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== Quests in the Making V3 ==

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Deltaslug

Deltaslug

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You could also look at the various names being a situation where multiple names for something are thrown around, and all of them stick, and no single name really getting to stand out above the others.

There are other media where the name of a book, movie, or character gets lots of names, and technically, all of them are accurate.

04-Jul-2019 21:27:23

Deltaslug

Deltaslug

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For now, we don't know if there are going to be any quests on release of the new island.

While one could point to the stealth release of Curse of the Black Stone that tied together the 3 Elite Dungeons, there's no guarantee of that happening here.

Though I wouldn't be stunned if there was at least 1 "Tale of" the island or some miniquest related to it.

05-Jul-2019 23:57:33 - Last edited on 05-Jul-2019 23:58:04 by Deltaslug

Deltaslug

Deltaslug

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I would suggest sticking to obvious posts on Twitter, Reddit, BTS, Runefest, etc.

Only get excited about a post if they include the source. No source = possible spam or speculation.

For all you know, this was a joke or something from OSRS.
Or worse, a trolling jmod.

09-Aug-2019 04:26:00 - Last edited on 09-Aug-2019 04:27:39 by Deltaslug

Deltaslug

Deltaslug

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Elemental Workshop can go 1 of 4 ways:

1) Jagex kills the series.
The quest line is locked in its own bubble. In game timeline, the events of the quest happened decades ago, we're just bringing the place back up into operating order.
There's nothing that necessarily says they have to keep doing it.

2) Continue as planned.
We have 6 runic tiers to go thru. That could take 2-6 quests to complete depending on how they want to do it.

3) EW 4.5
Quest that cuts it short, but gives us pants. Devs tell the rest of the story of the workshop in narrative. The workshop itself can't go on (ie: it is underground, beneath a lake, and not repaired in decades).

4) Scale back some of the puzzles.
This would allow them to 'rush' a few runic natures. Afterall, Vitruvius was up there in age and had spent a lot of money on the body machine. So it would make sense that he'd go 'cheap' where he could.
Also, Vitruvius was a genius at magic, smithing, engineering, etc. But who is to say he had a green thumb or a knack of summoning. Or that even certain bars were even usable in the way he was used to.
We could have like a Nature Bar that Vitruvius found no use for, but a simpler mind (the World Guardian) stumbles across it being a "seed". IT grows weekly/monthly into a tree that a farmer can 'train' on. The puzzle for it was also deceptively simple: a farming plot.
Astral Bar could be the same. The only use for it is a focal point for training summoning energies (you focus on it for a bit, it expires, you get Summoning XP). No one said Vitruvius had to have any link to the Summoning Plane (or at best could summon a Dreadfowl Chicken Egg).
By cutting back on puzzles, it would allow the devs to do the series in 2 quests instead of more.

27-Aug-2019 01:19:50

Deltaslug

Deltaslug

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That's the thing, Mod Raven already said in todays Q&A livestream something nasty ....
Players don't care about old quest lines.

It is partially held up by the yearly email polls they do.
I don't blame them.

The point behind doing this is that it mercy kills the quest series.

If they aren't going to do it the justice of making a real quest series about it, might as well bring it to some end, tell a lot of lore, and give us pants.

28-Aug-2019 01:31:38

Deltaslug

Deltaslug

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The Elemental Workshop 5, while prototype, is the only realistic one to come out. At some point. That's only because Ew5 is an inevitable thing.
Just because he's putting together something today, doesn't have any guarantee of a 2020 dev/release.


The Arraxxor quest is just trying to get something together for a concept. No guarantee it'll come out or even make it beyond whatever someone does over this time period.

20-Oct-2019 05:29:58

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