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Update on the status of 4taa

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XJ9
May Gold Premier Club Member 2016

XJ9

Posts: 8,811Rune Posts by user Forum Profile RuneMetrics Profile
Great update! I'm looking forward to these changes to c4taa as it was incredibly abusive due to it all stemming from a bug with the way auto attacks work.

It's a shame seeing the community not offering anything constructive and just saying "boring game/dead game/reddit wins" instead of actually understand what is being said. They instead just focus on something that they use being taken away and not what is being implemented to replace it. You can't knock something before giving it a shot, as with all things.

I'm glad that you guys acknowledged the fact that it's creating a toxic environment in PvM with people joining teams and even clans. People feel like they are entitled due to doing something only a a small % of players do so will talk down and act like they are perfect players. I've seen plenty of people who do c4taa make some very obvious mistakes with general game play which leads to their deaths. The fact they are dying to silly things shows that they haven't mastered the basics of the game yet and there is always room to improve, even when you think you mastered the game. c4taa was also really bad for your hands, it'd give you carpel tunnel syndrome UNLESS you were cheating and using macros, like a ton of PvMers do for c4taa.

I'm a big fan of reactionary gameplay. You know what effect is going to happen, but you have to plan ahead on what abilities(s) you are going to use if this effect is on. Sounds like a great idea!

And you guys at the combat council taking heat from this. Just know that these elitists that are not posting anything constructive about your changes and how c4taa is bad for the game health in general are a very small minority. They will still play your game despite what you do, and I'm sure they will enjoy the changes. It's like a baby crying because you took away their lollipop but then you give them a bottle and then they'll shut up again. They need to just take a chill pill for a second and realize it'
The Greatest in the Galaxy.

16-Jan-2018 17:18:39 - Last edited on 16-Jan-2018 17:25:54 by XJ9

XJ9
May Gold Premier Club Member 2016

XJ9

Posts: 8,811Rune Posts by user Forum Profile RuneMetrics Profile
good of the game. Just ignore any non constructive posts as they are just people who go on twitch chat all day and flaming others and being toxic. You'll probably see 80% toxic posts and 20% posts of suggestion/good vibes. The toxic minority is the loudest, and is a side you should not take as they are in a circle jerk.

Now people can finally start joining AoD teams that aren't all "c4taa only sorry" and actually just enjoy the game for once. AoD is an easy boss so having such a high requirement of c4taa is stupid and shouldn't be something that gates someone from high tier pvming.

Truth hurts sry

Cry
The Greatest in the Galaxy.

16-Jan-2018 17:18:50 - Last edited on 16-Jan-2018 17:22:14 by XJ9

Wo0 W00
Jun Gold Premier Club Member 2016

Wo0 W00

Posts: 322Silver Posts by user Forum Profile RuneMetrics Profile
I don't understand the decision to take one of the tools that keeps high level players interested in pvm away while promising to add new abilities/tools when deliverance is something your company struggles with in an enormous way, especially when the high level community is already dying out due to boredom with (shocker) little content being delivered.

On another note, I have no idea what kind of teams are restricting people because they don't 4tick, I'd really like to know because as far as I can tell the only restriction in getting into high level pvm is having connections to people who are high level pvmers... the same as it's literally always been.

16-Jan-2018 17:21:09

Washly
Nov Gold Premier Club Member 2014

Washly

Posts: 110Iron Posts by user Forum Profile RuneMetrics Profile
Jesus Christ this is lame as hell. At least add the new abilities at the same time as you remove 4ticking, please.

Btw grats you guys fell for the bs argument of "required to join PvM teams." That legitimately doesn't happen unless its some top top tier team (where lol crying reddit users are not invited to regardless) or some garbage team with someone who has defeater/warden and think they are some god pvmer.

16-Jan-2018 17:22:05

Washly
Nov Gold Premier Club Member 2014

Washly

Posts: 110Iron Posts by user Forum Profile RuneMetrics Profile
XJ9 said:
good of the game. Just ignore any non constructive posts as they are just people who go on twitch chat all day and flaming others and being toxic. You'll probably see 80% toxic posts and 20% posts of suggestion/good vibes. The toxic minority is the loudest, and is a side you should not take as they are in a circle jerk.

Truth hurts sry

Cry


XJ9 talking about being toxic, some world we live in lmao

16-Jan-2018 17:22:34

The Ink Spot
Nov Gold Premier Club Member 2015

The Ink Spot

Posts: 76Iron Posts by user Forum Profile RuneMetrics Profile
Stoked about the range ability.

But then again that means Ive gotta shovel out the gp for it.

This is definitely gonna be around the praesul/reprisal price.

I also hope they expand on Crush/Slash melee weapons as well.

16-Jan-2018 17:22:58 - Last edited on 16-Jan-2018 17:24:14 by The Ink Spot

Smurfyski
Nov Gold Premier Club Member 2017

Smurfyski

Posts: 937Gold Posts by user Forum Profile RuneMetrics Profile
Finally, and perhaps the most worrying for us is that 4taa has gone from something the best players do to squeeze out more DPS to something that is required to join PvM teams. This means that magic is the dominating style being used in group content and that 4taa is affecting the skill floor as well as the ceiling. Upping the skill ceiling and adding depth at the top is great, but not when it negatively effects the entry requirements for getting in to PvM. This shift in how 4taa is being utilised moves it from a nice addition for the top end, to a source of toxicity in the community.

Don't blame Jagex for this.

16-Jan-2018 17:23:12

Ciggies
Sep Gold Premier Club Member 2015

Ciggies

Posts: 18Bronze Posts by user Forum Profile RuneMetrics Profile
If it's set in stone to be removed, can it not happen until these abilities are going to be in the game? Can we have more than just this? The APM for c4t is high, the dps output is high. The planned replacement isn't enough and it'll make magic boring. There needs to be more as what you've proposed is a pretty half-assed band-aid when taken into consideration you plan to remove the versatility of magic for 1 single ability. This just comes across as sometimes you're allowed be more interactive. Those who don't enjoy high effort = higher output get standard manual and revolution. Will autos be a first hit only thing? Will there be any versatility from tradition 3tick abilities outside this new ability?

Melee needs more, too. Bladed dive between GCD is not new, nor is it enough. It's recycled. Adding this passive effect to just one style of melee weapon deems the other's inferior for no particular reason other than lack of thought. Drygore maces and longswords will be cosmetic while rapiers will be dominant. Adding passives to slash and crush styles for diversity would help this, also opening the door to 2 more t92 melee dual wields and higher in future.

Ranged is hard to speak for without numbers, but making it dropped from Solak (assuming it's like all other codecies in-game) puts ranged's upgrade behind a paywall unlike the other two styles. The new ability seems interesting, though described it's hard to judge. How much more damage do we do? How short is the duration of shortened GCD? Will it be niche like Metamorphosis for magic, where it's less useful over it's counterpart ultimate in most situations?

TL;DR
Magic needs more interaction to compete with current standards, standard 3 tick combat is boring and we don't want to have 4t temporarily. Melee needs more than just recycling BD between GCD. Ranged needs more information to be judged properly.

16-Jan-2018 17:24:02

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