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Archaeox

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IMPORTANT NOTE: If you have questions about a specific quest, please post them in the forum, and not here!

________________________________________________________________

Welcome to the 'Skills for the Quest Cape' list, first established in 2007!

The aim of this thread is very simply to save you time; instead of having to look through the descriptions of all the quests to find out the levels you will need to get if you want a Quest Cape, you just have to look here! For each skill, the highest level requirement is given, along with the name of the quest that has that requirement.

Previously, some quests allowed the use of potions, Evil Dave's Stew of DOOM! etc. to temporarily raise your stats to the required level. The update of Nov. 13th 2017 made this impossible, as it was never intended to be a feature.

Lastly, please remember that this is NOT a general tips thread, and shouldn't be used to ask for general quest advice; it is a supplement to the rest of the forum, not a replacement for it!
This list will of course be updated as new quests are released.

P.S.:
When you're ready, you can get your Quest Cape from the Wise Old Man in Draynor Village for 99,000 gp - but this Cape of Accomplishment won't trim Skill Capes!

~~~~ Just another victim of the ambient morality ~~~~
~~ Founder of the Caped Carousers quest cape clan ~~

23-Nov-2016 17:41:01 - Last edited on 16-Nov-2017 01:26:14 by Archaeox

Archaeox

Archaeox

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So, without more ado, here's the list!

Attack
- 79 - (The Mighty Fall)

Defence
- 80 - (Brink of Extinction)

Strength
- 85 - (Birthright of the Dwarves)

Constitution (HP)
- 80 - (River of Blood)

Ranged
- 78 - (River of Blood)

Prayer
- 80 - (The Light Within)

Magic
- 81 - (One of a Kind)

Cooking
- 70 - (Recipe for Disaster)

Woodcutting
- 80 - (The Light Within)

Fletching
- 75 - (River of Blood)

Fishing
- 72 (Crocodile Tears)

Firemaking
- 82 - (Pieces of Hate)

Crafting
- 80 [89 for Ironmen] - (The Light Within)

Mining
- 80 - (Birthright of the Dwarves)

Smithing
- 82 - (Birthright of the Dwarves)

Herblore
- 80 - (The Light Within/River of Blood)

Agility
- 83 - (Pieces of Hate)

Thieving
- 85 - (Pieces of Hate)

Slayer
- 78 - (Lord of Vampy/rium)

Farming
- 65 - (While Guthix Sleeps)

Runecrafting
- 61 - (Prisoner of Glouphrie)

Hunter
- 76 - (Lord of Vampy/rium)

Construction
- 81 - (Pieces of Hate)

Summoning
- 75 - (Plague's End)

Dungeoneering
- 75 - (Plague's End)

Divination
- 80 - (The Light Within)

Invention
- No requirement

Combat level
- 100 - (The World Wakes).



WARNING!
The ONLY official mirror of this list is on the webpage of the
Caped Carousers
RuneScape clan; if you see this list copied anywhere else, it's been ripped off and probably won't be up to date! You are welcome to contact me if you'd like to host a mirror yourself.

~~~~ Just another victim of the ambient morality ~~~~
~~ Founder of the Caped Carousers quest cape clan ~~

23-Nov-2016 17:41:14 - Last edited on 19-Mar-2018 11:07:30 by Archaeox

Archaeox

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Total Quest Points available: 396

Other (non-skill) requirements for the Quest Cape:

* You MUST have defeated Bork in the Chaos Tunnels
* You MUST have 100% restored Senliten,and escorted Leela to meet her
* You MUST have 125 Kudos at Varrock Museum
* You MUST have completed the Easy, Medium and Hard Fremennik Task Sets.
* You MUST have completed the Soul Wars tutorial.
* You MUST have played Tai Bwo Wannai Cleanup and Soul Wars
* You MUST have completed the Knights' Wave training
* You MUST have at least 5 Pizazz Points, from any part of the Mage Training Arena.
* You MUST master the barbarian skilling techniques taught by Otto Godsblessed
* You WILL need to have obtained a map, compass and sextant (as used for Treasure Trails)
* You MUST have rank 9 Menaphos reputation

~~~~ Just another victim of the ambient morality ~~~~
~~ Founder of the Caped Carousers quest cape clan ~~

23-Nov-2016 17:41:33 - Last edited on 04-Dec-2017 14:32:08 by Archaeox

Archaeox

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QUEST POINT MASTER CAPE


A full list of the (extensive) task requirements for the Quest Point Master Cape can be found in the Completionist section of the Hero tab in game.

The maximum skill levels required to complete these tasks, which are therefore the minimum for the Master Quest Cape, are:


Magic - 93 - (to fully upgrade the Swept Away Broomstick)

Firemaking - 92 - (to obtain Inferno Adze)

Mining - 95 - (to complete the Azdaran document)

Slayer - 96 - (for Ripper Demon journals)

Runecrafting - 99 - (to fully empty Sedridor's chest)

Dungeoneering - 117 - (for the Chronicles of Bilrach)

Divination - 91 - (for Amlodd's lamp after Plague's End)

ALL OTHER SKILLS - 90 - (for Broken Home and Dishonour Among Thieves chests, Ports Story Voyage completion and Dororan's tasks)

~~~~ Just another victim of the ambient morality ~~~~
~~ Founder of the Caped Carousers quest cape clan ~~

23-Nov-2016 17:41:46 - Last edited on 23-Nov-2016 17:49:02 by Archaeox

Archaeox

Archaeox

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Quest Point Milestones:

The following quests have QP requirements, and can be used as markers or milestones on your way to the cape:

Enlightened Journey - 21
Dragon Slayer - 33
Wanted! - 33
Tears of Guthix - 44
Carnillean Rising - 50
Heroes Quest - 56
Swan Song - 101
Legends Quest - 108
Recipe for Disaster (last part) - 176
While Guthix Sleeps - 270
Helm of Trials - 300

(Thanks Sir Eos Lee for spotting errors)
************************************************************

The following lists of requirements for some very popular quests might also be useful:

DESERT TREASURE

The quest for Ancient Magicks! You will first need to complete the Death Plateau, Digsite, Priest in Peril, Temple of Ikov, Tourist Trap, Troll Stronghold, and Waterfall Quests.

To do all these, and Desert Treasure itself, you will need the following skill levels:

Ranged - 40
Magic - 50
Fletching - 10
Firemaking - 50
Smithing - 20
Herblore - 10
Agility - 15
Thieving - 53
Slayer - 10

____________________________________________________________

MONKEY MADNESS

The quest for the dragon scimitar!

To complete Monkey Madness you will first need to complete the Grand Tree and Tree Gnome Village quests.

Technically, the only skill requirement is Agility 25 - but remember that there is a level 195 demon to beat!

____________________________________________________________

LEGENDS QUEST

To complete the Legends quest, you will first need to complete the Biohazard, Dragon Slayer, Druidic Ritual, The Family Crest Quest, Heroes' Quest, Jungle Potion, Lost City, Merlin's Crystal, Plague City, Shield of Arrav, Shilo Village, Underground Pass and Waterfall Quests.

To do all these, and Legends itself, you will need:

108 QP
Agility - 50
Cooking - 53
Crafting - 50
Fishing - 53
Herblore - 45
Magic - 59
Mining - 52
Prayer - 42
Ranged - 25
Smithing - 50
Strength - 50
Thieving - 50
Woodcutting - 50

(Thanks to Hedge Hunter for compiling the Legends info!)

~~~~ Just another victim of the ambient morality ~~~~
~~ Founder of the Caped Carousers quest cape clan ~~

23-Nov-2016 17:42:01 - Last edited on 23-Nov-2016 17:49:43 by Archaeox

Archaeox

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LUNAR DIPLOMACY
The quest for the Lunar Magicks!
To complete the Lunar Diplomacy quest, you must first complete the Fremmenik Trials, Lost City, Rune Mysteries, Shilo Village, Jungle Potion and Druidic Ritual quests.
To do all these, and Lunar Diplomacy itself, you will need:
Crafting - 61
Defence - 40
Firemaking - 49
Herblore - 5
Magic - 65
Mining - 60
Woodcutting - 55
Agility - 32
Fletching - 25
To access the 'advanced' Lunar spells, you must also complete the DREAM MENTOR quest, which requires completion of the Lunar Diplomacy, Eadgar's Ruse, Druidic Ritual. Death Plateau and Troll Stronghold quests. To do these, and the quest itself, you will need (in addition to the Lunar Diplomacy requirements):
Combat level - 85+
Herblore - 31

(Special thanks to Mbts/ct for compiling the Lunar Diplomacy details )

~~~~ Just another victim of the ambient morality ~~~~
~~ Founder of the Caped Carousers quest cape clan ~~

23-Nov-2016 17:42:19 - Last edited on 23-Nov-2016 17:50:11 by Archaeox

Archaeox

Archaeox

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THE TEMPLE AT SENNTISTEN

The quest for using Curses!

To complete The Temple at Senntisten you will first need to complete Creature of Frankenstrain, Death of Chivalry, Death Plateau, Defender of Varrock, Demon Slayer, Desert Treasure, Devious Minds, Diamond in the Rough, Doric's Quest, Druidic Ritual, Garden of Tranquility, Gertrude's Cat, Goblin Diplomacy, Icthlarin's Little Helper, Missing My Mummy, Priest in Peril, Recruitment Drive, Rune Mysteries, Shades of Morton, Temple of Ikov, The Curse of Arrav, The Digsite, The Family Crest, The Golem, The Knight's Sword, The Lost Tribe, The Restless Ghost, The Shield of Arrav, Stolen Hearts, The Tale of the Muspah, The Tourist Trap, Troll Romance, Troll Stronghold, Wanted, Waterfall Quests, and What Lies Below.

Other requirements:

* You MUST have 100% restored Senliten
* You MUST have 125 Kudos at Varrock Museum
* You MUST have at least 33 quest points

To do all these, and The Temple at Senntisten itself, you will need the following skill levels:

Ranged - 64
Magic - 59
Fletching - 50
Firemaking - 50
Smithing - 65
Herblore - 15
Agility - 61
Thieving - 66
Slayer - 37
Prayer - 50
Summoning - 41
Strength - 64
Mining - 64
Hunter - 51
Crafting - 45
Runecrafting - 50
Farming - 25
Woodcutting - 10
Construction - 35
Cooking - 35

Good luck :)

(Thanks to Tranquility for compiling this info!)

~~~~ Just another victim of the ambient morality ~~~~
~~ Founder of the Caped Carousers quest cape clan ~~

23-Nov-2016 17:42:36 - Last edited on 23-Nov-2016 17:50:41 by Archaeox

Archaeox

Archaeox

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PLAGUE'S END

The quest for gaining Entrance into Prifddinas

To complete Plague's End you will first need to complete Big Chompy Bird Hunting, Biohazard, Catapult Construction, Making History, Mournings Ends Part I, Mournings Ends Part II, Plague City, Priest in Peril, Regicide, Roving Elves, Sheep Herder, The Restless Ghost, Underground Pass, Waterfall Quest, Within the Light

Other Requirements

*ability to defeat a level 88 moss giant unarmed.

To do all these, and Plague's End itself, you will need the following skill levels:

Agility - 75
Ranged - 75
Magic - 7
Fletching - 70
Smithing - 65
Herblore - 75
Thieving - 50
Prayer - 75
Summoning - 75
Mining - 75
Crafting - 75
Woodcutting - 75
Construction - 75
Cooking - 30
Dungeoneering - 75

(Compiled by Tranquility - thanks! :D)

~~~~ Just another victim of the ambient morality ~~~~
~~ Founder of the Caped Carousers quest cape clan ~~

23-Nov-2016 17:42:47 - Last edited on 23-Nov-2016 17:51:24 by Archaeox

Archaeox

Archaeox

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Minimum xp for having a Quest Cape

Correct as of today, September 16th, 2015, assuming that all levels have actually been gained (and not boosted for):

Attack - 79 - 1,798,808 xp
Defence - 80 - 1,986,068 xp
Strength - 85 - 3,258,594 xp
Constitution (HP) - 78 - 1,629,200 xp
Ranged - 75 - 1,210,421 xp
Prayer - 80 - 1,986,068 xp
Magic - 81 - 2,192,818 xp
Cooking - 70 - 737,627 xp
Woodcutting - 80 - 1,986,068 xp
Fletching - 70 - 737,627 xp
Fishing - 70 - 737,627 xp
Firemaking - 74 - 1,096,278 xp
Crafting - 80 - 1,986,068 xp
Mining - 80 - 1,986,068 xp
Smithing - 82 - 2,421,087 xp
Herblore - 80 - 1,986,068 xp
Agility - 80 - 1,986,068 xp
Thieving - 74 - 1,096,278 xp
Slayer - 78 - 1,629,200 xp
Farming - 65 - 449,428 xp
Runecrafting - 61 - 302,288 xp
Hunter - 76 - 1,336,443 xp
Construction - 79 - 1,798,808 xp
Summoning - 75 - 1,210,421 xp
Dungeoneering - 75 - 1,210,421 xp
Divination - 80 - 1,986,068 xp

That's a grand total of 40,741,918 xp needed for the Quest Cape!

[Special thanks to A Werewolf for crunching the numbers this time!]

~~~~ Just another victim of the ambient morality ~~~~
~~ Founder of the Caped Carousers quest cape clan ~~

23-Nov-2016 17:43:07 - Last edited on 23-Nov-2016 17:52:03 by Archaeox

Archaeox

Archaeox

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Special thanks are due to Tranquility, who looked after this thread for most of 2010 while I was unable to do so - and who continues to make major contributions to it. What a star! :D

Deep appreciation, too, to everyone who has supported this thread and its previous incarnations, and especially to those who have helped us find those little details that aren't (or weren't) clear from the Wiki (formerly known as the Game Guide and Knowledge Base)! It is because of YOU that the information on the Holy Grail quest was updated to include the correct Attack requirement, for example!

In particular, members of the
Caped Carousers
Quest Cape clan have often contributed comments, corrections and suggestions, particularly as regards the QP Master Cape.

A special shout out goes to the forum Poster Girl (take that either way ) Mod Emilee, whose support for this thread over the years was vital.

If there's anything you'd like to see added to this thread, by all means let me know - and feel free to mention if you've found it useful!

And if (heaven forbid!) you find any errors in the lists, again, let me know. Thanks

Happy questing! :D


~ Archaeox ~

~~~~ Just another victim of the ambient morality ~~~~
~~ Founder of the Caped Carousers quest cape clan ~~

23-Nov-2016 17:43:27 - Last edited on 23-Nov-2016 17:55:00 by Archaeox

Archaeox

Archaeox

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The release of Menaphos has brought FOUR new quests! :D

These are:

Jack of Spades
Crocodile Tears
Our Man in the North
'Phite Club


Between them, these raise the total number of quest points available to 394, and add a new quest cape skill requirement:

Fishing
- 72 (Crocodile Tears)

~~~~ Just another victim of the ambient morality ~~~~
~~ Founder of the Caped Carousers quest cape clan ~~

06-Jun-2017 10:33:56

Archaeox

Archaeox

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Technical note:

It appears that today's game updates have made boosting to start a quest (or complete it!) impossible.

I'll wait to update the list until I can confirm that this is deliberate, and not just a bug.

~~~~ Just another victim of the ambient morality ~~~~
~~ Founder of the Caped Carousers quest cape clan ~~

13-Nov-2017 12:13:52

Archaeox

Archaeox

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It's official!

Original message details are unavailable.
Got a message back:

"That change is intended, as previously it'd ignore the requirements that we had set for quests which wasn't ever thew ay it was meant to work."


No more boosting for quests - get your skills up! ;)

~~~~ Just another victim of the ambient morality ~~~~
~~ Founder of the Caped Carousers quest cape clan ~~

16-Nov-2017 01:24:34

Archaeox

Archaeox

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The list of Other (non-skill) requirements for the Quest Cape has been updated!

This is because after today's patches it is no longer necessary to complete a game of Pest Control (before starting
Quiet Before the Swarm
) or to complete the Conquest tutorial (before starting
The Void Stares Back
) to get your Quest Cape!

~~~~ Just another victim of the ambient morality ~~~~
~~ Founder of the Caped Carousers quest cape clan ~~

04-Dec-2017 14:35:34

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