Forums

Basic Level 120s

Quick find code: 185-186-24-65556364

of 32
LiberTPhoral
Apr Gold Premier Club Member 2012

LiberTPhoral

Posts: 1,655Mithril Posts by user Forum Profile RuneMetrics Profile
Howdy Folks,

To improve the chance of this becoming reality this idea is very simplistic and scaled down. I think the failure of prestige, increased xp rates, bonus xp, xp weekends, the large number of max total level players, the increasing number of maxed xp players, the addition of level 120 capes, and the recent ability to display all skills up to 120 all suggest that the community is ready for this update!

-Lib

Here it is...

Basic Level 120s.

This is the update we have all been waiting for. We have the capes and levels now we want the level effects. This would be a simple update for Jagex as there are no new items or abilities to create for each skill. The only thing this update would do is:

(1) Increase the max level in a skill to 120;
COMPLETED

(2) Continue the current effects gained when reaching a higher level in a skill;
(3) Add new emotes for 120 capes;
(4) Add the new Master Max cape awarded to those with all skills level 120 and is given by Master Max who runs around Priffidas training;
(5) Add the new Master Completionist cape which is made by combining a Master Max cape and Completionist cape together.

This update would have no effect on the requirements for Completionist capes or their trimmed variant.

The Master Max cape could be combined with a Comp cape to make the best cape in the game, the Master Completionist Cape!

This allows people that do not want 120s to get Comp capes and true hardcore skillers to go for their own end-game cape!

This update would have no effect on the Max cape.

This update would have no effect on 99 skillcapes.

All players that currently have the requisite xp for a level higher than 99 would
reach the level upon logging into the game after the update.
The only verdict is vengeance; a vendetta, held as a votive not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous.

18-Jan-2015 06:04:27 - Last edited on 01-Nov-2016 07:50:47 by LiberTPhoral

LiberTPhoral
Apr Gold Premier Club Member 2012

LiberTPhoral

Posts: 1,655Mithril Posts by user Forum Profile RuneMetrics Profile
The new max total level would be 3120.

The new max combat level would be 168.


***To deal with issues from PvP with many players used to 99 level caps, all combat
would revert to level 99 in all PvP situations for the first one year after the update.
Higher combat levels would be active in PvM situations. After the one year acclimation period all combat levels would be equal to current xp values in all situations.***


This update would include no new items, abilities, npcs or areas (other than Master Max npc and cape and Master Completionist cape). There are many many possibilities for those but that would take far too much time for an update like this. Perhaps new things for each skill could find their way into the game over the coming years.
The only verdict is vengeance; a vendetta, held as a votive not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous.

18-Jan-2015 06:04:32 - Last edited on 18-Jan-2016 03:18:15 by LiberTPhoral

LiberTPhoral
Apr Gold Premier Club Member 2012

LiberTPhoral

Posts: 1,655Mithril Posts by user Forum Profile RuneMetrics Profile
Below are the
current
ingame effects that come with reaching a higher level in a skill. These effects would continue with each additional level gained.

Attack:
Increased melee weapon accuracy.

Strength:
Increased maximum melee damage.

Defence:
Decreased chance of being hit.

Ranged:
Increased range weapon accuracy.

Prayer:
Increased prayer points.

Magic:
Increased magic accuracy and decreased chance of being hit by magic.

Constitution:
Increased hit points.

Crafting:
Nothing.

Mining:
Increased chance of mining ore.

Smithing:
Decreased repair cost at POH.

Fishing:
Increased chance of catching fish.

Cooking:
Decreased chance of burning food.

Firemaking:
Increased chance of starting a fire.

Woodcutting:
Increased chance of cutting a log.

Runecrafting:
Continuation of multiple rune/ess table.

Dungeoneering:
Nothing.

Agility:
Increased rate of energy regeneration.

Herblore:
Nothing.

Thieving:
Increased success rate while thieving.

Fletching:
Nothing.

Slayer:
Nothing.

Farming:
Decreased chance of crops failing.

Construction.
Nothing.

Hunter:
Increased chance of catching prey.

Summoning:
Increased summoning points.

Divination:
Increased chance to gather enriched memory.
The only verdict is vengeance; a vendetta, held as a votive not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous.

18-Jan-2015 06:04:36 - Last edited on 18-Jan-2016 03:19:07 by LiberTPhoral

LiberTPhoral
Apr Gold Premier Club Member 2012

LiberTPhoral

Posts: 1,655Mithril Posts by user Forum Profile RuneMetrics Profile
Other Players Suggestions/New Ideas:

LiberTPhoral: Add 99 versus 120 game worlds (page 4 bottom).

Gale Runner: Add tier 100 and 110 Milestone capes (page 5).

Saint Benjy: Increase divine location limit with a higher total level (page 16).

News:

January 19, 2015 Patch notes: Players can now set the target level on each skill to 120, similar to Dungeoneering, instead of manually having to set the equivalent value in XP.
This means that the levels exist now, they just are not displayed. The game recognizes levels above 99 now and will not let you set a level goal lower than your 'current' level. For example, if you are lvl 99 in a skill and have 25m xp in the skill, you will not be able to set your level goal under level 106.
The only verdict is vengeance; a vendetta, held as a votive not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous.

18-Jan-2015 06:04:40 - Last edited on 18-Jan-2016 03:17:47 by LiberTPhoral

LiberTPhoral
Apr Gold Premier Club Member 2012

LiberTPhoral

Posts: 1,655Mithril Posts by user Forum Profile RuneMetrics Profile
Please post! The only verdict is vengeance; a vendetta, held as a votive not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous.

18-Jan-2015 06:04:44 - Last edited on 18-Jan-2015 06:05:59 by LiberTPhoral

Bot Gargoyle

Bot Gargoyle

Posts: 3Bronze Posts by user Forum Profile RuneMetrics Profile
The first part of this post I completely agree with; the current situation for many accounts throughout Runescape is like so: they're maxed in all skills, sitting at 2595 total, and not seeing many improvements - their only goals are trimmed comp cape, which often lead to a series of very boring minigames and other random tasks.

Many players have exp past 13m, and should be seeing results for their hard work and dedication to the game; yet the only skill that currently shows this is obviously dungeoneering.

Secondly, from a PvP perspective (coming from someone who is an adamant supporter of the wilderness), the update would be very tough to account for one defense accounts and "specialty accounts". If the maximum combat level would increase, this would lead to even more disparity between levels within the wilderness. I'm not sure what could be changed about this proposed update, but that's just my input. Awesome idea though!

18-Jan-2015 06:31:52

bluemonkeyss
Dec Gold Premier Club Member 2010

bluemonkeyss

Posts: 522Steel Posts by user Forum Profile RuneMetrics Profile
Full support! I am getting bored with my comp cape, no new reqs have been added this year, and they said they were gunna start it with a bang! I have yet to hear the sound of this explosion. super depressed with the way "year of the player" turned out. and its time for a new thing like this to be set in motion to make actual goals for people like me that are bored of hunting the new pets already.

We need the year to start with a big "bang" why not tell us this is gunna happen, even if you just say it, that will be enough for now, until you later pull a "invention" on us, and decide no one wanted it but putting it to a vote with something else you know is gunna win.

120s will be the perfect update.

18-Jan-2015 19:15:38

LiberTPhoral
Apr Gold Premier Club Member 2012

LiberTPhoral

Posts: 1,655Mithril Posts by user Forum Profile RuneMetrics Profile
Thanks for the support :) Be sure to vote for this when you see it in Runelabs :) The only verdict is vengeance; a vendetta, held as a votive not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous.

18-Jan-2015 19:22:21 - Last edited on 23-Jan-2015 09:13:25 by LiberTPhoral

L M Ikarus

L M Ikarus

Posts: 3,001Adamant Posts by user Forum Profile RuneMetrics Profile
seems like a pretty good idea to me, although on large scale scenarios we're not really 100% sure what would occur. Some input for some skills;

Smithing = Making armours like rune receive a "boost" when smithed above lvl 99, giving it stats similar to idk, Dragon or Barrows. Of course this is just an idea on it's very primal concept, tests and etc would be required to achieve balance.

Construction = Less materials needed for certain plots

Crafting, fletching and herblore = Chance to make double the item, so instead of maybe 14 items per inv, you end up with 15 to 18 maybe.

Slayer = Chance to improve droprate chances

Dungeoneering = more xp/floors..?

18-Jan-2015 19:34:40

LiberTPhoral
Apr Gold Premier Club Member 2012

LiberTPhoral

Posts: 1,655Mithril Posts by user Forum Profile RuneMetrics Profile
L M Ikarus said:
seems like a pretty good idea to me, although on large scale scenarios we're not really 100% sure what would occur. Some input for some skills;

Smithing = Making armours like rune receive a "boost" when smithed above lvl 99, giving it stats similar to idk, Dragon or Barrows. Of course this is just an idea on it's very primal concept, tests and etc would be required to achieve balance.

Construction = Less materials needed for certain plots

Crafting, fletching and herblore = Chance to make double the item, so instead of maybe 14 items per inv, you end up with 15 to 18 maybe.

Slayer = Chance to improve droprate chances

Dungeoneering = more xp/floors..?


Thanks for posting! These are some cool ideas! However, the point of this idea is not to change anything currently in the game except for the max level. The skills listed with nothing currently do not gain an advantage with higher levels other then new unlocks. While I do hope to see many many "new" things pertaining to skills following this update, I really just want this to start with. There will always be the ability and demand for new unlocks and effects with higher levels. That will come with time.

I do not want Jagex, or players, to think this update is so extremely massive and will take so much time to implement.

I think this idea as described could be implemented within one month, max!
The only verdict is vengeance; a vendetta, held as a votive not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous.

18-Jan-2015 19:59:09 - Last edited on 23-Jan-2015 09:14:37 by LiberTPhoral

Quick find code: 185-186-24-65556364Back to Top