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Captain Wuzz
Oct Member 2017

Captain Wuzz

Posts: 3,704Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
We've undertaken a full rewrite of the whole Farming timer system, aiming to make the growth rates more consistent. This is now in testing; we're not predicting an exact date for it, since it's a rather large thing to test and debug, but we hope to give you this improvement by the end of the year.


Best part of this news post by far. Well overdue, it needed some tlc.
Zeah PDC - Bastion
Day/Night system, randomized spawns, massive integration for firemaking and other general skills, god book enhancements and more.

07-Nov-2017 02:20:34 - Last edited on 07-Nov-2017 02:20:44 by Captain Wuzz

Lucy HFilia

Lucy HFilia

Posts: 260Silver Posts by user Forum Profile RuneMetrics Profile
Mod Ash said:
To improve this, we'd like to offer a change to how you gain the XP in the activity. Rather than gaining training XP in the two skills as as you steal the mermaid tears, we'd like to give you a new Glistening Mermaid's Tear item as an extra loot (along with a nominial amount of XP for having used your skills).

Actually, I think the current exp rates are decent enough. Although I didn't keep definite track, each tear I stole was ~600xp at 92 thieving, and ~100-200ish(?)xp at 85 agility. That xp is obviously not pyramid plunder level or rooftop agility level, but it's enough to make me like doing the activity. I also liked the mechanic more than pyramid plunder, since I just needed to swim around looking for the open chests and keeping my oxygen up. However, the real reason I stayed performing the activity for so long was because I wanted to get the mermaid trident. Once I got it, training thieving/agility was kind of boring again, so I left for other completionist things.

I think a lot of changes are good, but I don't know if exp rates are a serious problem(minus birdhouse). Instead, I think the island is lacking in other ways: the fashionscape.

When fossil island was first pitched, I was hoping to get nifty items from the island--namely, I was expecting a fossil outfit. Instead, all I could find was a mermaid trident and herbi. My inner completionist was a bit sad, but since you guys are considering changes, maybe this is the time to consider adding fashionscape. Maybe an archeologist outfit (with enough kudos)? Use crafting to weave together a fossil outfit from extra fossils? A fossil tail in the cape slot? Lava outfit from mining minigame? Additional mermaid attire--mermaid top/bottoms? We could be waddling around in fin-like boots.

I don't expect these items to have bonuses, just be fashionscape. I also understand not everyone will agree with me, but I really hope you guys consider more fashionscape!

07-Nov-2017 07:15:54

Spoice
May Member 2014

Spoice

Posts: 175Iron Posts by user Forum Profile RuneMetrics Profile
First of all, what would these higher tier bird's houses give? It's not stated wether or not it'll give the player who puts down a Redwood house down more Hunter XP or not. The reason underwater-Agility is so underused is because it doesn't give a pet. I'm currently training agility, and I still need Thieving aswell, I love the underwater training method, but I still don't use it, while it's more XP/h than Ardougne rooftops and Pyramide Plunder. Why? Why would I do something that I enjoy less and gives less aswell? It's cause pets, I don't even really care about them, but getting more XP and enjoying the game more without a chance to get these stupid pixels makes me not even consider doing it. And trust me, I'm not the only one who thinks this way. The proposed 'fix' to get XP in the skill you desire is cool, I'd like that, but it wont nearly increase activity as much as you might expect it will. Actually, I think decreasing the XP/h for the underwater-Agility and giving it a chance to receive both the Raccoon and Squirrel will make it more active than its current state. I feel like the Jagex team thinks pets are just some silly cosmetic, but for the majority of the high level community it's the main reason they still play the game. For the Wyverns.. instead of repeatingly buffing the Fossil Wyverns, just F#CK@NG nerf the Skeletal Wyverns, theyre extremely overpowered - WHY IS THIS STILL NOT ADRESSED?! Lastly, the 'Fossil-Skotizo' is a really bad idea, allthough Wyverns drop fossils, the majority of fossils come from skilling. Locking a Combat boss behind skilling is dull AF. The idea of making a use for spare fossils apart from the extremely underpowered prayer method thing is self-explanatory, but a combat boss is really un-original and a stupid, easy way out - you can do better than this.. Apart from all this complaining, anything I didn't mention are great changes, and I'm glad you're trying to improve Fossil Island's flaws
Oblivion PvM

@SpoiceKois

07-Nov-2017 12:54:13

Door Opener
Aug Member 2011

Door Opener

Posts: 377Silver Posts by user Forum Profile RuneMetrics Profile
Volcanic mine needs a different kind of fix to its shop

Currently I suspect players are buying 4 items in that shop being;
1 - the teleport tab
2 - the extended water
3 - the ash covered tome
And
4 - runite ore

It kind of forces players to buy the runite ore making it less of a choice and more of an efficiency rule 'you buy this or you're wasting your time getting that here' even for an ironman there are much better ways to hybrid obtaining ore and gaining exp such as the all so popular motherlode mine.

To conclude this point the volcanic ash is going to fall into the same pit as all the other ores in the shop are currently in. It MAY be useful or preferrable for an iron man but id prefer the shop to receive a change for the better of both worlds

I want to suggest something for the shop here to change that but I don't have anything I can only identify the problem for you guys. Volcanic ash being added to the shop will do nothing at a price where runite ore is still more efficient by a mile to purchase

I would like to see more future suggestions to the volcanic mine!

07-Nov-2017 20:46:17

Cdr Zilyaha
Jul Member 2015

Cdr Zilyaha

Posts: 1,473Mithril Posts by user Forum Profile RuneMetrics Profile
Can't agree with the underwater changes at all, nor with birdhouses.

You polled underwater as a place where you could get moderate experience in both skills at the same time. Now by trying to change that to allow us to choose is missing the goal of what the training method was about. It's already 1.2 ehp, that's more than good enough.

If players aren't using the content, it's largely due to ignorance on their part & it does not deserve to be changed just cause of that, the rswiki exists, so does youtube. Also what is this change going to achieve? If the xp rates are better than current ones, you are just going to kill current training methods in trying to revive what was always going to appeal to just a few players.

Please for the love of god, don't try to buff xp rates all the time, the game is in a good place right now & content like underwater agility adds a fun element to the grind. Please keep it that way. If reviving the content really is what you'd like to see, please maybe add new rewards to the shop, fashionscape or otherwise (not asking for an op moneymaker btw, no).

Regarding birdhouses, when it was first polled, I was surprised that something that'd appeal to pretty much beginners was locked behind such a high kudos requirement. It's no wonder that people do not use it & I'd say it was a pretty huge blunder for both Jagex & players to not see that in the first place. Allowing hunter to become farming v2 is in no way a fix for that mistake, all it does is take OS the route of RS3, and I feel it's safe to say most of us do not want farming v2 or dailyscape in OS.

Please rethink what you are offering.

08-Nov-2017 12:29:07

H o o t
Jun Member 2017

H o o t

Posts: 2Bronze Posts by user Forum Profile RuneMetrics Profile
I really loved the expanding of the museum however I noticed when completing the leviathan statue you couldn't really see the whole thing (even with the viewer) so perhaps making the viewing of that better would be a nice thing to do for us as it really does look spectacular.
Also for the boss I would love something just MASSIVE like a leviathan that you fight underwater that you don't really defeat, you just scare off and it drops something as it retreats. Maybe a nice sword you can make out of a tooth would make a good drop.

08-Nov-2017 13:01:19

Nibblering
Apr Member 2017

Nibblering

Posts: 4Bronze Posts by user Forum Profile RuneMetrics Profile
For the future boss, could you please make it so cleaned fossils also work, not just uncleaned ones. I have a bunch of extra cleaned fossils with no use for them and I'm sure others do too.

09-Nov-2017 11:21:18

LtSoulbreakR
Apr Member 2017

LtSoulbreakR

Posts: 13Bronze Posts by user Forum Profile RuneMetrics Profile
Cdr Zilyaha said:

You polled underwater as a place where you could get moderate experience in both skills at the same time. Now by trying to change that to allow us to choose is missing the goal of what the training method was about. It's already 1.2 ehp, that's more than good enough.


But it still has its downsides. I agree 15-20% punishment for choosing one skill worth of xp would be more reasonable, but theres nothing wrong with having options.
-Would be poor efficiency to 200m of either skill from lack of being able to fletch/alch/ect while doing agility.
-Very low profit in comparison to rooftops or general theiving.
-While not much still locked behind a few quests for exp, and slayer for ironman
-While might be considerable I doubt agility xp rates will contest 60-80 seers hard diary, or kara jama elite diary at 99
-And the big one of course, no chance at either pet(Assuming this is true, I havent seen any official statement on the matter)

I support the idea of a change to this to add some variety to peoples training options without forcing them into either, as this still clearly has some downsides.


Spoice said:
Lastly, the 'Fossil-Skotizo' is a really bad idea, allthough Wyverns drop fossils, the majority of fossils come from skilling. Locking a Combat boss behind skilling is dull AF. The idea of making a use for spare fossils apart from the extremely underpowered prayer method thing is self-explanatory, but a combat boss is really un-original and a stupid, easy way out - you can do better than this


I'm not arguing on invalidity of your other points, but this one in specific can easily be remedied. Anytime along the line or even when boss is announced we can just have a poll question involve giving wyverns a fossil drop buff, maybe even another question asking if that should be even further buffed when killing them on a slayer task
SLAY CLAN

09-Nov-2017 13:56:21 - Last edited on 09-Nov-2017 14:00:53 by LtSoulbreakR

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