Vorkath's inital special attack will now be randomly selected between the poison-pool and freeze attack. All other attacks will still follow the same rotation pattern
This will be intressting. I think this will make kills feel different and not feel its always the same run.
Vorkath's base defence has been lowered slightly.
Love this change, i wasted a lot of supplies on BGS specing and hitting 0-0. I Think this change can also make melee kils easier, this will make it even more fun.
I don't see why you nerf Antifire and Extended antifire potions againt Vorkath but not Super antifire, Blowpipes is at the moment the best way to kill Vorkath even outscaling the Dragon Hunter Crossbow. I would be nice to see the Dragon hunter crossbow more usefull then blowpipe. Are there plans to nerf the blowpipe or buff the dhcb?
Happy scaping and may the RNG be ever in your favor!
- Last edited on 08-Jan-2018 16:57:13 by TheBoyOnFire
why were these drop changes not discussed with the community via at least twitter before going live. The market has become extremely unstable, and calculations seem to show that Vorkath is the new zulrah with players able to make 5-6m gp/hour.
It went from one extreme to another.
Personally this is the last time I'm going to trust the staff team to get these things correct. I mean we've had: - Karamja shop - Zulrah - Garg's - Brutals - Wyverns
in the past cause huge detriment to the economy as a whole, and this still is an issue?
Drop table is waaaaay too good now, has a high chance of negatively impacting the economy, especially with certain items (tree seeds come to mind). Maybe reduce the quantity of items dropped in some cases.
EDIT: Intended to post this on my own account, Jimera0. My opinion does not necessarily reflect that of RBH as a whole or it's leadership.Red Blade Hunters Community Clan
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- Last edited on 08-Jan-2018 18:30:15 by RBH Clan