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Mining and Smithing Rework

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Rikornak
Oct Member 2013

Rikornak

Posts: 6,047Rune Posts by user Forum Profile RuneMetrics Profile
Uncle Pob said:
...


In here: Once again - not necessarily: Summoning was focused on combat lately the same way smithing was (I guess the sole non-combat familiars that were released the past 5 years were the muspah and the light creature). The same way smithing is actually offering quite a bit of stuff that isn't solely used for combat - not just your mentioned tools - components for other skills (spits, limbs, nails,...), lanterns,... - stuff that was somewhat neglected for quite some time now (does it imply it has to be like this forever?). Likewise crafting also has other functions than just providing ranged armour and combat jewellery.

Seeing woodcutting - we won't get new hatchets for now with the rework even though we have metals up to 90 then, so I do not even think they'll instantly have to be part of a 120 release (likewise pickaxes). Or see the other concepts that are discontinued (currently) for the new metals. If it were to be overpowered would to be debated - currently each tier offers a 3 % higher gathering rate, in the new system it will be also important for actually gathering the next tier of ore. I must admit I focused mainly on smithing on the beta so I can't say how a higher pickaxe would affect the same ore.

I do agree they should not just add empty levels (invention at release, dungeoneering - or practically every skill back then), but I guess we will see every skill at 120 eventually (whenever eventually may be).
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

06-Aug-2018 10:25:45 - Last edited on 06-Aug-2018 10:26:17 by Rikornak

Uncle Pob

Uncle Pob

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Rikornak said:
In here: Once again - not necessarily: Summoning was focused on combat lately the same way smithing was (I guess the sole non-combat familiars that were released the past 5 years were the muspah and the light creature). The same way smithing is actually offering quite a bit of stuff that isn't solely used for combat - not just your mentioned tools - components for other skills (spits, limbs, nails,...), lanterns,... - stuff that was somewhat neglected for quite some time now (does it imply it has to be like this forever?). Likewise crafting also has other functions than just providing ranged armour and combat jewellery.


The problem is that extending one skill in a way that has an impact on another skill, even combat in general, practically demands that it comes at the same time that the affected skill is reworked, otherwise you end up with skill benefits which are far too powerful for the existing content, or content which is far too high-level for other skills.

With Summoning, there's room to make levels 100-120 give solely non-combat familiars, at least to begin with, because no content exists which would actually require combat familiars above level 99. If they added in combat situations which justified such high-level familiars, regular level combat skills and equipment wouldn't be balanced well against them.

Same thing with Smithing: a lv120 hatchet is useless without a lv120 tree to use it on, and a lv120 tree would be utterly useless unless lv120 logs had some benefit other than provide an excuse for lv120 Firemaking and Fletching.

I was aware there were lots of other things, like crossbow limbs, which can be made in Smithing - but again, these wouldn't make sense unless the related skill was also raised to a 120 cap. If Smithing was extended so you could make lv120 crossbow limbs, then obviously you'd need lv120 Fletching to finish the crossbow, and lv120 Ranged to use it.

06-Aug-2018 10:41:39

PrimaAntiqua
Jun Gold Premier Club Member 2007

PrimaAntiqua

Posts: 676Steel Posts by user Forum Profile RuneMetrics Profile
Rikornak said:
I think the rework is grandious - the stuff finally gets adequate levels, the skill as a whole becomes more useful to have it levelled (spikes) and it will certainly make an extension to 120 significantly easier in the future.

They specifically said no 120 Mining/Smithing at the moment, for the precise reason we're having the rework.

They're making us be able to make level-appropriate gear, so if we extended M/S to 120, that could only happen when we have Combat stats going to 120 too. Otherwise it's similarly pointless and we'll have to have a M/S rework rework in the future.

06-Aug-2018 12:04:33

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06-Aug-2018 18:44:13

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 10,743Opal Posts by user Forum Profile RuneMetrics Profile
Lack of quests is not because of M&S rework or other projects. Jagex already mentioned years ago that they would not spend much time on quests because the content is hardly reusable.

I remember they said there would be a couple of bigger quests and a few short ones in between every year. It won't be one new quest every month like years ago regardless of M&S Rework.

07-Aug-2018 03:07:40

Ian Adler
Jan Member 2007

Ian Adler

Posts: 429Silver Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said:
Lack of quests is not because of M&S rework or other projects. Jagex already mentioned years ago that they would not spend much time on quests because the content is hardly reusable.

I remember they said there would be a couple of bigger quests and a few short ones in between every year. It won't be one new quest every month like years ago regardless of M&S Rework.


Yet many players have been crying out for more Quests; indeed, Jagex's whole
Unfinished Business
project was and is meant to wrap up all the incomplete 5th Age storylines so as to make room for a full focus upon the 6th. Furthermore, it is not as though each and every Quest requires the collective might of Jagex to make. Remember that The Void Knights Series was basically done by only three Jmods - Mod Moltare, Mod Nancy and Mod Rathe - so there is no reason why similar small Quest series cannot become the norm they once were.
Saradominist
World Guardian

My first loyalty is to protecting Gielinor.
My second is to the founder of the Temple Knights and patron of the Myreque.

07-Aug-2018 15:26:04 - Last edited on 07-Aug-2018 15:30:16 by Ian Adler

Styx1855
Sep Member 2018

Styx1855

Posts: 57Iron Posts by user Forum Profile RuneMetrics Profile
I think this is great,. As a returning player it never made since to mine since I can kill dragons for rune bars,. And no reason to make rune since I would just use godwara armor. This update dives the skills realivancy. I believe more can be done to incorporate pvm to smithing. Like if you want to add pray bonus you need to decon torva,. Or if you want to add dragon fire you need to collect a visiage and some other stuff from pvm. I'm looking forward to this update. And I hope crafting gets a rework down the line for range gear. Changeing metel dragon drops to make metel hides that can make t70 plus range would be great.

07-Oct-2018 17:59:20

Tren
May
fmod Gold Premier Club Member
2003

Tren

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@ Lord SIGIS - Taking a real-life disability or illness and applying it as an insult towards others is both disrespectful and insensitive. It is not appropriate for the forums and therefore your post has been removed.

Please show more consideration for your fellow RuneScapers in the future.
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08-Oct-2018 03:29:45

Its chase
Feb Member 2007

Its chase

Posts: 1,383Mithril Posts by user Forum Profile RuneMetrics Profile
I am all for the upgrade but please do not introduce ores that last the whole trah hour otherwise trah hour will be dead - I actually enjoy hopping to find harmed ores as do a number of people, please consider this - otherwise the trah friends chats will be finished and mining will be totally boring.

Chase

01-Dec-2018 10:35:41

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