Shift-Click Drop & QoL
Quick find code: 380-381-366-65884485
Can we know the rough time range taken for the veins in Motherlode mine to deplete after first being mined? Like from X seconds minimum to Y minutes maximum, or simply, how does this mechanic works?
Approximately 9-24 secs from someone first successfully mining it. Which tends to be longer than a top-level miner would have got previously even on their own, and since it's not affected by how many other people are mining at the same time, I'd hope it'll be a buff for you.
N.B. Previously, all veins had a 33% chance of depleting when anyone got ore, so they tended to deplete faster if multiple people were getting ore there.
That's still the case in the lower part of the mine.
How long till this gets solved atleast give us a time or something or update?
As that really depends on what kinds of attack come in, what the sysadmins can do about them, and what new kinds of attacks get tried after, it's rather hard to guess a time when "this gets solved".
We've got a front-page newspost up to let people know what's going on, and if we hear anything from the sysadmins to pass on to you all, we will.
Off topic but, I would be willing to donate my kidney for Revenant caves and pvp armors/weapons.
Thanks for the kind offer, but I don't think we need a kidney.
Might offer the cave (or something like it) as part of another wilderness update this year though.
I don't know much about DDoS'ing, but this is the most severe and longest attack I've seen the servers experience in all it's 4 years. I didn't actually know a series of attacks could last for this long - because I thought it cost the criminals a lot of resources to do it this long as well. I always thought a DDoS attack lasted from a few minutes to a few hours. So whoever is targeting us must have a lot of resources at their leisure for such a lengthy attack.
Back in 2014-5 we occasionally saw all worlds offline. That kind of thing has been a lot rarer since we got so much more protection in there. But it's still possible to disrupt people's connections briefly - and for something as volatile as an online game, a smooth connection is critical. One doesn't have to personally own the resources to do it; such tools have been known to be offered for hire.
Now that we have shift-drop, can we get shift-sell-1 for shops?
Mod Atlas made the engine feature pretty expandable for more options on items. We may have to use something a little different for other interfaces though, such as shops. But let's see how this actual update goes before trying to stick it in more places.
It would be wonderful to hear about the 'under-the-hood engine changes' that happen. I assume some (maybe most) would contain sensitive information that could be used maliciously, but there has to be some that we can know about.
I appreciate it's nice to be told lots of details rather than having to take on trust that anything's being done about it, but I'm afraid that won't always be an option. Also, it's pretty obvious that we'd want the problem gone ASAP so that you can play the game properly
23-Feb-2017 11:30:56 - Last edited on 23-Feb-2017 12:01:52 by Mod燗sh
What about the player council and minigame reward shop?
All the stuff we offered to put in a minigame reward shop failed its poll, and we didn't feel there was much value in adding an empty shop for you. Merging minigame rewards across multiple minigames may not be the best approach anyway. I'm afraid I've no info about player councils.
And still no autochat fix...
Some things are more readily fixable than others.
Is this the falling of OSRS?
I've seen players say that things are the end of RS as far back as I can remember, even in 2004 when "RS2" came out - that was heralded as the end of RS too. Though I'm guessing you're referring here to the DDOS attacks. We've actually been in worse places than this for that problem, if you recall 2014-15, and since then we've got a lot more options available for dealing with them. I'm optimistic that the sysadmins will be able to block this too, in time.
23-Feb-2017 11:38:05 - Last edited on 23-Feb-2017 11:40:41 by Mod燗sh
Once we get rid of the weeds is there a way to get them back?
Yes, just go back to the tithe farm reward shop and toggle the option. It's a free toggle once you've paid for it the first time.
How long till the servers are fixed any time soon? please answer
I did. See page 3 of this thread you're posting in.
Any reason why these threads no longer have the content posted on the forums and instead only a link is provided?
Having two versions of the newspost with completely different formatting mark-up was adding extra time to our update preparations, for very little benefit. You're welcome to paste bits of the newspost into your posts if you want to refer to the text.
We cant even play the game or in case load it but yet you add more content?
Like I posted earlier in this thread, cancelling game updates would not help the sysadmins do what they're doing, so there's nothing to be gained from stopping updates.
Are you all that dam stupid? I think so. Get the dam servers up... Stop acting like idiots and pay attetion top us
We appreciate you're very frustrated that you can't log in to play reliably, but please understand that the sysadmins are already doing what they can to block the attacks that cause the problems. It's not that we're failing to pay attention to you - indeed, I've explained this elsewhere in this thread for another player who asked
By the way, is it possible to make the sound the ore vein makes when it is depleted slightly louder? Currently, the mining sound is way louder than the latter. Just a QOL suggestion.
I understand the audio team is able to edit sound effects in the OSRS format these days - something we couldn't do back in 2013 when we started out again with no dev tools available - though our access to their time is limited.
Now that shift left click to drop has been introduced, does that mean windows mouse keys cannot be used?
The two are not connected.
In summary a good idea at a very very bad time save it till you spend some money on the osrs servers bringing them up to the standard of the eoc ones.
Lest one get the wrong impression, the OSRS servers are not getting more DDOS attacks than the RS3 ones because they're in some way cheap or inferior. It's up to the attacker which version of the game they wish to target. Though postponing the competition seems reasonable to me.
23-Feb-2017 13:54:48 - Last edited on 23-Feb-2017 13:55:30 by Mod燗sh
... but do you have any idea what these system updates are doing to me... tis making me a little bit anoyed but didnt fancy raging like the other people on here because your a very nice person, and did not want to dampon your spirits. Have a nice day. D
Mmhmm - thanks
We'd naturally have preferred to get it right first time, but sadly not every bug can be fixed without an extra reboot. The thing with members' items causing crashes on F2P worlds was not really something we could have left alone. And, yeah, since you were being kicked offline again, we threw in the superior slayer mobs GFX update to sweeten the deal.
23-Feb-2017 14:38:05 - Last edited on 23-Feb-2017 14:38:51 by Mod燗sh
There seems to be an issue and its not possible to load the game after the update, neither the website nor any of the clients (can't even say if i can log in or no, although past 3 days were impossible to play normally, and today even conecting was a challenge).
Could anybody tell me what i can do or is it conected with the servers problem?
Given the network problems lately, I'd have assumed your issue would be connected to that. But the Support team's got a tech help page on the site if you'd like to try it.
I noticed filling the runecrafting pouches no longer gives a message "Your pouch is full", whether you have your game-chat filtered or not. Was this intentional to happen?
Oh, yes, if it's taken stuff from your inventory when you clicked on it, it now assumes you saw it happen, so it doesn't output a message. But if you click on it again, and nothing changes in your inventory, it will give you the message to explain why nothing's happened. Players had suggested we filter the message - which suggested that the message might just be unhelpful altogether.
Any reason Jmod's chose alternate forums and social media for announcing work against the current attacks and not put anything on official forums until they exploded beyond control?
I'm pretty sure our social media reaches people faster than leaving a thread in the Old School Announcements forum and waiting for people to find it themselves. Even putting news on the front page of our website has been relatively ineffective as players load the game directly without going via the website.
so whould you advise to just try to wait it out? If you need information where i log in from, i think you can access it easily by knowing my ingame name. (Dont want to write personal details on forums)
I'm afraid I have no advice to offer you on that.