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Interface Improvement & More

Quick find code: 380-381-375-65895991

Mod Ash

Mod Ash

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Teequoze said:
its good the death spawns got modified cause they are really hard to tank when u have a superior slayer encounter.

I also made sure to change their shape as well as colour to help them be useful to players who don't perceive colours the same way.

Ppl said:
Big shout out to whom was involved in the Jewellery Box Improvements, this is actually amazing. Thankyou.

It's a player design. I'm afraid I don't know which player. Took me about a day to cobble it together in a nicely expandable way in our menu system, then Mods Roq & Wolf tested it.

Teequoze said:
Can we see revenant caves as new content?

This thread's really for discussing the update rather than any other random topic that's on our minds, but I've got a spare moment...

We'd be more than happy to put a cave there like before. In fact Jed recreated its map once for a personal project. (I don't know what his actual plan was, though.) We might not be offering to recreate all the ghosts' exact models & animations from RS3, though the appearance of the ghosts was never really the interesting point anyway.

The question is what the creatures would drop. Brawler gloves have had a pretty controversial response when discussed before. There's always the armours & weapons they dropped in 2011+ - depending on whether players would be happy for those to exist in OSRS. Some probably would; others may not.

Your thoughts on that matter would be of use to us, though not necessarily in a thread about a POH jewellery box :)

30-Mar-2017 10:56:45 - Last edited on 30-Mar-2017 10:58:19 by Mod Ash

Mod Ash

Mod Ash

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Lol Hipsters said:
Unrelated, but can you change the Kurask animation so that it doesn't look like they are dragging their privates on the floor. Thank you:)

... I think we've identified why there aren't many little Kurask babies scampering around.

30-Mar-2017 11:00:58

Mod Ash

Mod Ash

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Xark said:
Great jewelry box interface and death spawns colors.
Are the points from different Raid rooms going to be balanced? Decreased points from fast rooms and increased points from hard rooms?

Thanks. The other thing isn't in this update, no, but increasing the points from hard rooms (and perhaps shortening one or two) is something we'd like to do.

30-Mar-2017 11:14:34

Mod Ash

Mod Ash

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Magyk said:
The cabbage cape sold by diango doesn't appear as being stored in the POH toy box when you store it, but you still lose it.
Also is there any plans to release the codex from last April fools too?

1. It's not a conventional holiday item, which is why you pay him money to get it from his shop rather than taking it gratis from his holiday item reclamation menu. And thus it doesn't go in the toy box. I believe you can store it in the cape rack though.

2. Not that I know of.

Pajack said:
How will the dmm quest be completed will you need the skilles req. or how will that work?

No, you'll just find the quest is listed as complete after you log in.

30-Mar-2017 12:02:53 - Last edited on 30-Mar-2017 12:04:36 by Mod Ash

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Magyk said:
So you can only place the cape in the toy box if you got it from the event last year, not if you buy it from diango? The cape from diango can't be stored in the cape rack either.

Sorry, I misread the code earlier. This isn't one of my updates.
I think you're right about what's needed for putting it in the toy box, yes.

30-Mar-2017 12:17:52

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