Forums

Fossil Island Improvements

Quick find code: 380-381-454-65981584

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Kieli said:
Could we get another way to charge wyvern shield? Maybe with wyvern breath attacks? It could be really slow not to devalue fossil way entirely.

With two different ways to do the same thing, one will extremely likely turn out to be better, so such an update would very likely end up with (1) the new way is dead content for being "really slow" or (2) the new way turns out to be preferable for so many players like yourself that the old way becomes devalued. I get where you're going with the idea, but it's rather hard to deliver accurately enough.

Rider said:
Does this mean we'll be seeing a five year veteran cape soon?

I'd like to be able to mark people who turned up in OSRS all the way back in February 2013. And I guess that's the usual way of doing it.

18-Jan-2018 11:25:04

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Revenant Pro said:
J-Mods, could you tell me if there will come a update for the minning guild?

We're not currently developing that, but I do expect there'll be one in future.

18-Jan-2018 11:51:18

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
SamoaSpider said:
how many birdhouse locations are there? I can't find any exact number online

4

snaky57 said:
A french flag ? Like germany and australia ?

Those countries' flags appear because they are where servers are hosted. We do not currently have a hosting facility in France. If we ever do, that'd be the reason to put the Tricolore on it.

18-Jan-2018 12:09:37

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Dan Martin said:
Will you be doing a well of goodwill event for gameblast like before alongside the streams?

I've not heard plans for one, sorry.

snaky57 said:
And change the rare trop table ?

We actually did, some months ago now, to make the ring of wealth affect it far more than it did before. So try it with one of those on.

18-Jan-2018 12:17:52

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
SamoaSpider said:
Barbarian Assault range rework when? it doesn't say it on the news post under "another news"

Correct, it was not in this week's update so it was not listed in the newspost.
Last I saw, the team had done quite a lot of testing on it, but it wasn't cleared for launch yet.

18-Jan-2018 12:22:40

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Morbid Logic said:
Lmfao greaaaat updates. Putting final tweaks on something we released months ago.

I'm glad you approve :) Fortunately there isn't a deadline beyond which released content can never be tweaked. It'd have been nice to do sooner, of course, but these weren't the only things players wanted us to work on at the time.

Nubby Nubnub said:
The original Fossil Island improvements dev blog mentioned the possibility of adding a new demiboss to use up all of our spare fossils. Is this idea still in the pipeline/can we expect to see more information on this in the near future?

Yes - in fact I linked someone to that blog to read about it, just above your post. It's not started production yet, but that is indeed what we intend to do with the area.

18-Jan-2018 13:26:51 - Last edited on 18-Jan-2018 13:28:42 by Mod Ash

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Despitous said:
One minor improvement might be a "don't ask me again" option on the drift net banking, but all in all, it's much better, so I'm not complaining.

That seems reasonable. Kinda fiddly to plug in, actually, since interface work always is, but I wouldn't rule it out.

Morbid Logic said:
Osrs mobile is supposed to be released January 2018 but there hasn't been a peep of it and won't be til like the 28th saying 'uh we're sorry we felt each other's balls more than our keyboards this month, we'll need to push release back some.'

It'd be nice if every estimated schedule worked out perfectly, yup. Of course, if the project is something that's not been tried before, with constraints outside the company's own control involving what can and can't be done on app stores, predicting a release date gets harder. And sometimes other matters arise that need attention more urgently - such as fixing bugs, which many players consider more important than pushing on with the new project - so the project gets pushed back a bit.

Now, maybe we shouldn't even try to predict a date, so that no-one gets upset when the prediction doesn't work out. That'd solve the problem alright, but I've found that RS players over the last decade or so have been very keen to know roughly when to expect things. People like to know. We could refuse to answer, lest our estimate be misinterpreted as a promise, but frankly one might expect people to be capable of understanding that an estimate is just an estimate, and they're subject to change as new facts emerge.

Meanwhile, while some players clearly do understand this, others will naturally seize the opportunity to post immature rubbish. Welcome to the internet.

Dan474223 said:
Overall good update, but I feel the Volcanic Mine has a problem currently with communication. Most games are free-for-all's where people don't know each other, and the map is so large that you can't communicate with other players using public.

The main consequence of this is that every game is filled with insults and flaming, because players aren't coordinated and they get frustrated with each other. The environment there right now is pretty toxic and I feel it takes away from the enjoyment of the minigame. Perhaps linking games to clan chats or intertwining the minigame with the clan system in some way could help solve that.

Yeah, I believe the design was explicitly aiming to require communication. Forcing use of the chat-channels isn't ideal, since people currently have to use them as clans, but maybe more head-up display info could be added in future.

18-Jan-2018 14:01:55

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
ChristianC78 said:
Although I haven’t the skills to complete it yet I really liked the Dragon Slayer II addition and how it furthered/tied up some of the lore.
I was wondering if similar updates are planned for other currently ‘open’ quest series?

The dev who wrote Slug Menace told me his rough plans about the rest of that series, so we'd actually be able to take it in that direction if wanted. And you'll possibly have seen us talking about a new raiding dungeon in Morytania; while we wouldn't lock such a thing behind the Myreque series, we would hope to expand the Myreqye lore as part of it.

Just bear in mind that those quest series had always needed big dev budgets. Like, months of devs' & artists' time. With the best will in the world, we can't do that many in any given year, unless we were to knock out short quests with recycled graphics - which would be a rather sad thing to do to an iconic series.

Peterr said:
...I've found that getting fossils is an absolute nightmare on the Island and I've never been a fan of locking big swathes of content behind RNG...
It shouldn't take me 8-10 hours or even more just to get in the front door when I already have the mining requirement.

You may find you get a bit of a leg-up by doing the new mini-tasks. I get that you feel you should have access because you'd got the Mining requirement, though we're not necessarily going to have a rule that only stat-requirements can ever be used for content in a game that has so many other things to unlock too. But avoiding RNG in future would be reasonable.

Dan474223 said:
Btw Ash, while I was cutting mushrooms on FI, I noticed there is a pulsating mushroom cap sticking out of the ground with the examine text “Just the cap”. This game sure has grown up :D.

I don't think I'd have got that. But O_o

18-Jan-2018 15:13:27

Quick find code: 380-381-454-65981584Back to Top