Warding: Thanks, but no thanksThread is locked

Quick find code: 16-17-153-66096236

Jan Member 2018


Posts: 274Silver Posts by user Forum Profile RuneMetrics Profile
I have been saying since the first proposal of the Warding skill... You don't need a new skill to add new mechanics.

Warding mechanics basically fall under: Magic, Crafting, and Smithing.

If people want the new proposed items and stuff: that's fine!

Break down platebodys for resources? Cool!

Upgrade legacy magic gear? That's cool too!

But, the proposed mechanics do not warrant the introduction of a whole new skill... imo.

Just introduce "warding" mechanics as efficient, novel, and engaging ways to get xp in existing skills relevant to the action... i.e. Magic, Crafting, and Smithing.

Thanks for reading, please comment and upvote or whatever so this post can get some attention.
Power is everything, nothing gets done without it.

18-Apr-2019 19:11:05

Nov Member 2012


Posts: 40,845Sapphire Posts by user Forum Profile RuneMetrics Profile
They could still find a way to make it worth adding as a new skill, but yeah, as the design is at the moment, I would be voting no for it as well. :P
"These ghastly beasts CAN be slain! They CAN be overcome!" -Borch Three Jackdaws

18-Apr-2019 19:16:10

Quick find code: 16-17-153-66096236Back to Top