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Dailyscape reduction shelved?

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Deltaslug

Deltaslug

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Maybe ya'll can help me understand what it is that you consider to be "dailyscape"?

I know that it is usually activities based on things you do daily.
ie: Bork, limit on Divine Locations, daily D&Ds.

The big dailies that get pushed by Jagex:
- Using your "free key" when you log in at daily reset
- your newest daily challenge

After that, it's something of a choice of what you do and don't do.

Now, I do agree that things like collecting all of your free rewards from quests (ie: Bert's Sand) and Achievement Areas (ie: Fruits, Tokkul, P-ess, Flax) could also make in on the list.
But this is one where a mechanic could be added to auto-collect all of that for you.

04-May-2019 14:53:58

UrekMazino
Nov Member 2015

UrekMazino

Posts: 6,435Rune Posts by user Forum Profile RuneMetrics Profile
Deltaslug said:
Maybe ya'll can help me understand what it is that you consider to be "dailyscape"?

I know that it is usually activities based on things you do daily.
ie: Bork, limit on Divine Locations, daily D&Ds.

The big dailies that get pushed by Jagex:
- Using your "free key" when you log in at daily reset
- your newest daily challenge

After that, it's something of a choice of what you do and don't do.

Now, I do agree that things like collecting all of your free rewards from quests (ie: Bert's Sand) and Achievement Areas (ie: Fruits, Tokkul, P-ess, Flax) could also make in on the list.
But this is one where a mechanic could be added to auto-collect all of that for you.

This will answer your question:

https://docs.google.com/document/d/1-Qvra1QeW0u03J1DCaHNgUnvWevomeZRj7XxLLZnRTA/edit#

Many of them aren't worth doing but that depends on your personal preference, status (ironmeme vs mainscape), wealth (or how much your time is worth), level etc. But even if you feel like 80% of the things listed in there aren't worth doing, you'd probably still spend an hour or more doing the rest.
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04-May-2019 15:37:38

Blackwing
Nov Member 2012

Blackwing

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Lord Drakan said:
Blackwing said:
Even if you play casually, you'll still feel inclined to do the dailies when you do play

I stopped doing dailies ages ago. The "events" where you have two weeks to gather an insane amount of currency for some cosmetics I absolutely loathe, though. Can never finish them through regular gameplay.

Yeah, so dailyscape is still plaguing your gameplay :P


Deltaslug said:
Maybe ya'll can help me understand what it is that you consider to be "dailyscape"?

I know that it is usually activities based on things you do daily.
ie: Bork, limit on Divine Locations, daily D&Ds.

The big dailies that get pushed by Jagex:
- Using your "free key" when you log in at daily reset
- your newest daily challenge

After that, it's something of a choice of what you do and don't do.

Now, I do agree that things like collecting all of your free rewards from quests (ie: Bert's Sand) and Achievement Areas (ie: Fruits, Tokkul, P-ess, Flax) could also make in on the list.
But this is one where a mechanic could be added to auto-collect all of that for you.

Content/rewards/bonuses that are only available temporarily, e.g. even tears of Guthix is dailyscape even though it's a weekly D&D. The fact that it's called "daily"scape in particular is because it's most problematic with content/rewards/bonuses that you only have day or so to do/claim, because naturally people tend to be busy and cannot play every day. But because there's so much dailyscape in the game, even weeklies can become a problem to complete.

And yea, you have physical "choice", but it's intentionally designed from the game design perspective that you're pressured into choosing to do as much dailyscape content as possible, because otherwise you'll probably feel bad for missing out (some don't, but many do, Jagex knows it as well, hence why they tarry).
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04-May-2019 15:38:03

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 10,665Opal Posts by user Forum Profile RuneMetrics Profile
Rikornak said:
Dilbert2001 said:
FYI, the DG dailyscape challenge is going to be expanded (note: note not reduced) to include Elite Dungeons and Shifting Tombs. This is yet another example where Jagex shows quite clearly there is no "dailyscape reduction". They are talking more like "dailyscape grind reduction".

Dailyscape like the DG challenge remains the same, not reduced. However, Jagex is going to make dailyscape even more appealing to dailyscapers but giving them more options and QoL changes. :D:D:D

[...]

https://www.reddit.com/r/runescape/comments/bk5y03/psa_dungeoneering_daily_challenges_are_being/


How is offering an alternative an extension to dailyscape?!



Expanded
, not an extension, I wrote:

"FYI, the DG dailyscape challenge is going to be expanded"


The choice list for a dailyscape is expanded, and don't get me wrong, I actually really like that change. It is very dailyscaper friendly but not reducing any dailyscape. :)

04-May-2019 16:51:15

Deltaslug

Deltaslug

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Posted something on Reddit to see what people think.
specifically: daily quest and achievement diary daily rewards

Like I said before, maybe by carving up small sections of the Dailyscape experience and thrusting ideas that get tons of support, yet at the same time, are simple(?) to implement, maybe the devs will move forward with it.

05-May-2019 13:15:15

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 10,665Opal Posts by user Forum Profile RuneMetrics Profile
Deltaslug said:
Maybe ya'll can help me understand what it is that you consider to be "dailyscape"?

I know that it is usually activities based on things you do daily.
ie: Bork, limit on Divine Locations, daily D&Ds.

The big dailies that get pushed by Jagex:
- Using your "free key" when you log in at daily reset
- your newest daily challenge

After that, it's something of a choice of what you do and don't do.

Now, I do agree that things like collecting all of your free rewards from quests (ie: Bert's Sand) and Achievement Areas (ie: Fruits, Tokkul, P-ess, Flax) could also make in on the list.
But this is one where a mechanic could be added to auto-collect all of that for you.


I think different players have different definitions of "dailyscape". Therefore, some are confused and may have misinterpreted something Jagex talked about dailyscape.

I don't think Jagex have defined dailyscape neither. However, I am pretty sure Jagex don't think dailyscape are things that can be done exactly once a day. You can see that from their comments and thoughts on things they may do to dailyscape in Game Jam 2018. They talked about Guthix Cache, which runs once every 2 hours, not every day, but it is a dailyscape activity to them.

As for auto-collecting everything like fruits, tokkuls, flax etc, I think it is a very good idea to some players who like dailyscape but definitely a terrible idea to those who only want everything to be obtained by skilling the classic hard grindy way. I think Jagex is actually leaning toward making things easier for the dailyscapers like collecting certain daily rewards or shop items though.

They actually did talk about putting all runes in one shop as well as making QoL interface changes to machines. This is definitely not dailyscape reduction but dailyscape enhanement.

05-May-2019 19:20:00

Rikornak
Oct Member 2013

Rikornak

Posts: 6,045Rune Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said:
Deltaslug said:
...


I think different players have different definitions of "dailyscape". Therefore, some are confused and may have misinterpreted something Jagex talked about dailyscape.

I don't think Jagex have defined dailyscape neither. However, I am pretty sure Jagex don't think dailyscape are things that can be done exactly once a day. You can see that from their comments and thoughts on things they may do to dailyscape in Game Jam 2018. They talked about Guthix Cache, which runs once every 2 hours, not every day, but it is a dailyscape activity to them.

As for auto-collecting everything like fruits, tokkuls, flax etc, I think it is a very good idea to some players who like dailyscape but definitely a terrible idea to those who only want everything to be obtained by skilling the classic hard grindy way. I think Jagex is actually leaning toward making things easier for the dailyscapers like collecting certain daily rewards or shop items though.

They actually did talk about putting all runes in one shop as well as making QoL interface changes to machines. This is definitely not dailyscape reduction but dailyscape enhanement.


Well basically they could either reduce the frequency - i.e. the stuff stacks up for a couple of days (e.g. fish flingers or free arc resources) or the intensity - i.e. you can claim all your task (and quest) daily rewards in one centralized place (which would be an awesome reward for some piece of content actually). Which both makes up for a dailyscape reduction - the former changes it from a daily to a once every couple of days activity, the latter reduces the time needed each day.

I don't see why activities need to be removed to have the dailyscape factor reduced. If you can get all your runes in a single shop you also would spend less time running around each day for instance, which might not reduce the frequency, but at least the intensity.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

06-May-2019 05:55:19

Rikornak
Oct Member 2013

Rikornak

Posts: 6,045Rune Posts by user Forum Profile RuneMetrics Profile
UrekMazino said:
Deltaslug said:
...

This will answer your question:

https://docs.google.com/document/d/1-Qvra1QeW0u03J1DCaHNgUnvWevomeZRj7XxLLZnRTA/edit#

Many of them aren't worth doing but that depends on your personal preference, status (ironmeme vs mainscape), wealth (or how much your time is worth), level etc. But even if you feel like 80% of the things listed in there aren't worth doing, you'd probably still spend an hour or more doing the rest.


Seeing that list (might be a bit outdated since the book of char isn't a d&d for over a year now) there certainly are a couple of activities, which wouldn't need to be daily:

- Cabbage Facepunch Bonanza bonus points should be abolished and they should simply double the points gain all over the place.
- Task list rewards all over again. Either make them stackable or claimable centralized.

Otherwise:

- Daily challenges need various fixes, that shouldn't just be offering players a choice of several ones, but also fixing the ones that list cosiders as bad. I don't see an issue in some challenges being faster than others, but there are some that are painfully slow and unrewarding (for instance basically everything related to firemaking or includes making pies)
- Simple fix to multiple times daily d&ds: Either allow them to be played as often as players like (i.e. like shooting stars) or reduce them from multiple times daily to once daily (+ once more with token) with scaled rewards. It might be an issue if the xp reward of something like sinkholes is doubled so it might be feasible to rework the reward table in here and focus it more on tokens. But generally no matter what the activity shouldn't be worse than before for the very same input.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

06-May-2019 05:55:44 - Last edited on 06-May-2019 06:12:04 by Rikornak

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 10,665Opal Posts by user Forum Profile RuneMetrics Profile
"- Daily challenges need various fixes, that shouldn't just be offering players a choice of several ones, but also fixing the ones that list cosiders as bad. I don't see an issue in some challenges being faster than others, but there are some that are painfully slow and unrewarding (for instance basically everything related to firemaking or includes making pies)"


I like fast, easy and rewarding dailyscape challenges too but this is probably exactly the things most hardcore skillers hate the most and want them to be reduced, if not removed. :D

06-May-2019 23:14:52

Deltaslug

Deltaslug

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Put a discussion on Reddit for Dailyscape reduction for daily challenges?

Suggestion 1: cut back the total amount of 'stuff' needed from Artisan skills
They did it with Mining and Smithing. Mine a few ores or fill like 2 urns. Smith 1 item in X metal (no restriction on what you smith, so it can be 1 bar or a 5 bar item)

- Crafting X [hide] Vambraces - (usually like 300 Vambraces)
- Cooking the 100+ foods
- Firemaking burning 200+ logs
- Fletching 336 of the various bows

Here, we'd just be cutting the totals to under 100.
That way, even the prepwork for Ironmen isn't so intensive.

Tradeoffs are that players would get reduced reward XP and reduced items in the baggy from the challenge mistress.

Suggestion 2: remove group minigames from dailies or rework it so players can choose which skill related minigame they can do
We're going to see it with Dungeoneering where now you can do a Floor (complexity 6), an Elite dungeon (non story mode), or a Perfect run in Shifting Tombs.

- Runecrafting would either remove GOP + Stealing Creation, or allow P2P to (in a single option) Play a round of GOP, Stealing Creation, or the Rune Goldberg Machine (could also toss in save a Wizard in Runespan)
- Construction either sees removal of SC, or replacing SC with Play a round of SC or Shifting Tombs or Troll Invasion (defend against the Trolls in the skiller mode)
- Cooking removes SC, or replaces it with Play a Round of SC or deliver an Order for the Gnome Restaurant
You get the idea for the rest

07-May-2019 00:53:57

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