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Mod Sayln

Mod Sayln

Jagex Moderator Forum Profile Posts by user

Dimension of the Damned

Game changes and bug fixes



UPDATE:

We introduced some hotfixes to this, as the below changes made it much more challenging then intended:

  • Zombies no longer spawn around Falador

  • Boss Zombies deal less damage on spawn

  • Hordes now spawn base zombies only

  • While the changes we made during the cold fix definitely made DotD more challenging,
    Falador was almost impossible to escape, and the boss spawning damage was creating huge issues for anyone with low gear, so this should aim to rectify those issues.



---

Thanks to everyone who has tried out Dimension of the Damned and given us your feedback so far. As mentioned, this game mode is something brand new for us, and we knew there would always be a fine tuning process. After watching and listening to everything over the initial 24 hours, we’ve identified some key balancing issues that need changing, and following a game update happening soon, these changes will be taking place:

Game doesn’t feel threatening;

  • We’re increasing the amount of zombies spawning from both existing in the game world, as well as the actions you do which attract zombies

  • You are also less likely to get the base zombies, and a higher chance of getting the resistant/fast zombies

  • We were seeing a lot of people experiencing down time or even no zombies after a while, both during sessions and when exploring the world. You should always feel threatened whilst in this Dimension, and these changes should work to fix that.


Massing bosses is boring and too common;

  • When the Boss Zombie spawns, it will now do 5500 damage to 30 people around it

  • When the Boss Zombie dies, it will now infect those around it with 5 stacks of Zombie-ism.

  • Massing was becoming the norm, and was confusing new players/boring players staying in for a while. These changes mean that standing in a large group of people can be detrimental to your sessions. Group balance will be key to ensure you’re not quickly wiped out by too many zombie bosses spawning in quick succession, but also ensuring you’re making the most of Unwieldly Zombies.


Surviving isn’t a challenge

  • Zombies resistant to certain types of damage and the Fast Zombies now hit much harder

  • As a by-product of the extra damage being received, you’ll be victim to more stacks of Zombie-ism and need antidotes to survive

  • Having a swarm of zombies coming towards you should feel challenging, and you should have fight or flight choices to make. Additionally, the Zombie infection was rarely showing, making antidotes near useless. This should help make them a manageable threat.


Altogether, the above changes mean that juggling and summoning boss zombies are still a key aim of this mode, but you’ll have to be smarter about where you are and who you’re fighting with. Too many people, and you’ll struggle to stay alive. Not enough, and you’ll be overwhelmed by the hordes. The increased amount of Zombies are both threatening to your sessions, but also help balance out the fact you may not see as many boss monsters. This also means that you’ll want to avoid densely populated areas, and getting back to safe places may not be as easy as originally seemed. One or two Fast zombies might see you struggling to get back home.

We currently aren’t planning to reset the hi scores, as the changes we’ve made should balance themselves to a point where people still have the ability to get a score that places them in the top 1000. We will of course, monitor this closely, and make changes where necessary to ensure the competition is fair for all.

There were also a number of bugs that we’re also fixing during this update:

- Selecting the clan chat in the chat interface no longer closes the chat window
- You are now able to equip the Blue Dragonhide Body freely!
- The timer was confused – it now correctly counts down, instead of up.
- Supply crates are now no longer able to be picked up via the loot interface


We’ll continue to monitor this game mode and read the feedback you’re providing. Thanks again!

Mod Sayln

17-Oct-2017 12:41:41 - Last edited on 17-Oct-2017 16:44:35 by Mod Sayln

IceyIce
Jan Member 2017

IceyIce

Posts: 6,288Rune Posts by user Forum Profile RuneMetrics Profile
A lot of people are about to die, including me. I'm gonna enjoy it lol. Just hope it will be possible to get 250 :P

Good thing is, I don't really care about axe if I don't get it.
Come the Sixth-Age, the world will need the World Guardian.

17-Oct-2017 12:56:46

Transcendent
Jun Gold Premier Club Member 2010

Transcendent

Posts: 29,437Sapphire Posts by user Forum Profile RuneMetrics Profile
Make supply crates say open instead of use.

Make supply crates a possible drop, not just something you buy with corks.

Why are corks a currency? I haven't seen any bottles is some wine manufacturer in need of corks for their bottles? I don't get it.
Hi.
Beware of hidden text.

17-Oct-2017 12:58:17

IceyIce
Jan Member 2017

IceyIce

Posts: 6,288Rune Posts by user Forum Profile RuneMetrics Profile
Transcendent said:
Make supply crates say open instead of use.

Make supply crates a possible drop, not just something you buy with corks.

Why are corks a currency? I haven't seen any bottles is some wine manufacturer in need of corks for their bottles? I don't get it.


That is what bothers you? First off, the npc who sells stuff is a zombie.


Second, out of all the things wrong with DoD, that is what you don't get? We have a zombie inside Fally selling us stuff. We have skeletons as bankers. Aren't the undead supposed to kill us and not help us? The giant zombies could easily tear down the Falador walls. Fire attracts zombies. So out of everything wrong logically, corks is what your worried about.



I do agree with your other ideas, just wanted to point that out.
Come the Sixth-Age, the world will need the World Guardian.

17-Oct-2017 13:04:31 - Last edited on 17-Oct-2017 13:05:07 by IceyIce

xx Debz xx
Nov Gold Premier Club Member 2008

xx Debz xx

Posts: 97Iron Posts by user Forum Profile RuneMetrics Profile
thanks, like the changes {¨ˆ‘'* ·¸ _____`· . ,¸¸„.·*'’‘¨ ·¸ [lightblue]Free Spirit[lightblue] ¸· ¨’‘'*·.„¸¸, . ·´_____ ¸· *'’ˆ¨} ¯¯¨¯¯¯ ¨·. „¸¸,. ´•º°”˜¨'¯¯¯¯ ¨‘*°º•ø•º°*’¨ ¯¯¯¯'¨˜“°º•` .,¸¸„.·¨ ¯¯¯¨¯¯ Comped and master quest cape Trimmed working on it

17-Oct-2017 13:39:48

Google Says
Nov
fmod Gold Premier Club Member
2008

Google Says

Forum Moderator Posts: 11,211Opal Posts by user Forum Profile RuneMetrics Profile
Just killed 1 zombie in the wilderness, 1 med zombie popped up, thought I'd be okay to handle it with full adamant & a 2h, another 6 zombies popped up just a bit away and when I killed the med zombie, the boss spawned instakilling me.

Gravestone didn't spawn (I guess because I was in the wilderness?), so I lost all my gear, it is now completely impossible for me to get back into the game as the only thing I can actually do is punch zombies which takes me longer than it takes them to kill me.

I could try mining adamant ore, but those nodes are so far away from the only safe spot in the world that I'd die before I could get back to even smelt the ores.
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17-Oct-2017 13:45:04 - Last edited on 17-Oct-2017 13:51:43 by Google Says

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