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Bounty Hunter & PvP Changes

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Miu

Miu

Posts: 14,881Opal Posts by user Forum Profile RuneMetrics Profile
Anglerfish (or any item) having different mechanics inside and outside the wilderness is always confusing and irritating. People are still going to safe anyway, so I don't see the point to this change.

Maybe you could add a weapon with a special attack that removes and disables overhealing?


Mysterious emblems not being dropped by people not risking mysterious emblems means that all mysterious emblems will now be sourced from slayer instead of pvp. IDK why they shouldn't still drop from pvp.
Don't forget – RuneScape members get TWO free spins a day instead of the usual one!

02-Nov-2018 16:34:08

Sens249
Mar Gold Premier Club Member 2017

Sens249

Posts: 147Iron Posts by user Forum Profile RuneMetrics Profile
Emblems should still be dropped from PvP outside of targets. It might slow down emblem sellers but now that skipping targets will become easier theyll still be able to farm emblems. This would only hurt regular players. Especially ironman skillers, they would no longer be able to get bounty hunter points, their only method is killing their targets for no combat exp

02-Nov-2018 16:55:10

M e o o w
Mar Member 2018

M e o o w

Posts: 5Bronze Posts by user Forum Profile RuneMetrics Profile
Tomb of fire, but no tomb of air, water, or earth? If one continuously casts entangle, and splashes (as the normal spell book is particularly good at splashing) then the target can get ‘gap’ and get away. Can we get incentive for players to WANT to be in pvp worlds? Or at least high risk worlds? A reward system of some kind perhaps? Targets in pvp we can teleport too? An -always dropped- expensive map that shows where players are in pvp? Or at least near by so the aesthetic of roaming in an open pvp world is actually there, also gives incentive to roam and not hover around safe zones. Please just try to get players to WANT to be in pvp worlds.

02-Nov-2018 17:40:12

iateyourpie
Feb Member 2015

iateyourpie

Posts: 13Bronze Posts by user Forum Profile RuneMetrics Profile
Having an item work completely differently in combat/out of combat and so different in pvp/pvm situations is really confusing for people who either don’t expect it or don’t do those scenarios very often.

Pvp sage zone update needs to be clearly known. This would be a big change and could affect people’s banks if they are unaware of the change.

Anglerfish update is bad and confusing for anyone who doesn’t normally do pvp. (Like people Skilling in Wildy or doing revs) and Sara brews heal almost as much anyways and give defence bonuses.

spec tabbing, again it needs to be communicated well... I don’t really like it because changing the way things work in a pvp vs pvp situation is really weird mechanics and can be very confusing for new players.

I think the boxing situation could be a disadvantage. Let’s say Pker C attacks Skiller A. After some time Skiller B (Skiller A’s friend) can attack Skiller A to get Pker C off of him since Skiller A is not attacking back. Skiller A and B can now attack each other by boxing each other and Pker C cannot attack either of them.

I like other changes.

Yes to poll 1
Indifferent to poll 2
Yes poll 3
Yes poll 4
Yes poll 5
Kbd cross bow should have the three heads and they should be using heads, not clues.

02-Nov-2018 17:54:21

Lmao Lal

Lmao Lal

Posts: 802Gold Posts by user Forum Profile RuneMetrics Profile
These planned updates are incredible! No poll should be required

I fully agree with all proposed balance changes in PvP

Also i'm making a new account just to enjoy the upcoming new stable PvP scene :D :D :D

Thank you Jagex

02-Nov-2018 18:13:02

Kind of God
Mar Member 2018

Kind of God

Posts: 5Bronze Posts by user Forum Profile RuneMetrics Profile
My oppinion the complete contribution is unimportant for all of us.. but why? i mean there are small changes and doesnt feel like a rework.. what we want is a complete new bh shop, new reward system, more profitable pking, and make pvp world profitable again like before put a bh minigame or "ep" mode on it. I spend over 5m for pvp supplies and get below than 5m profit from pking both worlds bh and pvp worlds because the food price is gone up same like pots. pls jagex give pvp weps more value and dont focus on pvm things we have enough from pvm content the big thing and ever was "Pvp" on runescape and that never getting changed. Pking is actually money waste the only way to get make money there is risk fighting or doing multi pking.

My idea for pvp soon: f2p bh worlds, or f2p high risk world, p2p pvp world with bh minigame, bh complete rework better loot by player killing and new bh shop, and pvp weps should get more value.

02-Nov-2018 18:16:21

lVl A G I C
Sep Member 2016

lVl A G I C

Posts: 7Bronze Posts by user Forum Profile RuneMetrics Profile
@jagex You are going to ruin this game! PLEASE START POLLING PVP CHANGES! You need to rethink the upcoming changes to anglerfish and think about the entire community instead of your streamers. A large portion of pures use anglers for tanking purposes while clanning in the wilderness. Please go ahead and change the over heal effect of anglers on bounty but leave the wilderness and pvp worlds alone (multi combat zones). Or you could possibly change it so that the OVERHEAL EFFECT STILL WORKS IN MULTI COMBAT ZONES! @jagex You are going to ruin this game! PLEASE START POLLING PVP CHANGES! You need to rethink the upcoming changes to anglerfish and think about the entire community instead of your streamers. A large portion of pures use anglers for tanking purposes while clanning in the wilderness.

02-Nov-2018 19:00:10

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02-Nov-2018 19:04:51

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