader left. Is this intentional?
If the leader becomes unavailable, the game will look for another player with the required rank to appoint as leader. If it can't find one, the party is over. However, for a party of any size, ranking a second player shouldn't be a problem for you.