Hmm, a pertinent question, and one I've asked myself a number of times since the project began. The foreman has given me the up-to-date list of setbacks so far:
* Version 1.0 of the barge had some serious design flaws (it didn't float). *Version 2.0 suffered from 'feature creep'. Senior museum staff stuck their oar in (ho-hum) and added unnecessary features: 'go-faster stripes', a portable fossil centrifuge and a walk-on mini-museum. Needless to say, it had buoyancy issues. * Version 3.0 used a special sealant that attracted sea monsters. * Version 4.0 used a special sealant that attracted icebergs. * Version 5.0 crashed into Version 6.0. * We lost Version 7.0. * Version 8.0 is still here, we think. But, thanks to an accident involving a magical explosion and some talking anchovies, it now resides 12 seconds out of phase. * Version 9.0 was built with magic logs and gained some form of rudimentary sentience. It developed serious depression and ran itself aground near Crandor.
I tell you, I'd almost forgotten that there was even an island to go to! There must have been some reason to explore it, but, whatever that reason was, I can no longer remember. All I can think of is that blasted barge.
We could probably guess that: Other rather strange but runescape type disasters They got wood that was untreated or infested with something. and whenever they made progress, the damaged areas had to be removed along with surrounding area, and then rebuilt. the repeat the process. They bought wood that had an auto-alchemy or auto-destroy feature. Someone bought wood that followed the rules of item degrading to nothing (few minutes after you drop it, it disappears) The boat builders were part of a long con. They were a group of thieves trying to 1) scam money like the irl mafia by pretending to do work, 2) steal as much logs/lumber as they can over a long period of time