Minigames certainly need more achievements (would be better if they counted towards a separate Minigame cape - basic, and master versions).
For The Great Orb Project, I'd suggest the following score targets:
Given the way others have suggested achievements, I've seperated these out into individual ones, where they were previously in sets
If it is too much work, at least at the current time, to differentiate between Solo-play, Duo-play, and Group-play, then it would be best to go for the Group-play sets. Given how much a part of the community it is, it would be so much better if there could be the Solo and Duo sets, as well.
These scores are intended for altars with 3 orbs, occasionally there will be a glitch with Mind [and very rarely, for Earth], where more than 3 orbs will be in circulation [up to 7] - it is quite a common occurance in large groups, so if this glitch cannot be detected, or patched, it may be best to opt for the alternative targets, which will be included in square bracketing
Ideally, it would include targets for other playstyles (at least walk, Legacy-Gop, and Ploord), as there are so many different game-modes, with their own highscores kept by the communities, but that's almost certainly asking for too much.
Going with the suggested targets would give people something to really aim for, and a reason to explore the game in depth, and will likely encounter those playstyles during that time.
These are fun challenges, ranging from basic skill, which requires only the first fundamental concepts to be understood, all the way up to the top tier, which is harder than any current Bossing feats.
Some of the targets may not be evenly spaced, compared to others in their set, or other altars - that is because they are based on observation of play, which often leads to spikes in score increase for some altars, when acquiring certain skills
High Water scores are slightly rarer.).
18-Oct-2018 18:14:13 - Last edited on 18-Oct-2018 19:49:45 by Yusou Bhoroi