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Comp Rework

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Desserts
Oct Member 2019

Desserts

Posts: 24Bronze Posts by user Forum Profile RuneMetrics Profile
why not add a new cape for bossers that have the same stats as comp cape but visually different the requirements can be reaper title the appearance of the cape can be various parts of different bosses you can also add a trimmed max cape which requires players to have 120 in all stats as requirement to wear but has same cb boost as comp as for those who hate recomping you can make a version of the comp that has minimum requirements that wont be updated without any particles because trim and reg comp are already visually similar




tht basically solves most of the problems

as for those who feel like adding a cape with same stats as comp wud not make comp worth getting i stated only the combat stats comp has perks worth like alot of other cape a mechanic i dont think jagex should remove the cape is for people who have completed the game towards jagex standard

06-Apr-2019 12:23:15

Tom Grey
Oct Member 2019

Tom Grey

Posts: 7,203Rune Posts by user Forum Profile RuneMetrics Profile
So a cape that takes a day to get should definitely be better stat wise than the one that takes years /s

120 max cape is a horrid idea, especially with benefits over regular max cape. 120 are virtual skills for those players who like to torture themselves or buy spins.

This doesn’t solve the main problem at all. Reaper is the main problem and group content. It’s better to just remove it from regular comp and supplement for more solo requirements.

06-Apr-2019 12:43:58

Steelweaver
Sep Member 2015

Steelweaver

Posts: 11,772Opal Posts by user Forum Profile RuneMetrics Profile
The plans right now are to split “comp” into a series of tiered capes focusing in Exploration, Lore, Skilling, and Combat (IIRC) with the combat cape being the one with stats.
The Steelweaver

World Guardian #835
Maxed 9/7/2016
120 Smithing 1/4/2019

06-Apr-2019 13:38:28

Cute Brat
Nov Gold Premier Club Member 2017

Cute Brat

Posts: 105Iron Posts by user Forum Profile RuneMetrics Profile
Steelweaver said:
The plans right now are to split “comp” into a series of tiered capes focusing in Exploration, Lore, Skilling, and Combat (IIRC) with the combat cape being the one with stats.


This is such crap all capes of equal tiers should have stats I dont want to have to do a combat cape that im not interested in at all just so I can have a cape with stats to do slayer. Instead of screwing over the capes we've worked years for leave then as they are and go mess up the new capes. 120 is virtual for a reason an all 120 cape is a load of bs, no one except try hard wanna bes wants it. Start to cater to the majority of your game instead of pvm'ers and 120 chasers and you might actually get some new players.
Princess of World 98 =p~

06-Apr-2019 15:56:07

Daibhi
Sep Member 2017

Daibhi

Posts: 1,101Mithril Posts by user Forum Profile RuneMetrics Profile
Cute Brat said:

This is such crap all capes of equal tiers should have stats I dont want to have to do a combat cape that im not interested in at all just so I can have a cape with stats to do slayer. Instead of screwing over the capes we've worked years for leave then as they are and go mess up the new capes.

120 is virtual for a reason an all 120 cape is a load of bs, no one except try hard wanna bes wants it.
Start to cater to the majority of your game instead of pvm'ers and 120 chasers
and you might actually get some new players.


Unless I've been misinterpreting everything I've read on the google documents regarding this comp rework.. that's exactly what they are doing; thinking of the majority rather than a minority (which will get even smaller if what they've been saying is true).

But you have to realize this isn't exactly an aspect of the game a new player will be in any position to tackle for a long time but rather this will determine whether or not Jagex will be able to keep players like myself (I've been playing since RSC was the only version of the game) engaged and coming back to the game long after all the basics have been done - as it stands now if you're shit at PVM you're fucked in regards to comp currently.

From what I've seen of this tiered system a player can either decide to go all out and complete all categories and their respective tiers or if there's a particular category they don't like/can't do can instead decide to dedicate time towards a specific category and still be working towards a "comp cape" equivalent of that category (assuming that's how it'll work).

Personally I think combat stats for the comp cape(s) should be tied to the respective combat tiers reward so as to be relevant to that category. Assuming you can add all category capes together without needing them all, that without adding the combat variant the combined version would be without combat stats.

06-Apr-2019 16:29:34

Rikornak
Oct Member 2013

Rikornak

Posts: 6,047Rune Posts by user Forum Profile RuneMetrics Profile
Cute Brat said:
Steelweaver said:
The plans right now are to split “comp” into a series of tiered capes focusing in Exploration, Lore, Skilling, and Combat (IIRC) with the combat cape being the one with stats.


This is such crap all capes of equal tiers should have stats I dont want to have to do a combat cape that im not interested in at all just so I can have a cape with stats to do slayer. Instead of screwing over the capes we've worked years for leave then as they are and go mess up the new capes. 120 is virtual for a reason an all 120 cape is a load of bs, no one except try hard wanna bes wants it. Start to cater to the majority of your game instead of pvm'ers and 120 chasers and you might actually get some new players.


Skilling and Quest capes will have different benefits. But basically - why are you interested in combat bonuses if you're not interested in fighting?
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

06-Apr-2019 22:09:35

Tom Grey
Oct Member 2019

Tom Grey

Posts: 7,203Rune Posts by user Forum Profile RuneMetrics Profile
Rikornak said:
Cute Brat said:
Steelweaver said:
The plans right now are to split “comp” into a series of tiered capes focusing in Exploration, Lore, Skilling, and Combat (IIRC) with the combat cape being the one with stats.


This is such crap all capes of equal tiers should have stats I dont want to have to do a combat cape that im not interested in at all just so I can have a cape with stats to do slayer. Instead of screwing over the capes we've worked years for leave then as they are and go mess up the new capes. 120 is virtual for a reason an all 120 cape is a load of bs, no one except try hard wanna bes wants it. Start to cater to the majority of your game instead of pvm'ers and 120 chasers and you might actually get some new players.


Skilling and Quest capes will have different benefits. But basically - why are you interested in combat bonuses if you're not interested in fighting?
Because slayer is a skill but fighting group bosses isn’t. You may want to kill creatures but not insane difficulty bosses that are not even profitable unless you spend a week there.

07-Apr-2019 11:54:35

Steelweaver
Sep Member 2015

Steelweaver

Posts: 11,772Opal Posts by user Forum Profile RuneMetrics Profile
http://services.runescape.com/m=news/completionist-cape-rework---dev-blog

Problem 1
"The people who most benefit from the stats and utility on comp are not the same people who enjoy the content and challenge that comp provides."

Problem 2
"We need to create a stricter and more specific definition of what fits on comp and trimmed comp."

Problem 3
"The third significant problem we're aware of are specific problematic requirements which keep recurring, especially reaper and castle wars. Reaper has two closely related issues - it adds both hard PVM content and forced group content as requirements, which locks out players who can't or won't do either of those things."

Problem 4
"Once you're maxed (itself no small feat) the next thing to aim for is comp, and if you're not going to comp you don't really have anything else to aim for."



This suggestion only addresses the fact that Reaper prevents people from moving past Max Cape (Problem 3 and, by extension, part of Problem 1).

Which is to say that it wouldn’t:
- Give Maxed players new goals besides completionism
- Create a stricter and more refined list of Completionist Cape requirements
- Disuade non-Completionists to persue Completionism for the sake of a tangible benefit outside of being a Completionist (i.e. perks and stats and hating the process


Long story short Completionism needs to be for Completionism’s sake and the cape itself and processes surrounding it need to be overhauled extensively.

It’s already one of the harder things to obtain in video games nowadays, just by sheer time investment.

The question "shouldn't compers get rewarded with better stats" is the wrong question - instead ask "why should PVMers have to comp to get best stats".
Something as demanding as comp shouldn't be "required" by players who don't actually want to do it
The Steelweaver

World Guardian #835
Maxed 9/7/2016
120 Smithing 1/4/2019

08-Apr-2019 07:35:57 - Last edited on 08-Apr-2019 07:42:07 by Steelweaver

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