Sorry about the shorter countdown this week, by the way. It's been a relatively complicated update process with the world maintenance going on simultaneously, and the timer got put back to 10 mins by mistake.
"The Bounty Hunter Teleport can now only be used once per target."
So if i teleport to my target who is extremely far east of edgeville, we both run low on food so one of us teleports away, then we rematch but now he's in 35 wilderness for whatever reason, and because ive already teleported to him when he was way east of edgeville now i cant teleport to him again? Kind of triggered you made changes to this spell. Was never polled, yet you poll if it should require runes or not to use the spell? this update sounds like it'll do more harm than good. wow.
Geyser Lionsaid: So if i teleport to my target who is extremely far east of edgeville, we both run low on food so one of us teleports away, then we rematch but now he's in 35 wilderness for whatever reason... Strange reason. The change arose because there's places in the Wilderness where a friendly target can just stand for ages while you teleport back and forth to them to skill faster, etc. That's not something we were comfortable leaving, and we felt that limiting how many times you could teleport to the same person would be smoother than carving out chunks of Wilderness where the spell just refused to work.
Donosaid: Pirate's Hook gives you a weird silver bangle around your right arm, where it should only be affecting the left, please fix this I would like a clean right arm while wearing As hands are modeled as a single model with geometry on the left and on the right, and some players have wristguards while others do not, it's actually quite hard to make the hook item appear differently based on your hand's default model. A second hook item could be created as the alternative form, perhaps.