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Please God NO (Sixth Age V2)

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Seasons Past
Mar Gold Premier Club Member 2016

Seasons Past

Posts: 55Iron Posts by user Forum Profile RuneMetrics Profile
Much of the problem with the main storyline is that too many quest series have been tied together. Participation in Endgame was low mostly because the requirements of the quest included nearly every other quest in the game.

As many players in this thread have stated, attempts by Jagex to increase participation in quests have created confusion by disrupting the continuity of the storyline. This was the case with The World Wakes and is now being repeated with The Needle Skips, a quest which follows the events of Sliske’s Endgame but does not require the completion of Endgame.

I think that the best approach would be for Jagex to try to keep most quest series separate in the future. If quests in future series can build on each other independently of the main storyline, Jagex can avoid creating another insurmountable wall of quest requirements that will have to be haphazardly demolished.

16-Oct-2018 22:54:57

Wolfblue42

Wolfblue42

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They'd have to find a way to juggle and reference your previous choices in quests without making them.

If they reference say the dragonrider in One of a Kind in the new dragonkin quest did the player A. send him home or B. leave him to remain with Kerapac. They'd have to find a way to work with that.

Curious if they'll just force a default set of choices or go boring and be vague/avoid the choice references. I know you get bonus dialogue in the death is missing quest but if you didn't do the quests I think its just missing options.

17-Oct-2018 00:33:37

Xeusi

Xeusi

Posts: 631Steel Posts by user Forum Profile RuneMetrics Profile
I'm at the point I'd rather we get quest updates again and don't care which we get. Frankly, don't mind them not being gated if they want some lore to be more common knowledge they can always add recommended quests as they have in the past.

17-Oct-2018 11:37:56

Urban Rave

Urban Rave

Posts: 1,456Mithril Posts by user Forum Profile RuneMetrics Profile
I'm not a fan of this, but seeing as how it's already been done in-game with quests like The World Wakes, The Death of Chivalry, and Missing, presumed Death, where you can do some of these quests very early on and completely lack the context for some of the significant things you see, it's already too late, so I won't pretend there's some current sanctity for quests regarding context, because Jagex have already established their contradictory standpoint.

They want things to be accessible, but they're still perfectly willing to throw new players into content they won't fucking understand at all. They have that half-hearted gesture in the form of a disclaimer for all quests taking place in the sixth age suggesting you work your way up from fifth age quests to sixth age quests for a complete understanding. Yet, here they are advocating "no requirements!".

As long as whatever quest chain they have planned bothers to use previous quests in that chain as a requirement to do them, and they grow in complexity, I guess it'll be okay. But at some point I think it should be a requirement having done critical quests that precede them, otherwise you're not even respecting the storyline at that point when you can just skip ahead to the later chapters. To me, that's like reading a book and going straight to the end.

But anyway, I'm pretty sure they're set in their ways, so time to just wait and see. Just hope there are no repeats of Sliske's Endgame. Jagex seems really indignant about Sliske's Endgame for some reason. Maybe they should realize it wasn't the grand finale, super-quest they were making it out to be, and maze-walking for the first 15 minutes isn't fun, and perhaps that's why so few people completed it, why it had few replays, and why so few people want to do it. It was undoubtedly a rushed quest, and they even fucked up the replay options by offering garbage rewards. It's like they forgot people like to be rewarded for their efforts.

17-Oct-2018 13:56:35 - Last edited on 17-Oct-2018 13:58:55 by Urban Rave

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 9,573Rune Posts by user Forum Profile RuneMetrics Profile
We have seen the Halloween 2018 and the new The Needle Skips quest today. Basically, there is no difference between 5th, 6th or even 7th Age (when it comes in the future) to any players. There is also no requirements to participate in these activities (excluding memberships when applicable) too.

It seems like this is trend of future game content already. It doesn't matter too much if you are new or 18 year old veteran players, you can have fun in most game content without having to work your tails off for 5 years.

19-Nov-2018 22:38:37

Big Storms
Dec Member 2005

Big Storms

Posts: 3,881Adamant Posts by user Forum Profile RuneMetrics Profile
You can look at this in two ways:

One can look at it from the perspective of accessibility of new content and as such new gameplay hours. While veteran questers are instantly able to participate with any new quest released, new players are locked out of new quests that follow up and hence require previous quests. This means that the new quests, despite having improved graphics and content over the old ones, simply can not attract new players. This lack of attracting new players results in less revenue made.

On the other hand, having quests not require the previous quests in the series can make the story quite confusing for new players who then start in the middle of the story. Even for storywriters it will be difficult to create a quest environment where both veterans and newcomers feel at home, thus costing more development time with a risk of negatively impacting the story quality. Negatively impacting the quality of the story also means less revenue.

Jagex has access to a huge dataset on how quests are completed. I deduce that this dataset shows newcomers rarely complete quests with high quest entry requirements, to the point that this negative aspect is worse than the risk of making the storylines confusing by making them instantly accessible.

One might think that this is also one of the reasons quests are released fairly infrequently lately: it is difficult to make quests in which a majority of the community can participate, and most quests are limited in replayability (or people choose to just not replay them). This greatly limits the payoff of quests in comparison to other updates.
"One should not mindlessly follow gods or the godless:
follow
your
own
path
"
~Big Storms

20-Nov-2018 14:09:45

Big Storms
Dec Member 2005

Big Storms

Posts: 3,881Adamant Posts by user Forum Profile RuneMetrics Profile
Personally I’d say I am in favour of making quests not require previous quests if it results in having more releases (and make them replayable as well if that helps). Just be sure to not make the storyline too confusing for newcomers for that could potentially also harm the game. Instead focus mainly on having no previous quest requirements for novice quests (like the one released yesterday) and not end for tier quests for newcomers. "One should not mindlessly follow gods or the godless:
follow
your
own
path
"
~Big Storms

20-Nov-2018 14:10:00

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