Sand and Auto Processes
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Please do not change the way grimy herbs are cleaned. It currently fits the general Runescape formula of click intensive+low exp gain= GP profit. If you automate this process you will kill the age old money maker of making (unf) potions. This is already extremely quick and easy (log onto mobile and you'll do 28 herbs in a few seconds).
If people don't want to clean their own herbs by simply clicking a few times then they have the option of buying pre cleaned herbs or even (unf) potions. The cost increase is because of the work decrease. As far as I'm aware, with my measly herblore level, crushing secondaries is already automated (nests, chocolate, unicorn horns) and if some are not then they should be made so as to keep in game consistency.
In short, terrible idea. This makes an already easy/profitable skill even easier. If this was to be implemented it MUST be a money sink. High requirements for runes meaning that when used in combination with super glass make it is no longer profitable or even break even because of the reduced work load.
This I can get behind. Different size sandstone would create more or less buckets of sand. Consider having a location (or several) to crush this into sand instead of doing so in your inventory. Think something similar to milk/cream/butter. This could yield a small amount of crafting exp per bucket filled (5xp?) And could be failed (insert classic RS pun about there being a hole in my bucket). Maybe Burt could have a distant cousin (Liza).
In short, stop making buyable skills easier. If you really need to make things easier maybe consider buffing the slow skills. #Ezscape
a really good update that would reward effort is making it possible to use a bucket on the pit every tick. this would yield double the sand per hour but also require way way more effort.
Miscellania - This does not make sense in my opinion. They have no sand on the island. It also makes it too convenient for ironmen.
Sand Storm spell - I am happy for this to be implemented for higher levelled players. It should be like the Humidify spell or the Flax to Bowstring spell. If it is like the Humidify spell, make the rune cost higher.
Sandstone - This is a good idea for lower levelled players. 2kg per bucket of sand, so 10kg sandstone is equivalent to 5 buckets of sand. If this is implemented, it should either include:
• A NPC that notes your sandstone, or
• The Desert Quary as a new Magic Carpet destination. That way, you can travel to Sophanem to bank, and then back to the Desert Quary.
I prefer having one or both of the two options: Sand Storm spell and Sandstone. Join Altar today!
07-Feb-2019 09:34:30 - Last edited on 07-Feb-2019 09:48:35 by Warrior
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There's also fletching but I feel having that trigger could be overpowered, or using interfaces would change too much of the game.
I also feel buckets of sand aren't needing of speeding up. We already have Bert who gathers sand every day? My Suggestion:
Cross Minigame Discussion - waiting since December 26th 2013
As for misc - I'd rather have my resources in herbs so no thanks
As for sandstone - that means mining so double no