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Content Poll - Prestige

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FlyingFox

FlyingFox

Posts: 163Iron Posts by user Forum Profile RuneMetrics Profile
Hey everyone, I already made a post here, but i started to think about it, and wonder why I was so keen on saying NO to this update. And it's actually quite simple :
It's just not good enough.

Sure you could reset all level 99s and continue prestige, but it will cause more problems than do it good. It looks like a high level new option, but actually it will influence the newcomers to this game greatly.
What is currently not appealing to newcomers is how USELESS the items are that they create. You made it to making your own Amulet of Strength? Congratulations ! Go add it to the pile of 2498734287654 other amulets we don't use because HA HA we're higher level than you.

When I think of prestiging something, (and not completely undermine the fun of being a low level, instead of showing them they have to first suck it up, then get to the good stuff, and then realize they want to suck it up again twice as hard,) , I think of an extra way to give a challenge to higher levels.

So why not combine the two? Is it so hard to create a prestige system that would for example ask 5 strength amulets to create a new just improved version of it? (or trimmed for my part) This will make the demand for the amulets themselves and ACTUALLY MAKING THEM a LOT more rewarding, rather than adding to the infinite pile of redundancy.

And what if those improved amulets were to be only able to be made at the end of the line, at 99? They would attract new players by showing we actually need them to continue our journey, rather than keeping them at a distance. Or pretend we're one of them. Because we're not.

But guys don't forget that the reason we play this game in the first place is so we don't feel like a number in a highscore. It's because we feel we contribute to the whole. And that has been lost ever since grand exchange came out.

17-Oct-2013 19:52:41 - Last edited on 17-Oct-2013 20:14:58 by FlyingFox

FlyingFox

FlyingFox

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I prefer it not being optional, but another way to grow after 99.
I don't consider it ignorant to vote no, I simply prefer a different and better way to see this continue, rather than cutting it off here and say "well this is it, go to your 200m with second hand stuff and old content, have fun"

17-Oct-2013 20:10:53

FlyingFox

FlyingFox

Posts: 163Iron Posts by user Forum Profile RuneMetrics Profile
Robin Hoo d , I posted on page 52 a short version of what the negatives are.

I'd love to also add that when this prestige thing goes in, a lot of open possibilities will simply be impossible anymore, because they have implemented this system. What they offer here is a (bad) alternative to race to 200 million experience, resulting in a lot more redundant items flowing into the game , while gobbling up all the resources with the wealth a big portion of us high level players have obtained.

With a reset a lot of skills will generate a lot more garbage, and newcomers will be rewarded by handing in their resources , rather than having the satisfaction of delivering self-made products people actually will use.

If you'd continue in prestige to create new kinds of items that sinkholes others , like they intend to do with the new skill as well, like they did with summoning also, I see a brighter future than this silly alternative.

Again I prefer to see a positive community, rather than being in a list with people who achieved the same as you.

17-Oct-2013 20:44:08 - Last edited on 17-Oct-2013 20:45:16 by FlyingFox

FlyingFox

FlyingFox

Posts: 163Iron Posts by user Forum Profile RuneMetrics Profile
Robin Hoo d.

1. Thanks
1. Optional on this matter just means they either choose to continue the race, or drop out. Don't underestimate peer pressure, mind you those maxed people are all grouping together and provoking each other.

2. It's disappointing that you don't understand that resetting skills like crafting means a higher demand for resources. But also DOUBLE the amount of amulets created. In my ten years of playing, I have not used more than three amulets of strength. Prestiging this skill means the market will be flooded with thousands more of these.
A new player who finally managed to get the right crafting level to make them, will see that they're better off selling the rubies than making their own products. They will leave that to the people who pay for their levels.

In short this is UNHEALTHY for any mmo. And this has been an issue since items are easily obtained through G.E. (Mind you I loved pre G.E. but i voted against old school for another very important reason.. )
New players don't feel they have any use, and are looking at everyone around them having all the millions to spend to get their levels. It scares newcomers away, and that's the worst you can do : Repelling the new generations.

I want EVERYONE to be able to play together. If you add a prestige system that demands PRODUCTS , not RESOURCES from newcomers, they will be motivated to make this for the higher levels. It gives them at low levels the feeling of accomplishments that they have been lacking for YEARS.

This prestige system idea will only worsen this feeling of negligence, and this is also the reason why most of the areas on runescape are empty and WILL STAY EMPTY.

Things that DID the trick of combining new and old people :
Agility courses + high level extension
Summoning (iron platebodies will actually be bought)
Herblore (from mid to high level)

Prestige won't do anything with this.

3. In the end everyone ends up at all 99. I prefer prestige , like you, to go past that.

17-Oct-2013 21:05:08 - Last edited on 17-Oct-2013 21:09:28 by FlyingFox

FlyingFox

FlyingFox

Posts: 163Iron Posts by user Forum Profile RuneMetrics Profile
FlyingFox said:
Robin Hoo d.

1. Thanks
1. Optional on this matter just means they either choose to continue the race, or drop out. Don't underestimate peer pressure, mind you those maxed people are all grouping together and provoking each other.

2. It's disappointing that you don't understand that resetting skills like crafting means a higher demand for resources. But also DOUBLE the amount of amulets created. In my ten years of playing, I have not used more than three amulets of strength. Prestiging this skill means the market will be flooded with thousands more of these.
A new player who finally managed to get the right crafting level to make them, will see that they're better off selling the rubies than making their own products. They will leave that to the people who pay for their levels.

In short this is UNHEALTHY for any mmo. And this has been an issue since items are easily obtained through G.E. (Mind you I loved pre G.E. but i voted against old school for another very important reason.. )
New players don't feel they have any use, and are looking at everyone around them having all the millions to spend to get their levels. It scares newcomers away, and that's the worst you can do : Repelling the new generations.

I want EVERYONE to be able to play together. If you add a prestige system that demands PRODUCTS , not RESOURCES from newcomers, they will be motivated to make this for the higher levels. It gives them at low levels the feeling of accomplishments that they have been lacking for YEARS.

This prestige system idea will only worsen this feeling of negligence, and this is also the reason why most of the areas on runescape are empty and WILL STAY EMPTY.

Things that DID the trick of combining new and old people :
Agility courses + high level extension
Summoning (iron platebodies will actually be bought)
Herblore (from mid to high level)

Prestige won't do anything with this.

3. In the end everyone ends up at a

17-Oct-2013 21:12:59

FlyingFox

FlyingFox

Posts: 163Iron Posts by user Forum Profile RuneMetrics Profile
Mr RobinHood said:
Funny was your advice to others nattie


Stay on topic please,

Smurfie, I doubt you have played for a long time. And isn't it to you more fun that someone would actually use your dragonhide bodies, rather than alching them?
Problem with amulets is that they aren't even worth alching, and like a LOT of items like even dragon square shields, you see no one uses them for anything anymore.

By inserting this prestige system you only flood the market with these redundant items.
I prefer to see high levels actually NEEDING those amulets for their own goals, rather than adding them to the 23423432423432 redundant ones.

17-Oct-2013 21:18:13 - Last edited on 17-Oct-2013 21:20:35 by FlyingFox

FlyingFox

FlyingFox

Posts: 163Iron Posts by user Forum Profile RuneMetrics Profile
Mr RobinHood said:
Anyways, I'm outty...

65 pages later to sum up the No's

"I don't want to level up again, so nobody should"
" My current xp is wasted"

For those of you just joining, the yesses are a bit more complex but if you actually read the DEV blog you'll see the benefits from there..... Which I implore everyone to do before voting yes or no.

Take care, Their rework to satisfy everybody should be interesting, I wonder what kind of compromises will have to be made to get a ridiculous 75% voting approval (Old school would HAVE NEVER REACHED THAT, they did not even let us vote no!)


There';s more to hoody's short sightedness people :)

but thanks anyway hoods.

17-Oct-2013 21:21:59 - Last edited on 17-Oct-2013 21:22:32 by FlyingFox

FlyingFox

FlyingFox

Posts: 163Iron Posts by user Forum Profile RuneMetrics Profile
FlyingFox said:
Hey everyone, I already made a post here, but i started to think about it, and wonder why I was so keen on saying NO to this update. And it's actually quite simple :
It's just not good enough.

Sure you could reset all level 99s and continue prestige, but it will cause more problems than do it good. It looks like a high level new option, but actually it will influence the newcomers to this game greatly.
What is currently not appealing to newcomers is how USELESS the items are that they create. You made it to making your own Amulet of Strength? Congratulations ! Go add it to the pile of 2498734287654 other amulets we don't use because HA HA we're higher level than you.

When I think of prestiging something, (and not completely undermine the fun of being a low level, instead of showing them they have to first suck it up, then get to the good stuff, and then realize they want to suck it up again twice as hard,) , I think of an extra way to give a challenge to higher levels.

So why not combine the two? Is it so hard to create a prestige system that would for example ask 5 strength amulets to create a new just improved version of it? (or trimmed for my part) This will make the demand for the amulets themselves and ACTUALLY MAKING THEM a LOT more rewarding, rather than adding to the infinite pile of redundancy.

And what if those improved amulets were to be only able to be made at the end of the line, at 99? They would attract new players by showing we actually need them to continue our journey, rather than keeping them at a distance. Or pretend we're one of them. Because we're not.

But guys don't forget that the reason we play this game in the first place is so we don't feel like a number in a highscore. It's because we feel we contribute to the whole. And that has been lost ever since grand exchange came out.



Are there yes or no voters against this idea?

17-Oct-2013 21:26:05

FlyingFox

FlyingFox

Posts: 163Iron Posts by user Forum Profile RuneMetrics Profile
Lord . When an item isn't worth making, they go towards the alch value. If there is a demand, they will go towards surpassing their resource value.

All I have seen for years is the resources overcoming the products.

Thank you for your sarcasm. It's a sign of trying to get an advantage over something you simply don't understand. I hope this helps.

17-Oct-2013 21:36:43

FlyingFox

FlyingFox

Posts: 163Iron Posts by user Forum Profile RuneMetrics Profile
Rex Caeli,

Nice points for voting yes. Under those thoughts i would be inclined to vote yes as well. But keep in mind that people will be using frost dragon bones on a gilded altar and still not meet the nexus.

If they just keep their melee stats, they might even get their own bones, because you could already see everyone having bought up the frost dragon bones when announced the prestige system would take place. They have dropped because they saw it going to 'no' quickly.

I wish people were different, but their actions are painfully predictable

17-Oct-2013 21:40:47 - Last edited on 17-Oct-2013 21:42:26 by FlyingFox

FlyingFox

FlyingFox

Posts: 163Iron Posts by user Forum Profile RuneMetrics Profile
Rex Caeli,

The problem is that this update won't flock the low level areas as they intend. It will have different effects. Experienced players WILL find their quickest way and still evade newcomers who don't use a wiki or know anything.

And I'd love to see dead content be revived. Scale more things like the nexus to prayer levels rather than it being low level content BUT that will cause yet another runespan fiasco...

Your example was a good one, because it states directly how this update will go forward.

What runescape did with agility by merging lvl 1 with lvl 85 content is an ideal way to go to get everyone together in the game. Prestige won't do this, but there is definitely more room to create this, and make the prestige option an actual option.

17-Oct-2013 21:47:58

FlyingFox

FlyingFox

Posts: 163Iron Posts by user Forum Profile RuneMetrics Profile
Lord G Rahl

I WISH that would be true. Your statements are in theory perfect and expect everyone to play nicely and social.

What will happen :
Players will buy all gems from GE, make TONS of str ammies because they give the most exp for their levels, COMPLETELY disregarding other options (or perhaps bracelets are the fastest exp rate? a well)
It will be a rush and people won't be reinventing a brimhaven shop. And dont expect twenty people running towards it to sell their jewelry. and even if they do, they will only lower the value the shops buy it from, since that's what shops do when they get overstocked.

I have taught hundreds of players through my ten years about runescape before runescape wiki became a decent option.
Trust me all they asked were "how do i quickest make money" and "where is the best place for me to train?"

I usually answered with "just play the game, the millions come by themselves" , or give them tips that gave them millions that no one thought of, like making money off prayer, or firemaking, rather than selling resources for the money.

Your points are unfortunately naive, but I see you want the same as I : A better place and people actually coming together and work together.

17-Oct-2013 21:54:04

FlyingFox

FlyingFox

Posts: 163Iron Posts by user Forum Profile RuneMetrics Profile
Lorg G Rahl :

And where do you expect to train these new players? In free worlds?
Most members start being a member at mid-high levels,

Also that thought hadn't occured to me.. is it the idea then that maxed lvl 99's suddenly go level in free worlds and don't pay membership?

17-Oct-2013 22:05:12

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