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Trouble Brewing suggestions

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Ahura

Ahura

Posts: 3,268Adamant Posts by user Forum Profile RuneMetrics Profile
A few suggestions for Trouble Brewing to improve it and to make it a bit more popular. I really like Trouble Brewing because of its team based aspect and it's an activity that allows you (and encourages you!) to do a variety of tasks. Unfortunately, it's currently not played much and could make use of a few changes that improve the game and give more reasons to play it.

My first suggestion is a change to the scoring system. All ingredients that can be put in the hoppers give 1 point. This encourages players to spend the first several minutes just filling buckets of water and taking them to the hopper, since that's the fastest way to get 100 points (which is the cap on points for collecting ingredients).

What I suggest is making it so that the ingredients scrapey bark, sweetgrubs and bowls of coloured water yield 2 points, and Bitternuts (which takes the longest to get) 3 points. Buckets of water stay 1 point but will only give a maximum of 28 points (1 full inventory of buckets of water). More points from other ingredients should make up for the point cap on buckets of water. On screen you will also be able to see what ingredients you have supplied so far, and how many points you have earned out of 100 from supplying ingredients.

Points earned from the total amount of rum collected per team should be increased from 2 to 5. Currently it's not very rewarding getting enough of each ingredient to make bottles of rum. Also with this point cap on collecting buckets of waters, I think this additional point increase for Rum is fair.

A rule of supplying at least 1 scrapey bark, 1 sweetgrubs, bowl of coloured water or 1 bitternut to gain Pieces of Eight PER rum will be applied (if it didn't some people would stay at base the entire game and still get PoE at the end of the game, now 5 instead of 2 per rum, for doing nothing). Also, you can still get above 100 PoE at the end of a game by making and collecting rum.
Feel free to take a look at my suggestions:
200m xp prestige,
Trouble Brewing,
Custom FPS&graphics preset,
spirit gems destr->drop

06-Jun-2017 09:02:30 - Last edited on 06-Feb-2018 21:06:00 by Ahura

Ahura

Ahura

Posts: 3,268Adamant Posts by user Forum Profile RuneMetrics Profile
My second suggestion is a rework on rewards. Firstly I would like to see cooking BXP as something you can buy for PoE. Cooking is the skill you gain xp in when supplying ingredients and it's also related to the name Trouble Brewing (brewing being an activity that is part of the cooking skill). For some people cooking bxp may not seem very useful but it can always be of great use when Vic is around since there is no minigame that gives cooking bxp.

Another change is on clue scrolls. Currently you can buy a med level clue for a whopping 5k PoE (a high price that wasn't even adjusted after the update that reduced the prices of all the other TB rewards by 90%). I'm thinking of adding additional hard and elite clues as rewards with costs that are in line with the Thaler price of med, hard and elite clues. If we assume a typical players earns an average of 100 points per 20 minute game then the cost of a med clue is going to be 75 PoE (normally only available for 15 thaler which takes 15 mins to get on a spotlighted minigame), hard clues 225 PoE (normally 45 thaler) and elites will cost 1000 PoE (normally 200 thaler). The costs for clues could be made lower than this to make it more worth it getting clues via this new method.

Finally there will be a title which can be bought, [player name]
the Trouble Brewer
. A price that comes up in my head is 2500 PoE which is equal to what a set of full naval (hat, top and bottoms) used to cost originally.
Feel free to take a look at my suggestions:
200m xp prestige,
Trouble Brewing,
Custom FPS&graphics preset,
spirit gems destr->drop

06-Jun-2017 09:03:44

Ahura

Ahura

Posts: 3,268Adamant Posts by user Forum Profile RuneMetrics Profile
To sum up my suggestions for TB:
- buckets of water give a maximum of 28 points.
- bottles of rum give 5 points instead of 2.
- scrapey bark, sweetgrubs and bowls of coloured water give 2 points instead of 1, and bitternuts 3 points instead of 1.
- you will be able to see what ingredients you supplied and how many points you earned so far on screen during a game.
- cooking BXP can be bought.
- more clue scrolls can be bought and the existing price of med clues will be changed.
- you can unlock a title.

Hopefully this could be added (or some of these ideas) and make Trouble Brewing once again more alive.
Feel free to take a look at my suggestions:
200m xp prestige,
Trouble Brewing,
Custom FPS&graphics preset,
spirit gems destr->drop

06-Jun-2017 09:05:06 - Last edited on 08-Jun-2017 00:55:52 by Ahura

Ahura

Ahura

Posts: 3,268Adamant Posts by user Forum Profile RuneMetrics Profile
Lowering the reqs is an idea, but if it's barely played now I don't think that alone would make it more alive. If more players have access to it and players have more incentive to play it after reworking TB then I can definitely see it being played more often. Feel free to take a look at my suggestions:
200m xp prestige,
Trouble Brewing,
Custom FPS&graphics preset,
spirit gems destr->drop

11-Jun-2017 20:16:32 - Last edited on 11-Jun-2017 20:18:21 by Ahura

Ahura

Ahura

Posts: 3,268Adamant Posts by user Forum Profile RuneMetrics Profile
Great that my sig actually helps sometimes, haha.

If you receive points by gathering flowers it would be inconsistent with the way points from ingredients are given, which is by actually adding ingredients to the hoppers. Though a gatherer still plays an important role in getting the number of finished rums up and thus gets points indirectly for his/her effort.

Well, the cooking bxp reward could be made high enough so that it's worth it doing TB for bxp and then do a conventional training method. But I don't think it's needed to increase the xp rates for all the actions inside the minigame so that it's comparable to outside the minigame. The rewards should be THE incentive to play it in my opinion.

Unless you add an activity bar that actually works properly, you can't truly stop people from AFKing. At least you can bring non-afkers to the game and encourage the afkers to actually play a minigame the way it was designed by having rewards that you can earn by playing ONLY. So there is Thalers for everyone and TB tokens (Pieces of Eight) with new rewards for non-afkers.

Not sure if there currently is an actual TB community but I do know that there was an FC called Tbrew where players sometimes meet up to start a game. I doubt this FC is still ever used since the FC's forum thread is gone.
Feel free to take a look at my suggestions:
200m xp prestige,
Trouble Brewing,
Custom FPS&graphics preset,
spirit gems destr->drop

23-Jan-2018 17:22:33

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