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PK DMM

PK DMM

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You need to introduce a trade block for any players that have either attacked or have been attacked by another player in the last 30 seconds. A pker with a team may freeze you, stand behind an object then trade his friend for a full invent of supplies then continue the battle which is very grieving for a solo player.

There need to be a change made to a glitch where people using alts to save themselves from being killed. What happens is people will bring an alt to stand in multi, then, their main account from singles will hit their alt (which is in multi) then no-one can attack the main account; giving him enough time to tele or logout.

04-Jan-2018 04:50:41

Plushy
Dec Member 2017

Plushy

Posts: 181Iron Posts by user Forum Profile RuneMetrics Profile
In addition to removing un-noting, why not disable banking for a few seconds after being in combat? Then people with low ping can't fill up on supplies either. Being able to bank while in combat doesn't make any sense anyways.

11-Jan-2018 12:55:11 - Last edited on 11-Jan-2018 12:55:44 by Plushy

Lordof420
Nov Member 2018

Lordof420

Posts: 14Bronze Posts by user Forum Profile RuneMetrics Profile
Instant teleport for all unskilled, within combat. (Harsher death penalties because tb is required) / (gives noobs a chance to play with everyone else)
This will help with the player base.

17-Jan-2018 07:39:07

Juan Padre

Juan Padre

Posts: 3Bronze Posts by user Forum Profile RuneMetrics Profile
Lordof420 said:
Instant teleport for all unskilled, within combat. (Harsher death penalties because tb is required) / (gives noobs a chance to play with everyone else)
This will help with the player base.


Not needed... If you are paying any attention at all, you can teleport before being attacked, or at least be prepared before teleporting into camelot.

If this change was introduced, pking without 85 mage and tb would be a complete waste of time.

20-Jan-2018 22:29:17

The l7ivine
Nov Member 2018

The l7ivine

Posts: 8Bronze Posts by user Forum Profile RuneMetrics Profile
Gonna try to keep this very simple.

1. Get rid of the goofy bots with Rogues outfit doing Ardy Knights. They want to thiev for GP or anything else? Time to exit the safezone. Gets rid of the potential botting issue aswell.

2. Make a decision as it relates to questing: Either give the new players MM1, Avas & DT with prereqs or make sure they have the opportunity of completing these quests by being able to retrieve a set from a specific NPC. This set would be untradable items used to complete the quest.

3. I don't understand the idea of limiting people using low cost gear to do high level stuff. Isn't that exactly what Vorkath is, the most recent boss you added? Low barrier of entry with high profits? Seems very hypocritical of the developers to say this. This is literally the only walkaround solo or "half-solo" players have of doing any relevant content without being camped by clans.

4. Get rid of the unnoting, but good players should still be able to instantly eat if they withdraw from the bank.

Additional ideas I would consider adding:
- Varrock center respawn
- Stocking certain stores to limit time spent gaining items (jewellery in Port Sarim for example)
- Attacking from the edge of a safezone should draw aggro from a guard that would teleblock and hit a maximum of 30 on a high chance. Hitting in multi draws multiple guards, effectively instakilling the PKer. Get rid of low level account killing people by doing this.
- START. ADDING. PROTECTION. TO RELEVANT PVMING. If I finish fire cape, I shouldn't be at risk. If I finish a raid, I SHOULDNT BE AT RISK. I don't understand why this is so hard to understand. I had PureSpam promote this idea and still not a single jmod was interested in it. What's the issue in encouraging people to get relevant gear?

Hope to see some changes soon.

25-Jan-2018 23:12:55

The l7ivine
Nov Member 2018

The l7ivine

Posts: 8Bronze Posts by user Forum Profile RuneMetrics Profile
Lordof420 said:
Instant teleport for all unskilled, within combat. (Harsher death penalties because tb is required) / (gives noobs a chance to play with everyone else)
This will help with the player base.


This is a truely good idea with some add-ins. Make it so every single sub-60 combat player can instantly teleport, even if in combat, as long as they aren't teleblocked. Still allows players to get specs off, but not actually have a 110 outlast a 60 in a fight.

25-Jan-2018 23:14:38

Juan Padre

Juan Padre

Posts: 3Bronze Posts by user Forum Profile RuneMetrics Profile
The l7ivine said:

- START. ADDING. PROTECTION. TO RELEVANT PVMING. If I finish fire cape, I shouldn't be at risk. If I finish a raid, I SHOULDNT BE AT RISK. I don't understand why this is so hard to understand. I had PureSpam promote this idea and still not a single jmod was interested in it. What's the issue in encouraging people to get relevant gear?

This would be a welcome change. Right now, you need a scout sitting outside of raids for when you finish, so that you don't spawn outside with a max camping and die.

26-Jan-2018 03:08:22

Th3 Faptain
Nov Member 2018

Th3 Faptain

Posts: 41Bronze Posts by user Forum Profile RuneMetrics Profile
Here is some of my ideas for deadman mode that i think would attract new players:

-Removing multi-zones from high-level content or adding a new single zone to reach it to prevent clans from locking contents to single players or small clans. Zulrah is a good exemple of how bossing should be on DMM, you can get killed on the way there, but once you reach it you can do it peacefully making it fair for everyone. Bosses done that way would have to be killed in solo but it would still be able to do it in multi. For example if you wanna do bandos, you can either go to gwd with a team and kill it in multi with longer trips and faster kills, or get the option to get to a npc fairly far from a safezone that can tele you to a solo instance.

-Instead of xp boost from playing seasonnal, you could give out xp lamps on world 45 based on your performance in the last season. The lamp would let you choose multiple skills and would share the xp between all the skills you selected. You could also add a minimum of xp needed to chose certain skills. For exemple if i wanna use my xp lamps on runecrafting, I need to have gained at least 1m xp in runecrafting on the seasonal or any fitting number of xp. You could also give loot crates containing supplies and random gear from tier 1-60 so it would help new players and veteran players at the same times, supplies always being usefull.

-add a minimum risk to be able to attack other players, this could prevent boxing alts and suicide accounts. Or make it that if you died in the last 5-15min, you can't attack other players. And instead of a grace period on death, add a npc to collect untradeables for a fee or for free or make it that they go straight to to bank or in your inventory on death.

-Give a use to blood money its dead content right now and its kind of sad. Supply shop for blood money maybe? some untradeable for BM like runepouch, void, torso?

-A reaper pet that you can get has a very rare drop from killing other players. 1/5000

29-Jun-2018 07:48:21

Th3 Faptain
Nov Member 2018

Th3 Faptain

Posts: 41Bronze Posts by user Forum Profile RuneMetrics Profile
-Removing venom in pvp but keeping it in pvm to prevent new players from getting absolutely no chance of survival due to the high dps of venom combined with high level gear present in the game.

-No overhealing with brews or anglerfish in deadman mode? Combined with the bank delay and not being able to un-note food, this could turn boring bank fights with low killing chances to really enjoyable adrenaline rushed fights. People wouldn't need a max ags, max g maul hit to kill someone, giving a killing chance to players with less gear and make it so fights doesn't rely on really high specs but more on pking skills. Some small changes would have to be made to pj timer to make sure clans don't exclusively benefit from this change.

-add the higher xp rates in dangerous zones that currently exist in seasonnal and maybe add more money per hour in addition from being outside safe zone? like chances of getting double ressources while skilling? perhaps maybe make the xp rates and gp per hour scale on the amount you risk on death and the distance from a safezone?

-if you get teleblocked by a player and another player gets on you, teleblock should wear off completely or at a much faster rate. This would make cape switch pking viable and still nerf how op teleblock is right now in clanman mode.

-when unskulled in a safezone, you can't get damaged by someone standing in a dangerous zone to prevent lures of all kind.

PS: I am really sorry if my spelling is bad, english isn't my first language but i hope that you can get he idea behind my suggestion. I am really open to feedback and i would be glad if these suggestions give you other better ideas than the ones i have or if you have suggestions to improve some of my ideas. All i want is to make World 45 great again!

29-Jun-2018 08:08:51

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