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lucky items in vic the trader!

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SkysTheLimit
May Member 2019

SkysTheLimit

Posts: 52Iron Posts by user Forum Profile RuneMetrics Profile
Suggestion: I like the look of lucky armour, however it's all random luck what prices you get if any at all. Iv spent a large amount on treasure hunter keys and still haven't gotten the pieces I desire!
So what I thought would be a great idea is introduce the lucky prices of armour and weapons on vic the traders inventory. For example a peice of lucky Armadyl cost 1000 credits per peice and a lucky weapon cost 1200. The stock would rotate so each time he appears he would either bring bandos, robes or subjection or armadyl?
This would then allow players the chance to get the pieces they need to complete the sets and the look they want! As vik comes every 6 months that gives players months of play time to build up the bonus exp off the treasure hunter ready for when he arrives.
Who knows maybe a mod will see this and pass it on to the team who deals with this sort of thing!
Oh and if you don't like lucky items then don't waste your credits, this post is for players who want to complete their sets :)

15-Jun-2017 09:36:59

Turksta

Turksta

Posts: 3,569Adamant Posts by user Forum Profile RuneMetrics Profile
Support but
SkysTheLimit said:
The stock would rotate so each time he appears he would either bring bandos, robes or subjection or armadyl?
No support. Whats the point in only bringing in certain armours on certain vic promotions, it's such a terrible idea. Just bring each lucky item back each time vic returns that way everyone's happy.

15-Jun-2017 09:50:14

SkysTheLimit
May Member 2019

SkysTheLimit

Posts: 52Iron Posts by user Forum Profile RuneMetrics Profile
So your saying you support the idea but just not the stock rotation? That's fine. When I wrote it I thought to myself after I published the post it could take a year before the armour set you would like to became available. So I agree make it so that you can get access to all armour sets each time vic arrives :)

15-Jun-2017 11:08:39

Ahura
Oct Gold Premier Club Member 2013

Ahura

Posts: 3,330Adamant Posts by user Forum Profile RuneMetrics Profile
Not against this but 1k/1.2k for a lucky item is extremely low. The standard price for a single cosmetic item that is not part of a full set (like grotesque or starfury that are set items) is 2k credits (like tzhaar whip, sunbathe emote, ...). If we look at lucky items they are far rarer than the average single cosmetic item from SOF/TH so it should be even higher than 2k credits if they are gonna be added to the store. Feel free to take a look at my suggestions:
200m xp prestige,
Trouble Brewing,
Custom FPS&graphics preset,
spirit gems destr->drop

15-Jun-2017 11:46:59 - Last edited on 15-Jun-2017 11:48:43 by Ahura

Blackwing
Nov Member 2012

Blackwing

Posts: 40,837Sapphire Posts by user Forum Profile RuneMetrics Profile
No support, this is another perfect case of a player putting in more greed than thought to an idea. Not only does this make the purpose of lucky items null and void (there's nothing lucky about easily guaranteeing something), but like Ahura pointed out, your ability to balance your idea is ridiculously broken.
"These ghastly beasts CAN be slain! They CAN be overcome!" -Borch Three Jackdaws

15-Jun-2017 15:08:59

Turksta

Turksta

Posts: 3,569Adamant Posts by user Forum Profile RuneMetrics Profile
Ahura said:
Not against this but 1k/1.2k for a lucky item is extremely low. The standard price for a single cosmetic item that is not part of a full set (like grotesque or starfury that are set items) is 2k credits (like tzhaar whip, sunbathe emote, ...). If we look at lucky items they are far rarer than the average single cosmetic item from SOF/TH so it should be even higher than 2k credits if they are gonna be added to the store.
I'm going to disagree here. The sunbathe emote and tzhaar whip imo are a lot rarer than the lucky items we have. I'm not too fussy on the credit cost but let's not forget that in today's game the lucky items aren't even all that great tbh in terms of stats.

Blackwing said:
No support, this is another perfect case of a player putting in more greed than thought to an idea. Not only does this make the purpose of lucky items null and void (there's nothing lucky about easily guaranteeing something), but like Ahura pointed out, your ability to balance your idea is ridiculously broken.
Based off what you've said, I'm going to assume that you don't like Vic's store either as players can get the guaranteed rare they want instead of complete rng.

15-Jun-2017 15:33:19

Blackwing
Nov Member 2012

Blackwing

Posts: 40,837Sapphire Posts by user Forum Profile RuneMetrics Profile
Turksta said:
I'm going to disagree here. The sunbathe emote and tzhaar whip imo are a lot rarer than the lucky items we have.

I don't really see any of them more often than the rest of them, but I'd say you're overestimating the rarity of sunbathe emote; it's an emote after all. In 2017scape, emotes simply aren't nearly as appreciated as they were back in the day. I hardly ever see emotes used, doesn't matter whether I'm in Prif, Menaphos, on a popular portables location etc. That doesn't mean they're not there though, players just don't like using them.


Turksta said:
I'm not too fussy on the credit cost but let's not forget that in today's game the lucky items aren't even all that great tbh in terms of stats.

Have you forgotten that we're talking about *lucky* items here? It doesn't matter what stats they have; even if they had level 1 stats, their purpose would still be utterly ruined if OP's idea was to be executed.


Turksta said:
Based off what you've said, I'm going to assume that you don't like Vic's store either as players can get the guaranteed rare they want instead of complete rng.

Trading unwanted bonus exp to other exp/exp boosts, that's what Vic's purpose was meant to be. Players' greed wouldn't stop there of course, as usual.
"These ghastly beasts CAN be slain! They CAN be overcome!" -Borch Three Jackdaws

15-Jun-2017 16:11:14

Draco Burnz
Dec Gold Premier Club Member 2011

Draco Burnz

Posts: 65,532Emerald Posts by user Forum Profile RuneMetrics Profile
Blackwing said:
No support, this is another perfect case of a player putting in more greed than thought to an idea. Not only does this make the purpose of lucky items null and void (there's nothing lucky about easily guaranteeing something), but like Ahura pointed out, your ability to balance your idea is ridiculously broken.
Draco Burnz
True Collector of Cosmetics
7th year VIP 2013-2019

Support
Currently a forum user only

16-Jun-2017 01:47:10

Turksta

Turksta

Posts: 3,569Adamant Posts by user Forum Profile RuneMetrics Profile
Blackwing said:
I don't really see any of them more often than the rest of them, but I'd say you're overestimating the rarity of sunbathe emote; it's an emote after all. In 2017scape, emotes simply aren't nearly as appreciated as they were back in the day. I hardly ever see emotes used, doesn't matter whether I'm in Prif, Menaphos, on a popular portables location etc. That doesn't mean they're not there though, players just don't like using them.[/gray]
Regardless of this, i doubt there are more players with the sunbathe emote than there are people with lucky items. Lucky items can be won on treasure any day whereas the emote is discontinued and the only way to obtain it has been via Vic as of recent years.

Blackwing said:

Have you forgotten that we're talking about *lucky* items here? It doesn't matter what stats they have; even if they had level 1 stats, their purpose would still be utterly ruined if OP's idea was to be executed.
As in the purpose of being purple gem rares? In that case there are many non-lucky purple gem rares that you can buy via Vic's store (e.g sunglasses and scarf), does that ruin those item for you too as it's not completely RNG to obtain it?


Blackwing said:

Trading unwanted bonus exp to other exp/exp boosts, that's what Vic's purpose was meant to be. Players' greed wouldn't stop there of course, as usual.
Call it players' greed, but having a system where players have more freedom in being able to pick what rare item they want is one of the best additions to TH content. Im all but against items that are a complete gamble to obtain.

Picture this: Player A has used up 20 keys on treasure hunter and obtained the golden cane.
Player B has bought and spent over 2000 keys and wasn't lucky enough to obtain the golden cane.
Vic's store gives a lot more power to players, that i like :)

16-Jun-2017 05:54:31

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