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Wilderness Autopsy VI

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Gwyndolynn
Aug Gold Premier Club Member 2017

Gwyndolynn

Posts: 1,290Mithril Posts by user Forum Profile RuneMetrics Profile
Table of Contents


1. Table of Contents
2. Overview
3. Wealth
4. Wealth (Continued)
5. Skill
6. Skill (Continued)
7. Level / Playerbase
8. Death Mechanic
9.
10.
11.
12.


Additionally, please show Stoic's thread some love! He has some wonderful insights and is a big advocate for reviving the wilderness: The New Wild
REIGN OF JUDGES:
Title of Liberty

Minigame Autopsy V3
Wilderness Autopsy V1

17-May-2019 04:42:27 - Last edited on 17-May-2019 20:01:05 by Gwyndolynn

Gwyndolynn
Aug Gold Premier Club Member 2017

Gwyndolynn

Posts: 1,290Mithril Posts by user Forum Profile RuneMetrics Profile
Overview


Ugh! Another “wE CaN sAvE tHe WiLdErNeSs” thread. Amirite?

In its prime, RuneScape’s PKing was massively popular and was even one of the game’s main attractions. If you’re a veteran, you’ll remember the glory days! Everyone at one point or another had ventured off into the wilderness in search of fortune and fame. We’d throw on some gear and we were off on another Wildy adventure with our buddies! But that was 2007 and now it’s 2019. That is a stark contrast to modern RuneScape.

What happened? Why have we seen PKing continue to be massively successful in OSRS but not in RS3? Opinions on this are varied and often controversial. It’s a difficult question to answer and requires closer inspection.

In this thread it is my intention to shed light on the subject and to present some solutions that can appease everyone but also remain faithful to the true nature of the wilderness: High-risk, high-reward.

The Wilderness CAN be revived! But it’ll never be the same as we remember it.

————————————————————————————————————————————————

If reviving the Wilderness is something you feel strongly about, please drop a support. We need to show Jagex that this is something important to us! Then maybe, if this thread and others like it can garner enough attention we will see the changes and updates needed to revitalize the Wilderness
REIGN OF JUDGES:
Title of Liberty

Minigame Autopsy V3
Wilderness Autopsy V1

17-May-2019 04:42:40 - Last edited on 11-Jul-2019 08:29:47 by Gwyndolynn

Gwyndolynn
Aug Gold Premier Club Member 2017

Gwyndolynn

Posts: 1,290Mithril Posts by user Forum Profile RuneMetrics Profile
First let’s address the problems.



Wealth: Powercreep/Risk&Reward


What is powercreep and what effect has it had on RS3 PvP?

Powercreep is “The situation where updates to a game introduce more powerful units or abilities, leaving the older ones underpowered."

This means two things for the Wilderness:


A.

Most money-making methods and content in the wildernes are outdated and there is more lucrative content outside of the wilderness. Which makes the Wildy more High-risk, Mediocre-reward (with the exception of a few).

As is, there is little reward to enter the wilderness. Wildy Wyrms is the only content in the Wilderness that can even come close to matching high level bosses outside the Wilderness. Also take into account that you don’t dare wear your best gear so your kills will be slower and your yield drastically less. Why risk your good gear for subpar money-making methods?
REIGN OF JUDGES:
Title of Liberty

Minigame Autopsy V3
Wilderness Autopsy V1

17-May-2019 04:42:48 - Last edited on 11-Jul-2019 09:53:38 by Gwyndolynn

Gwyndolynn
Aug Gold Premier Club Member 2017

Gwyndolynn

Posts: 1,290Mithril Posts by user Forum Profile RuneMetrics Profile
B.

High leveled gear/weapons are more expensive due to their increased difficulty to obtain. This is made possible because EoC raised the skill ceiling and made it possible to introduce more difficult bosses.

Let’s put that into perspective. Level 75 is the highest tier of weapon in OSRS. A Tentacle Whip costs roughly 3m which is equivalent to about 15m in RS3. That would be like the Staff of Sliske costing 15m!

Further, you can make about 2m an hour in the wilderness in OSRS which means you can make back losing your Whip in like a hour and a half. Losing your Noxious staff in the wilderness is like a 120m loss. Lava Wyrms are 5m/hr which means it would take you over 24 hours to make that back. I’d have to get the Wyrm Heart drop almost 4 times to make that back! That’s enough to make someone never come back. Further, before EoC, even lower tier weapons like Dark Bow and Granite Maul had KO potential whereas in RS3 the top tier almost always wins (unless you’re a dumbass).

The risk in RS3 is MASSIVE! You risk most of your bank for rewards that just can’t compare. Nobody wants to risk their hard earned items. Why the hell would anyone ever enter the wilderness? I either risk bank, or I’m instantly destroyed in my royal d’hides. Unless you’re in that top 20% you are waisting your money and your time. As is, the Wildy is dominated by a few experienced and predatory PKers who rely on the AoE skulltrick to make their dirty money.
REIGN OF JUDGES:
Title of Liberty

Minigame Autopsy V3
Wilderness Autopsy V1

17-May-2019 04:43:01 - Last edited on 11-Jul-2019 09:54:11 by Gwyndolynn

Gwyndolynn
Aug Gold Premier Club Member 2017

Gwyndolynn

Posts: 1,290Mithril Posts by user Forum Profile RuneMetrics Profile
Skill

[EoC]

The Pareto Principle offers some insight into the current plight of the wilderness. Simply put, 20% of men are fucking 80% of the available women. In Runescape this translates to 20% of the PKers are making 80% of kills. 20% are making 80% of the money. Etc.

Now there isn’t anything inherently wrong with that. There needs to be a pecking order of sorts. The more skilled players deserve to reap greater rewards and I intend to keep it that way. But it makes the wilderness annoying and uninviting.

Pre-EoC was different. The combat system was relatively system easy to grasp and the skill ceiling wasn’t as high. In other words, there was room for the noobs and for the casual. EoC changed all that. Runescape is a ‘Tick and Tile’ game and was never meant for a combat system like this. It’s clunky, bugged and its delayed actions are infuriating.

Here’s the issue. How many players know about 1 tick eating? How many players can properly perform the 4taa? How many players know how to properly hybrid? There are so many variables that go into PvP and most of those are introduced through abilities. Your ability bar and when you activate different abilities means the difference between winning and losing.

You see, making an ability bar for a menial slayer tasks isn’t difficult. You might miss out on a lot of DPS if you don’t know what you’re doing but you’ll be able to eat through any damage. Bosses are slightly more difficult and require you to activate certain abilites at specific times but this is fairly easy to overcome as the mechanics never change and can be learned. But then there’s PvP.

I look to more successful player versus player games and the common thread between all of them is simplicity. With all the items, abilities and skill needed to participate in the wilderness it can be massively overwhelming for a casual or shit player. Games like Halo on the other hand, even a bad player can manage a kill or two.
REIGN OF JUDGES:
Title of Liberty

Minigame Autopsy V3
Wilderness Autopsy V1

17-May-2019 04:43:10 - Last edited on 11-Jul-2019 08:41:52 by Gwyndolynn

Gwyndolynn
Aug Gold Premier Club Member 2017

Gwyndolynn

Posts: 1,290Mithril Posts by user Forum Profile RuneMetrics Profile
The difference between a good ability bar and a bad ability bar are massive. Because unlike bosses, other players have to be read and anticipated. They also posses the same DPS potential as you do (in an equal matchup). You can’t just Revo through PvP. You would be destroyed. There’s a proper time to freedom, anticipate, snipe, stun and counters to each of those.

Anyways, long story short. Losing isn’t fun. Nobody likes that. In EoC there’s no room for the idiots or the newcomers. Unlike Legacy where even a complete dunmbass can spec someone. And the payoff for learning is... well, nothing.
REIGN OF JUDGES:
Title of Liberty

Minigame Autopsy V3
Wilderness Autopsy V1

17-May-2019 04:43:18 - Last edited on 11-Jul-2019 09:51:04 by Gwyndolynn

Gwyndolynn
Aug Gold Premier Club Member 2017

Gwyndolynn

Posts: 1,290Mithril Posts by user Forum Profile RuneMetrics Profile
Level


I’m not necessarily suggesting that anything be changed but it’s worth mentioning that levels are a great unequalizer in the Wilderness. Having the summoning level to use a Pack Yak is a huge advantage over those with War Tortoises. Overloads over Warmaster’s. Prayers over curses. And so on.

That being said, I think those players deserve the advantage they’ve worked so hard to attain! But perhaps there are some balancing issues that could be implemented.

I.e. The Pack Yacks are level 96 to Summon and can carry 12 more items than the next best familiar the War Tortoise at Level 67 Summoning. You can easily outlast someone with a superior BoB. Summoning is an expensive skill to train and can be difficult for more casual or new players to reach.


Playerbase

[Size/Mindset]

It’s been years since PKing was still popular and we all have “wilderness rejuvenation” fatigue and I can’t blame you. Some have even come to believe that it’s impossible and that the Wildy should revert back to the 2007 revenants wilderness.

The PKer playerbase is also sorely lacking as most migrated to OSRS. This left RS3 with mostly skillers and PvMers. And without competitive content, RS3’s wilderness has drawn in few new players. Others have just had bad experiences in the wilderness with have years of warnings of “don’t go in there, it’s dangerous” ingrained in them.

With such a small playerbase, this means most of the time the wilderness is pretty barren. Not to mention shared across so many worlds!
REIGN OF JUDGES:
Title of Liberty

Minigame Autopsy V3
Wilderness Autopsy V1

17-May-2019 04:43:26 - Last edited on 11-Jul-2019 08:48:21 by Gwyndolynn

Gwyndolynn
Aug Gold Premier Club Member 2017

Gwyndolynn

Posts: 1,290Mithril Posts by user Forum Profile RuneMetrics Profile
Death Mechanic


The current death mechanic has been highly debated. It has had some unintended consequences and has promoted abusing the skull mechanic. This means that often people thinking they’re safe will bring 3 rare items only to be skull-tricked and lose millions on gp. Some argue that it would be better if the skulling mechanic was removed altogether.

Three things always seem to be the case in RS3’s wilderness:

1. Players enter the wilderness carrying nothing, or at least nothing of value.
2. Non-skulled players bring only three valuable items and risk little or nothing.
3. PKers bring only one item of value while using the protect item prayer and/or Fury sharks.

This dynamic is toxic. Skillers are lured in as cannon fodder for PKers and PKers have nobody worth PKing. Hence griefers. From this stems the popular opinion that PKers should only fight other PKers and that skillers should be left alone. But that’s even less of an incentive for PKers especially since they are risking -the risk is too high and their odds too unlikely. There is little incentive to risk!
REIGN OF JUDGES:
Title of Liberty

Minigame Autopsy V3
Wilderness Autopsy V1

17-May-2019 04:43:36 - Last edited on 11-Jul-2019 09:06:45 by Gwyndolynn

Gwyndolynn
Aug Gold Premier Club Member 2017

Gwyndolynn

Posts: 1,290Mithril Posts by user Forum Profile RuneMetrics Profile
Risk versus Reward


This is one of the major issue with the he wilderness. And 90% of its content falls within these four categories:

1. It’s not a worthwhile source of gp or experience.
2. It’s a daily task with a very small window of risk for a PKer.
3. The activity can be enjoyed with zero risk and the PKers have nothing to gain (hence griefing).
4. The activity is profitable for the Pker but not for the skiller/PvMer. Hence dead content And nobody for the Pkers to PK.

The model of the wilderness’s needs to be adjusted. All content in the wilderness should be:

- First, be most profitable to the skiller.
- Second, be profitable to the PKer.
- Third, to the anti-PKer.

So let’s examine some do the current content and see how it holds up. I’ll give an example of each of the four categories as I listed above.

“It’s not a worthwhile source of gp or experience.“

Muddy Chests
: Need I say more?


“It’s a daily task with a very small window of risk for a PKer.”

Bloodweed patch:
The problem with this is threefold. One, it takes at most three minutes. That’s a narrow window to run into a PKer and creates little traffic. Two, on the way there you risk absolutely nothing. Ultra compost and a seed. Further, even when harvesting it you risk almost nothing. Nothing for you to lose and nothing for a PKer to gain. Hence griefing. Third, it’s just another daily task that nobody really wants to do. Why bother when I can make the difference somewhere else doing what I like?
REIGN OF JUDGES:
Title of Liberty

Minigame Autopsy V3
Wilderness Autopsy V1

17-May-2019 04:43:46 - Last edited on 11-Jul-2019 09:35:25 by Gwyndolynn

Gwyndolynn
Aug Gold Premier Club Member 2017

Gwyndolynn

Posts: 1,290Mithril Posts by user Forum Profile RuneMetrics Profile
“The activity can be enjoyed with little to no risk and the PKers have nothing to gain (hence griefing).”

Wilderness Agility Course
: Absolutely zero risk. Some players will bring up the demonic skull but that leads us back to point #4: “The activity is profitable for the Pker but not for the skiller/PvMer.” When people risk in the wilderness, it’s a calculated risk. For example, almost everyone carries a demonic skull with them when doing Abyss training. The Wilderness Agility Course on the other hand is in high level wilderness with no chance of escape. The risk outweighs the reward. With the price of a demonic skull I could buy nearly 25 silverhawk feathers and save the difference training at the Hefin agility course.

“The activity is profitable for the Pker but not for the skiller/PvMer. Hence dead content And nobody for the Pkers to PK.”

Cursed Energy (Demonic Skull)
: I have never once seen someone with a demonic skull in the crater. Why? Carrying cursed energy makes you unable to teleport. Furthermore, it’s in multi-combat. They’re essentially cannon fodder for the PKers. On another’s note the reason it’s so dead now is that the exp is outclassed by the Hall of Memories and the cache Minigame. Further, by GP alone it’s just really not worthwhile.
REIGN OF JUDGES:
Title of Liberty

Minigame Autopsy V3
Wilderness Autopsy V1

17-May-2019 04:44:03 - Last edited on 11-Jul-2019 09:50:11 by Gwyndolynn

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