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Runes & ammunition

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Mod Ash

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Max Bug said:
In regards to the changes to the Kraken boss instance and items "dropping" in said instance, does this refer to dying in the the instance? Or does this simply affect dropping items such as sharks, making juggling easier?

It just refers to you putting items manually on the ground.
It has no effect whatsoever on death - you can't re-enter the instance after dying anyway.

17-Aug-2017 12:24:19

Mod Ash

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Nedved said:
this is so nice. killing kraken just became about 5x more likeable

N.B. You should still pick up your own loot faster; it refers to you dropping items, not to the kraken.

Ivanka said:
WHY THE **** WOULD YOU NERF BLOWPIPE FOR BARB ASSAULT U MORONS???

When the requirement is to use a certain type of ammo, it's a bit broken if you don't have to use that type of ammo. I appreciate you found it really convenient when it was broken, though.

17-Aug-2017 12:31:25 - Last edited on 17-Aug-2017 12:43:36 by Mod Ash

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Dawn said:
it was still very expensive to use the blowpipe in barbarian assault though, as well as the fact that you still had to swap arrow slot for calls, the only people it effects is the close ba community who play for fun

Well, yes, a bug in that minigame would mostly affect people who play it. We get that it's never nice when we fix issues that you were benefiting from, but it was really quite nonsensical having it like that. Perhaps you'd like to consider alternate ways that weapon could work in future that'd let you use it properly.

17-Aug-2017 12:49:48

Mod Ash

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Max Bug said:
Does the bolt pouch still destroy its contents on death? Or was that updated today as well?

I don't think that's changed. There's quite a lot we could do to the bolt pouch to make it a lot more usable - for a start, the way you switch items in and out of your quiver is kinda clunky to use during combat - but redesigning it would have been a larger job than Mod TomH could have offered to implement this week. So we've given you what we can, even if more would be nice to get in future.

17-Aug-2017 12:52:20

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MastrShafter said:
Be nice if you could get the sneak peek to work properly tho (rather embarrassing).

Mod Wolf is a QA analyst; his job includes finding bugs, and he proudly found one live on stream. Result.

17-Aug-2017 12:53:47

Mod Ash

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Dawn said:
equippable darts in the arrow slot with an accumulator like function added to the attack role would be the only method i could initially think of

Interesting. Or perhaps something involving switching styles?

17-Aug-2017 13:01:11

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HCIM Slymph said:
Would be nice with a option in the settings to like change the color entirely of either the quests started or done to like blue. Because i'm pretty sure the rest of the community wouldn't want that change lol :-)

You're likely correct about that; I remember the rage when we changed the alchemy animation to make it less likely to induce seisures.
As the red/green/yellow colours are fairly standard for OSRS's side-panels - friends, music, diaries, quests, etc. - it'd be reasonable to let players choose alternatives that would be applied to them all. And it shouldn't need engine work.
The minimap dots, unfortunately, would need engine work if we were to try and toggle the colour of those.

17-Aug-2017 13:04:11

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Daring Jove said:
someone explain the ammo & rune pouch i dont get it. does this mean you dont need avas accumulator and mage casting returns runes?

It means that if you pick up runes from the ground, and you're carrying a rune pouch that contains some of those runes already, the stuff you pick up will try to go into the rune pouch directly.

Similarly, if you pick up ammo off the ground, and it can stack with ammo that's already in your quiver or blowpipe or bolt pouch, it'll try to go there directly.

It has no effect whatsoever on how much ammo or how many runes are consumed by your combat.

17-Aug-2017 13:05:45

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Wostyn said:
Maybe it doesnt seem that big , the BP nerf in BA is huge for the active BA community...

Do consider that the blowpipe didn't even exist until 2015; while you've found the bug very advantageous since then, what you've got now is closer to how Barbarian Assault has been for most of the last decade. But thanks for the various proposals about how to improve the viability of ranging in there.

Tom & I have just released a fix for the bug with damage boosts not working for ranged or magic.

17-Aug-2017 13:39:58 - Last edited on 17-Aug-2017 13:40:26 by Mod Ash

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Southbird said:
In all honestly. Why are you starting to do it again? Starting to "fix" things that ain't broken?

In all honesty, it was broken. I get that you liked it that way, and that you weren't complaining, but advantageous bugs often get plenty of likers who benefit from use of them. That doesn't mean they're not bugs.

Southbird said:
I would like to know how many people who cares about the current login screen. My guess. Around 0-1.

I'm not clear why you've brought that up, but inviting people to email pics to us is a pretty trivial thing that isn't impacting on dev work.

Dutch Canna said:
Where is the fix on Worlds 308 and 325?

There've been attempts already; if one works, we'll be happy to confirm it.

17-Aug-2017 13:51:55 - Last edited on 17-Aug-2017 13:55:15 by Mod Ash

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Daddy Omen said:
The people who play it actively aim for things doing 'speed runs', this makes it more enjoyable.

It's kinda inevitable that if a bug is beneficial, it'll affect the convenience or speed... but we can't realistically preserve every bug for fear of invalidating records that players had previously noted for themselves. People keep records of many many things.
Daddy Omen said:
As Dawn suggested adding darts to the dispenser. (this is literally no different than arrow switching so why ask for a style change??)

Switching the kind of dart inside a blowpipe is not as convenient as one might wish. Perhaps that could be improved, then Dawn's idea would work even better.

17-Aug-2017 14:00:50

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Dutch Canna said:
But what do you guys think could be the main problem of this happening to mostly northern european players?

Absolutely no idea; that's why it's been the engine & sysadmin teams looking into it rather than me. Sorry.

Daddy Omen said:
What i meant was a click option to equip the darts into the blowpipe the same way arrows are equip but make it a BA specific option?

It'd be possible to make the Wield option on darts switch them with whatever's inside your blowpipe if you clicked it while you already had a blowpipe equipped. Which wouldn't have to be BA-specific either.

17-Aug-2017 14:18:35

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ThorinII said:
How does this "bug" harm you in any way? We didn't really abuse anything in the game...

Game rules don't exist to protect developers from harm, in fact. While we do like players to play the minigames, that does not necessarily mean doing it by keeping the convenient or advantageous bugs that may be found.

17-Aug-2017 14:38:27

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ThorinII said:
If you want to fix anything in ba why not fix the fact that you can't use capes?
Cause that may have been intended, but can anyone try and explain why is it needed in ba?

Those icons that appear around your feet are actually equipped in the cape slot. The developer in 2006 would have had very limited options for implementing them except by occupying one of the 'visible' equipment slots; it is not a bug that the game's had cape restrictions in its code for the last decade, even if it's not a bit of behaviour you like.

17-Aug-2017 14:45:09 - Last edited on 17-Aug-2017 14:45:52 by Mod Ash

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ThorinII said:
You misunderstood what I meant, I didn't mean harm you specifically, how does it harm the game?
If the rules aren't there to protect the game from damage or other players what are they there for?

Rules define how a game is to be played; if they can be ignored, "winning" has rather less meaning. (Unless one's taking the extremely stark view that the only purpose of in-game content is to give people items/XP/gainz, but I don't think that's what you're saying here.)

17-Aug-2017 15:08:09

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ThorinII said:
Don't you enjoy finding ways to play better than was "intended" in the first place? Makes players think outside the box, be creative, which is part of the fun.

Emergent gameplay is great, but "hey, the ammo checks don't work with this weapon" isn't quite what we'd encourage for it.

17-Aug-2017 15:24:45

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Dawn said:
Currently you take Bronze/Iron/Steel & Mithril, could something be done to make the darts you pull from the dispenser, or the ammo you take from the dispenser all similar ranged bonuses, around the addy dart area or something similar, so theres less damage discrepencies between calls.

Someone on Twitter suggested not consuming ammo at all in there, which would cover what you said about Ava too.
Consider if the items you got out of the dispensor were special Barbie Assault ammo, rather than fake arrows, and the four flavours of the ammo had equivalent stats, and worked with blowpipes or bows, and they regenerated while used so you never needed to worry about quantities.

17-Aug-2017 15:27:14

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Dawn said:
Out of curiosity - how would this work in regards to Crystal Bow then switching to blowpipe? currently the crystal bow was used to "tag" the first fighter or ranger to get an extra hit in, would the ammo slot have to be unequipped then equipped to blowpipe?

Switching from a blowpipe to a bow and back isn't very much clicking, though ideally the ammo slot wouldn't be relevant if the weapon doesn't use the ammo in it.

17-Aug-2017 15:48:15

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Henke96 said:
Instead of taking 4 types of arrows from the dispenser, maybe you take 4 different "special" ammo-slot items. Equipping the correct one based on your call would let you use any range weapon without needing ammo.
Would allow all range weapons to be used in an intended way :)

Mod Ash said:
Consider if the items you got out of the dispensor were special Barbie Assault ammo, rather than fake arrows, and the four flavours of the ammo had equivalent stats, and worked with blowpipes or bows, and they regenerated while used so you never needed to worry about quantities.

17-Aug-2017 16:04:56

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Henke96 said:
From what i can tell, what you suggested would be actual ammo. How does this work with range weapons that doesn't use ammo? Such as Crystal bow as mentioned (or darts/knives/chins etc).

I'd have hoped that with it in place, there might be less need for some of the other things. The crystal bow remains awkward though.

17-Aug-2017 16:28:24

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Regarding Barbie Assault, I think Tom's planning to put together some designs based on your various ideas from this thread, and from elsewhere, and work on it as his TAPP project.

Regarding the bullet-list of off-topic ideas, I'm afraid I've had rather a lot of other things to work on today, and off-topic stuff blatantly dumped in the update discussion thread tends not to be very high priority. Briefly, we'd like more death risk though not necessarily like the 2 minute timer from 2007, random events didn't work as well as you may have hoped, and the shop change looks like it would hit legitimate players the same as bots. And where you refer to getting OSRS back to how it was in 2007, I recall RS was full of bots then (plus aggrieved players talking about how much better it used to be).

17-Aug-2017 16:55:34 - Last edited on 17-Aug-2017 16:56:00 by Mod Ash

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