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Dungeoneering: Summoning.

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HiddenSoulja
Nov Member 2018

HiddenSoulja

Posts: 7Bronze Posts by user Forum Profile RuneMetrics Profile
Even as a main summoning can be annoying in dungeoneering as you can go right til the end without seeing a charm. It would be good even to just bind 1 charm so summoning can be used properly beyond a door opening skill.

10-Dec-2018 05:45:03

Zarudon
Mar Gold Premier Club Member 2018

Zarudon

Posts: 3,682Adamant Posts by user Forum Profile RuneMetrics Profile
I would say there should even be charms available at the table in start room. I don't understand why everyone is complaining about this players style of play. Players should be able to play as they like. It's one of the things that made runescape great which is the choice of focusing only on magic, range, or melee in one account if desired since it's beginning.

10-Dec-2018 23:08:15

Niyah
May Gold Premier Club Member 2018

Niyah

Posts: 326Silver Posts by user Forum Profile RuneMetrics Profile
It would be nice to be able to bind a Summoning Pouch, in the same way that you can bind a Potion. It might make me actually use Summoning in Dungeoneering, as of right now I do not.

11-Dec-2018 02:12:01

ChicNbiskits

ChicNbiskits

Posts: 1,432Mithril Posts by user Forum Profile RuneMetrics Profile
Only makes sense..
That's why JaGEx won't do it.

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Hoardstalkers.
Alch.
Drop a gate.
Alch.
Skill it out BXP.
Alch.
Skill sum more BXP.
Alch.
Out of coins,
Next floor.
Alch.


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Edit: Punctuation.
Blaaa...

08-Jan-2019 03:56:06 - Last edited on 08-Jan-2019 05:29:27 by ChicNbiskits

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