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Don't remove Salt in the Wound

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Innert

Innert

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The other day I received an email from Jagex with a link to a survey about recent updates. Included in the survey was a brief section about future updates. I was horrified and dismayed to see that one of the future updates being considered was the removal of the Salt in the Wound quest.

Salt in the Wound is one of my favorite quests in the game, and I would be absolutely devastated if it were to be removed. Salt in the Wound was a great end to the Sea Slug series, and it has a lot of unique elements that are difficult to find in any other quest. I loved the fact that the Sea Slug series ended on an Intermediate level quest and without an extremely difficult fight. It was an attempt to do something different, and in my view it was quite successful. I don't like grinding high skill levels or defeating difficult bosses, so Salt in the Wound was more accessible to me than the other quest series finales. The inclusion of Dungeoneering was a lot of fun, and is something that we don't see very often, thanks to Daemonheim's isolation. The story and the humor were spot on, too.

I'm aware of Salt in the Wound's reputation, and I've been disappointed to see that some other players didn't enjoy it as much as I did (though I enjoyed the pillar joke in Thok Your Block Off :D). I didn't realize, however, that the backlash had grown in the last 8 years, to the point where the quest might be removed! Please don't do this. For the players that dislike it, it's only one quest of 200+. They can go on to play dozens of quests with high level requirements and difficult combat, and continue to have a wonderful experience with the game. For those players that enjoy it, however, it's a singular experience, and one that RuneScape would be far lesser without.

In the meantime, I'm going to go and start a new account so I can replay the quest one more (and hopefully not last) time.

08-Apr-2019 05:35:36 - Last edited on 08-Apr-2019 05:37:23 by Innert

Steelweaver
Sep Gold Premier Club Member 2015

Steelweaver

Posts: 11,760Opal Posts by user Forum Profile RuneMetrics Profile
I’m sorry, unless they rewrite the quest, it needs to be removed.

The quest devolved from:

A covert and dangerous battle of espionage and wit against an ancient enemy who can mind control many and has taken over many worlds by controlling key political figures before coming to Gielinor, and whose hide can turn the keenest blade and sharpest arrow AND was only imprisoned trapped (NOT defeated) at great cost to the Third Age Temple Knights who narrowly managed to pull their plan off anyways.

To:

Take these hodgepodge adventurers whom you vaguely know and have little to no previous background explanation, and kill the aforementioned ancient enemy by... smooshing them like a bug with a conveniently placed pillar.

EDIT: Although I will say, Jagex has more pressing matters to attend than remove another shoddy and timeworn piece of content...
The Steelweaver

World Guardian #835
Maxed 9/7/2016
120 Smithing 1/4/2019

08-Apr-2019 07:17:10 - Last edited on 08-Apr-2019 07:20:50 by Steelweaver

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 6,770Rune Posts by user Forum Profile RuneMetrics Profile
I appreciate you like the quest's unique gameplay and reasonably intermediate level of difficulty - but that's arguably the only good thing the quest has going for itself. As a standalone quest it isn't that bad, but as a continuation (let alone finale) to the sea slug series, it's quite awful. See this thread for details.

I am of course against the removal of any content and would prefer that Jagex rework SitW rather than removing it (that is, immediately; if it's removed without rework then obviously a new finale would have to be made eventually, but knowing how quests are released nowadays, that could take another ten years). Same for MPD, FotG, Sliske's Endgame and TBWT; rework, don't remove.

On a side note, don't take that survey too seriously.
Bizarre Boron Fusswell, scryer extraordinaire. Minigames & ninja fixes & achievement ideas!

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

08-Apr-2019 08:08:58

Aria Ventus
Mar Member 2018

Aria Ventus

Posts: 1,622Mithril Posts by user Forum Profile RuneMetrics Profile
OP, are you 100% sure that e-mail is from Jagex and not a shady, desperate imposter using click-bait to trick you into opening a phising link?

This is the first I’ve heard about Salt in the Wound’s removal and am rather surprised to find out just now. Since your source of information came from an email I have not received before (no news about this survey on my end), it’s raised my suspicions this e-mail could be one of those “You’ve been banned, click this link to appeal before it becomes permanent.”
~ Princess of Wind ~

08-Apr-2019 16:29:32 - Last edited on 08-Apr-2019 16:30:12 by Aria Ventus

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 6,770Rune Posts by user Forum Profile RuneMetrics Profile
Aria Ventus said:
OP, are you 100% sure that e-mail is from Jagex and not a shady, desperate imposter using click-bait to trick you into opening a phising link?

This is the first I’ve heard about Salt in the Wound’s removal and am rather surprised to find out just now. Since your source of information came from an email I have not received before (no news about this survey on my end), it’s raised my suspicions this e-mail could be one of those “You’ve been banned, click this link to appeal before it becomes permanent.”

I think I also got a survey from Jagex which included the option to remove/rework SitW and the Menaphos quests but it was months ago. It is at least surprising OP got it just now.
Bizarre Boron Fusswell, scryer extraordinaire. Minigames & ninja fixes & achievement ideas!

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

08-Apr-2019 17:47:24

Cb555
Apr Gold Premier Club Member 2011

Cb555

Posts: 3,518Adamant Posts by user Forum Profile RuneMetrics Profile
I do vaguely remember seeing this a while back...removing it without anything to replace it doesn't really make much sense though. Yes, it's a pretty poor finale, but there's ability unlocks etc linked to it and it is still a quest finale in the end.

If anything it should be reworked from scratch and replaced, not removed outright. Simple removing it just makes 2 new problems to replace the 1 lesser issue - another unfinished quest series as well as quest rewards that have to be redistributed somehow until a replacement quest is made.

08-Apr-2019 23:56:47

Deltaslug

Deltaslug

Posts: 28,769Sapphire Posts by user Forum Profile RuneMetrics Profile
I have to agree with Drakan.
The quest is one of the worst.

to compound the issue, the way the quest is done:
you can't really just rewrite dialogue to make it "better"
the game play mechanics are clunky
the quest has a snot ton of plot holes in it big enough for the QBD to slip thru

The effort it would take to try to improve the quest would be about the same amount of work to just do a totally new quest.

Another alternative would be to keep the quest, but treat it as like Forgettable Tale of a Drunken Dwarf.
The weirdness of the quest is because the player was infected with a slugling or something.

They could now start with the sequel filling in plot holes (ie: what we think we saw vs what actually happened), then going in to solve the Slug Menace for real and for the last time.

09-Apr-2019 03:55:37

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