It's neat to hear that you've both revamped useless effects from the first beta as well as ones that might've been to strong.
Current list of stuff sounds interesting and I am looking forward to test it later.
As for interest: As what kind of weapon they blowpipe would've been classified? Is it completely unique (without an effect for now?) or does it share effects with another class?Improvements: Tooltip / (F2P) QoL v2 Quick Fixes: Invention
Sonyc234said: Will there be passive effects for shields too? (like spirit shields)
You need to differ between item and class based effects: Take a passive saradomin godsword for instance - it both has an heal effect for being a 2h sword, as well as one for being the SGS.
Shields currently double the effect of certain items like armour spikes or the defender insignia. They also increase the duration of most defensive abilities (more than a defender could).Improvements: Tooltip / (F2P) QoL v2 Quick Fixes: Invention