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Revenant Imp

Revenant Imp

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I think you should take a look at World of Warcraft raids. Each raid in here is unique in terms of environment, enemies etc. Sometimes the boss will not be until the end but sometimes you enter an area where the boss comes right away and you aren't prepared for it. Also, WoW raids tell a story and after completing the raid you might see a skirmish between two factions with some beautiful voice acting involved that really tells the story just enough to keep you interested. Brief interactions between opposing factions is a good idea to make raids seem more dangerous when you are fighting one where two or more factions are involved.

Additionally, the bosses need unique abilities that mean new roles are created from raids. Okay, so we have dps, tank, healer, lurer. But in world of warcraft, within that are even smaller vital roles. Some bosses have an attack that splits up the team and that means you have to have tank 1, and tank 2 for when tank 1 gets split from the team. Also boss "enrage" attacks would mean constant provoking to keep teammates alive and ofc seren spellbooks would help to heal. But there shouldn't be just dps for bosses in raids, they should have ridiculously high health that means you have to be very careful during the fight to ensure your tanks live. Another useful thing might be what you used in your grouping interface to see each teammates' lifepoints so players know who needs healing and when. I think you need to add new spells also in the seren spellbook that allow you to boost a target player's stats temporarily to help them tank or damage. Support roles really need to make its way into this game and I think raids is the correct way to do this.
Friendly Scapers (RS3 Clan) | Revenant Imp (Group Bossing) | Roaming Revenants

02-Jul-2015 10:29:15

Revenant Imp

Revenant Imp

Posts: 2,568Adamant Posts by user Forum Profile RuneMetrics Profile
As for a particular raid environment, I think we need to use iconic runescape locations, such as the world gate, battle of lumbridge could open new orange portals to a new type of raid. When released, players would only know where a raid is located and nothing else to make it that much more exciting when entering and seeing the story of it unfold. I think some bosses will have to force you to berserk with melee otherwise they become enraged and deal 2x the damage that berserk would have you take. These sorts of things make use of all combat styles uniquely during raids and keep it fun.

Areas of raid interest definitely need to be:

- Trolls (low-mid level)
- Goblins (mid level)
- Zamorak minions doing some kind of ritual (mid-high level)
- Mahjarret/dragonkin (very high level)

Also, maybe some raids are so dangerous you need the help of the white knights to fight and during the raid you must try to protect them as much as possible because if too many of the knights die then the fight becomes harder later on as the big instakill attacks will be used on you instead of the white knights if they all are to die.
Friendly Scapers (RS3 Clan) | Revenant Imp (Group Bossing) | Roaming Revenants

02-Jul-2015 10:34:07

Revenant Imp

Revenant Imp

Posts: 2,568Adamant Posts by user Forum Profile RuneMetrics Profile
Revenant Imp said:
As for a particular raid environment, I think we need to use iconic runescape locations, such as the world gate, battle of lumbridge could open new orange portals to a new type of raid. When released, players would only know where a raid is located and nothing else to make it that much more exciting when entering and seeing the story of it unfold. I think some bosses will have to force you to berserk with melee otherwise they become enraged and deal 2x the damage that berserk would have you take. These sorts of things make use of all combat styles uniquely during raids and keep it fun.

Areas of raid interest definitely need to be:

- Trolls (low-mid level)
- Goblins (mid level)
- Zamorak minions doing some kind of ritual (mid-high level)
- Mahjarret/dragonkin (very high level)

Also, maybe some raids are so dangerous you need the help of the white knights to fight and during the raid you must try to protect them as much as possible because if too many of the knights die then the fight becomes harder later on as the big instakill attacks will be used on you instead of the white knights if they all are to die. This would be similar to World Event 2 where you had to protect your convoys from attack and attack enemies in order to win the event, similar in how you would need to win the raid and defeat the boss by using these friendly npc's to your advantage.
Friendly Scapers (RS3 Clan) | Revenant Imp (Group Bossing) | Roaming Revenants

02-Jul-2015 10:35:11

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