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Dev Blog: Fossil Island

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Lord Jx
Jun Member 2017

Lord Jx

Posts: 8Bronze Posts by user Forum Profile RuneMetrics Profile
The dfs is currently less than 10m and has limited use, why cant we attach and detach the wyvern visage to the dfs... would help stop dfs falling in price so much, not to mention more content for ironman...

12-Apr-2017 19:07:42

FrostyStar

FrostyStar

Posts: 20Bronze Posts by user Forum Profile RuneMetrics Profile
I like the melee defence on the wyvern shield its more then the arcane gives but i think the mage attack should be dropped to 15 and its ranged defence be increased to 50 (Arcane shield has 52)

This would make the wyvern shield a good shield to tank damage with while the arcane would offer the best magic accuracy and be more offense based.

Similiar to how meleers can use a dragon defender for more accuracy and a dfs for more defence.

12-Apr-2017 19:22:06

WhoCareZz
Jan Member 2017

WhoCareZz

Posts: 2,050Mithril Posts by user Forum Profile RuneMetrics Profile
All looks nice and exciting, but 66 Slayer is WAY TOO LOW a requirement.

It is already embarrassing how Wyverns at 72 Slayer make you so much money per hour. The new Wyverns shout be AT LEAST 80.

12-Apr-2017 19:24:08

Angel2D4
Jan Member 2017

Angel2D4

Posts: 12,382Opal Posts by user Forum Profile RuneMetrics Profile
Rising said:
Just a heads up: The Jmods are currently responding to a lot of questions about this content on reddit at the moment.

Here's a few highlights:

Wyverns


"They're not as high level as skeletals, so the slayer require
ment is less."
in response to "Slayer req for wyverns should be higher imo..."


"Nope, skeletals are the more powerful wyverns."
in response to "Slayer requirement should definitely get an increase. "


MiningdodtMining Minigame


"The highest xp rates will only be possible at 99 mining, tick-manipulation has very low level requirements and is better. If the xp rates are not well received, it can always be revised."


"
You won't be afk'ing within the mine, you'll need to be paying attention
"

Miscellaneous


"Thanks for this comment. You are entirely correct. Fossil Island is not meant to be a high level exclusive update."


New Shield


"Would it function as an antifire shield like the dfs?"
"No"


"Would it function as an elemental shield against the skeletal wyverns?"
"Yes"


Source: https://www.reddit.com/r/2007scape/comments/64yysb/dev_blog_fossil_island/


Somebody should take the time to thank you for bringing information to the RSOF (since jagex don't seem interested in their own forums).

Thank you!
"The ultimate tragedy is not the oppression and cruelty by the bad people but the silence over that by the good people" -Martin Luther King Jr.

12-Apr-2017 19:30:18

Naturally Me
Sep Gold Premier Club Member 2016

Naturally Me

Posts: 270Silver Posts by user Forum Profile RuneMetrics Profile
Phamit said:
Sounds very good update!
Concerns;
- why does the shield give negative range bonus? DFS gives defence across the board and has + 10 mage defence even though its melee gear. It should be consistent with the DFS.
people shouldn't be afraid increasing defence since defence is a lot worst than offence stats.


The wyvern shield is not supposed to be like DFS against normal dragons, only protection against wyverns' icy breath. Giving the wyvern shield negative range defence bonus and high melee defence makes it different from Arcane in the sense that it has a lot higher melee defence. Keeping it like this makes Arcane still relevant for people to use due to the high range defence.

I am glad to see that you are adding a quest requirement to access Fossil island and also 120 museum kudos. I do feel however that some of the content such as bird house traps (5-35 hunter), compost potion (17 herblore) and seaweed farming (23 farming) are just too low level if you look at the requirements for accessing the island in the first place. 120 kudos would require a lot of quests done, potentially 150-200 quest points. Whilst the suggestions for those skilling updates are appealing, I feel they should be accessable on the mainland or lower requirements to access for it be relevant to the people that wants to do it.

The volcanic mine looks good and the xp rates are pretty balanced if it requires some effort as mentioned in the dev blog, but the xp difference between level 85 and 99 is not that significant. I think it would be better to either nerf the level 85 rate or buff the level 99 rate.

Ancient wyverns look great, but as many people have already mentioned, I think the slayer requirement for them should be adjusted for granite boots drop (between 80-83 slayer). This will keep the slayer boots system consistent and make a lot more sense. The 50 defence requirement makes the granite boots balanced in my eyes .

12-Apr-2017 19:31:30 - Last edited on 12-Apr-2017 19:33:16 by Naturally Me

WhoCareZz
Jan Member 2017

WhoCareZz

Posts: 2,050Mithril Posts by user Forum Profile RuneMetrics Profile
Rising said:
Just a heads up: The Jmods are currently responding to a lot of questions about this content on reddit at the moment.

Here's a few highlights:

Wyverns


"They're not as high level as skeletals, so the slayer require
ment is less."
in response to "Slayer req for wyverns should be higher imo..."


"Nope, skeletals are the more powerful wyverns."
in response to "Slayer requirement should definitely get an increase. "




This is really broken logics. I know you are just quoting J-Mods so don't take it personal, but this needs to be discussed.

How does it make sense that a level 66 Slayer monster drops better boots than Nechreals at level 80? And even very close to Dragon boots dropped by Spiritual Mages at level 83?

You guys have really ruined the balance in Slayer when you buffed the Skeletal Wyvern droptable a few years ago. Recently you tried to restore that by buffing the droptables of higher Slayerer level monsters, but still the system is broken in the core of it. A level 72 Slayer monster should not be so profitable.

Now, if you continue further updates with Skeletal Wyverns as a benchmark, and justify creating a new slayer monster with unique drops at level 66 with a comment "Nope, Skeletal Wyverns are stronger, so they should be below 72", then I'm really worried about the future of this game.

12-Apr-2017 19:32:52

Samuel VII
Jun Member 2016

Samuel VII

Posts: 18Bronze Posts by user Forum Profile RuneMetrics Profile
Can't wait!

One tiny thought I had while reading; if no man has ever successfully ventured to Fossil Island, HOW are there treasure chests to loot? Do Wyverns protect their jewellery?

I've wanted you to add content like this for yonks (Underwater Fishing, etc).

Thanks so much.

12-Apr-2017 19:37:20 - Last edited on 12-Apr-2017 19:45:31 by Samuel VII

R I Pchester
Sep Member 2012

R I Pchester

Posts: 809Gold Posts by user Forum Profile RuneMetrics Profile
Rising said:
Just a heads up: The Jmods are currently responding to a lot of questions about this content on reddit at the moment.

Here's a few highlights:

Wyverns


"They're not as high level as skeletals, so the slayer require
ment is less."
in response to "Slayer req for wyverns should be higher imo..."


"Nope, skeletals are the more powerful wyverns."
in response to "Slayer requirement should definitely get an increase. "


MiningdodtMining Minigame


"The highest xp rates will only be possible at 99 mining, tick-manipulation has very low level requirements and is better. If the xp rates are not well received, it can always be revised."


"
You won't be afk'ing within the mine, you'll need to be paying attention
"

Miscellaneous


"Thanks for this comment. You are entirely correct. Fossil Island is not meant to be a high level exclusive update."


New Shield


"Would it function as an antifire shield like the dfs?"
"No"


"Would it function as an elemental shield against the skeletal wyverns?"
"Yes"


Source: https://www.reddit.com/r/2007scape/comments/64yysb/dev_blog_fossil_island/

Thanks alot for posting that here :)

12-Apr-2017 19:46:08

Xeve
Dec Member 2015

Xeve

Posts: 15Bronze Posts by user Forum Profile RuneMetrics Profile
I have been looking forward to getting more details on Fossil Island, though I'm very disappointed by this.

For one, why did you guys decide on making a new island that is in an area that NO ONE had been asking for? It's been almost 2 years since Zeah came out and we still aren't close to done with it. The main dev time this year could have gone towards finishing the island of Zeah instead of creating a completely new island. Couldn't this update have been something that filled in the missing spots on Zeah?

Now as to the actual content of Fossil Island, why do we need another slayer monster in the 60-93 range? Those levels already have slayer creatures with very quality drops and adding more seems silly. Why not fill in gaps that are missing in the slayer table instead such as below 60 or above 93? I want a reason to train slayer, and I've heard the devs say that they want to fill in the upper end of the slayer table. This was a perfect opportunity.

The drops are terrible. 66 slayer and you can have boots that are almost on par with bis boots (which require 91 slayer to get). The sword is pointless besides introducing a granite weapon to finish the set. It will be used as a main weapon by <1% of the population. The shield is a good idea but its too close to arcane/malediction. It needs to be a more specific use type of item.

I don't expect every update to release the new BIS item, but the content needs to fill gaps rather then try to substitute for old content. I play the game for the original content and enjoy playing new content in the many, many areas that weren't filled by 2007. I normally vote yes to most updates, but this one will be a no on all fronts from me.

Also on Reddit I keep seeing them say that the reason the wyverns have a 66 slayer requirement is because of their level. You can raise their level.

TL;DR: This update was disappointing and they made it seem like it was filling niches that it obviously isn't.

12-Apr-2017 19:55:39 - Last edited on 12-Apr-2017 20:07:55 by Xeve

Samuel VII
Jun Member 2016

Samuel VII

Posts: 18Bronze Posts by user Forum Profile RuneMetrics Profile
@Xeve
Could not disagree with you more.

It's still necessary to kindle a motive for new players to play the game, despite however many hours you yourself have already spent on Slayer.

"I don't expect every update to release the new BIS item, but the content needs to fill gaps rather than* try to substitute for old content".
So do you mean like fill gaps in the current (repetive) format the game currently has for a couple of skills of not much variation? Do you mean like they offer in this update?

Or are you saying - you expect every update to release new BIS items. Meanwhile every new fun & alternative way to play needs the game already borderline completed. Top-level. Tut tut.

12-Apr-2017 20:07:09 - Last edited on 12-Apr-2017 20:22:59 by Samuel VII

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