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Comp cape rework forgotten ?

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Smasherley

Smasherley

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Comp doesn't need to be reworked. They need to stop releasing content too good for this clunky unresponsive and expensive to maintain game. Releasing group content every 5 minutes when the polls for such are all a resounding no.

Trim is there for this content. They can move stuff to that. They can move all music to trim also if needs be. I know it has always been comp but when they keep locking content behind endgame content then they have to think about moving content to the endgame version of the cape.

Ramen on a rant said it was NOT being removed from comp.. so he gave us the answer

24-Jul-2018 14:23:14 - Last edited on 24-Jul-2018 14:23:29 by Smasherley

Smasherley

Smasherley

Posts: 1,820Mithril Posts by user Forum Profile RuneMetrics Profile
Trim doesnt cover the game properly at all. It's reqs are largely dead minigames that are earmarked for removal from the game. But nonetheless Trimmed is the endgame, true completionist as far as that goes. Trimmed is cosmetic and doesnt provide more than what comp already did. Its for people to show off and tbh I want that.

Ive done all this content and need only castle wars in order to trim myself. Having done all these requires and actually having comp. I believe my opinion means somewhat more than others who are nowhere near and feel the need to flame it and its meaning. I support the reaper req being moved to trim...

Espeically since Jagex feel the need to push out group content that no one wants and making the solo option more endgame than 500% telos.. Pathetic. The dungeon takes t90s to complete but drops a maximum of T88 weps. The scales on duo/trio are so scarce and low that you could be doing 1,000 seiryu before you make 1 elite set

And to take the piss even more it's a degrade to dust like t90. or takes a fresh another augmented piece to repair. I don't know whos paying that atm.. I thought I HAD more money than sense.. Guess theres always people worse than you.

01-Aug-2018 12:25:49

Smasherley

Smasherley

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UrekMazino said:
Kcin said:
Exactly they can retcon one of those bad things by removing reaper from comp.

Don't go for the cape then if you don't want to do content.


dont need to remove they can put on trim, like they said final boss was too good for Trimmed. I remember thinking they were so contradictory in that statement.

It doesn't really matter to me but I agree with him that reaper should be moved. Maybe not as far as removed but definately moved

People can not just choose to stop going for comp. If you have one which by your ignorant reply, I doubt, then there is nothing you wouldnt do i regards to reobtaining it and when you struggle with something that is either group inspired or toned to a level that is severely overpowered then you can't expect people who have spent hundreds, maybe thousands of hours to not be frosty about it.

It's not about learning and knowing. I found Temple of Aminishi to be lazy developing. Sanctum guardian is little more than clawdia on steroids and Masuta has worse DPS than Gregorovic... Seiyru is totally random and that in itself is aids.

I dunno I just rant because. its copying mechanics off other content and just toning it upwards and calling it a boss. Doing that 3 times in a dungeon like daemonheim and not scaling it to group size and calling it an elite dungeon.. Because you haven't scaled it.

01-Aug-2018 12:34:08

Smasherley

Smasherley

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The rewards on solo upto seiryu do not scale with the difficulty of the dungeon. Ancient scales are too rare to make it profitable on anything but solo and it is so much effort its not worth it it that respect

I doubt you've done it in group mode let alone solo

02-Aug-2018 09:54:04

Smasherley

Smasherley

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@xavathos - Indeed dont let the trolls on here bother you, I am one to talk I know as i bite this one troll back everytime. Nex is so easy you can solo it now... And he calls it life? And has the nerve to troll people disliking endgame...

I agree having to work just to make you're money back is not fun at all. The most recent disaster of this respect being the elite dungeon. I have no idea why it wasnt possible for them to make story mode the solo mode.. Scaled to a solo player giving the elitists the option to solo group mode to suit their little egos.

Look at it like this.. God wars 2 bosses have 200,000 lp . On story mode Sanctum Guardian has 225,000, normal that is doubled to 450,000 which is more health than telos upto 50% ENRAGE. Masuta on normal mode is 550,000 health. Seiryu on solo is 300k PER ROTATION and then the crystals are 150k each.

I Just dont understand where the logic is. I think its practically dead because of how effort for little reward it is. Solo is supposed to be more profit. I dont think ive ever even got a rare relic on solo.

Seiryu's scales are like so rare on group.. Ive killed it nearly 40 times and gotten 13 scales and i know 3 scales have come from lucky charms.. When you need 840 for 1 SINGLE DEGRADE TO DUST set of elite it just shows how retarded this update is. I fdont find this enjoyable. theres just too much risk for very little gain

But i do it to support my mate who I can eaasily duo with. Its significantly more effort and sadly the rewards are again no better than group of 3. it can be such a bother to find a team... Then there is teams having restrictions makes it a horrible piece of content. It's a shame i think making it MID level for soloers would see it totally revived. For the lack it gives it shouldnt be so endgame to solo.

Not when there is significantly better out there, less hassle with much less risk

03-Aug-2018 06:48:49 - Last edited on 03-Aug-2018 06:55:22 by Smasherley

Smasherley

Smasherley

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Esploratore said:
I Am Singham said:
Esploratore said:
Never mind it has never been a true game completion achievement.

Except that's literally what Comp and MQC entail between the two of them with the exception of the PvP aspect (i.e., maxing out all your skills; completing all quests in full; finishing all diary sets; having one (1) measly kill registered for all bosses; miscellaneous stuff). That covers grinding, lore, and PvM. I don't consider Trimmed to be the "real" completion achievement because its requirements are largely inane. Spending 500+ hours doing literally nothing as a paying member just so you can unlock a mediocre armor that you'll likely never take out of storage after getting it isn't a display of skill. It's a display of having way, waaay too much time on your hands.

But, I digress. My point is this: you need one kill per boss. If you can't handle that, then you don't deserve Comp. Stick with your Max Cape. Sorry, not sorry.

(This is coming from someone without Comp, btw.)


I'm almost finished with the cw req. Three short fights and I'll have trimmed. I've got mqc already. The combination of comp and mqc are not "literally" finishing the game. You're an idiot. Sorry. Not sorry.


same here.. I have only castle wars left and theres so much I have done. Comp has never been to complete the game. You people have no understanding of it

05-Aug-2018 11:11:51

Smasherley

Smasherley

Posts: 1,820Mithril Posts by user Forum Profile RuneMetrics Profile
Esploratore said:
Nex is Life said:
I Am Singham said:
That scrubs who can't even kill all the bosses don't deserve the BIS cape, obv.
This^


Sure. If being a scrub is sitting at rank 8719 in Runescape qualifies as being a scrub, that's me. And it's clear who is deserving of the arrogant snob designation. You know nothing of what another player is capable of in the game. Too much elitist bs on this thread. I'm out.


Well having looked I am 4363rd in this entire game and just a little bit behind you on trim.. Apparently I can't boss, I can't solo Aminishi (which i have) and I must be a scrub too.. We can be scrubs together :D

05-Aug-2018 11:16:20

Smasherley

Smasherley

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i cannot get my head around it. The blog is so contradictory and explains one issue whilst moving on to another and it doesnt fit. Completionist cape cannot be completionism IF YOU ARE removing requirements. It cannot retain its prestige if it is not the best in its slot. WHy would you wear the best cape in the game if it actually isn't the best cape in the game?

Less grindy? Again the whole game is a grind from the skills to the quests to the diarys and tasks. So how can you make it less grindy without reworking the entire game? Its not possible. It's also not technically a bad thing to most of us because we have achieved it.

It seems Jagex are using comp as an excuse. Not releasing content appropriately under some impression there are too much stuff on comp and this is what shows as contradictive. If completionism is completionism there should be a hell of a lot more requirements to completionist cape than 65 or so.. 275 TOTAL including the quest point cape

I have 273.. I am missing castlewars for which i am just under 100 hours of thaler to go. and to maul vorago

Ok i will admit i would rather the latter was removed because the only way I am getting that is to pay for it. Boss masses are available to learn but the actual achievement and req might be something I have to pay a boss team for.

The issue is comp shouldnt be pay to win. The scope to earn it should be there and group PVM both the access and community isn't there and it never has been to new people

What created this toxicity is solak and raids.. Fixing it to certain sizes and scaling it up to a point where there is little scope to learn.. Who wants to continously die with new players?

It was widely condemned because you locked out non-PvMers and even high level PvMers by fixing bosses by group size and scaling it to an ENDGAME level..

Theres a difference between challenge and AIDS and you can't seem to grasp the difference. ED1 showed that.. ED2 was better.. ED3 we are yet to see the damage

17-Feb-2019 19:15:23 - Last edited on 17-Feb-2019 19:21:57 by Smasherley

Smasherley

Smasherley

Posts: 1,820Mithril Posts by user Forum Profile RuneMetrics Profile
Completionism and completionists themselves are mostly soloers. Your player base prefers to be able to complete on their own merits and not as a team. It will always be that one thing that makes the people interested in this type of achievement roll their eyes. Jagex have use completionist cape as the way forward to force the majority into content that is preferred by the smallest section of the community.

The poll of 2018 shows that Solak gained a mere 2% of the vote and then on another version of the question in the same effect the answer was 1%. By putting that content on comp you forced the majority to do it and that was the intention of getting your ideas through.. Use the completionists to get your kicks.. And yes, it's creator did sit there giggling at his glitchy boss killing everyone on twitter and Reddit.. I've watched some of the most pro PVMers deteroriate on that boss and that's the highlight of how OUT OF TOUCH jagex is with their player base

It highlighted to me that in this mod's conquest to provide a boss that is unbeatable and to throw it on comp to force the majority to attempt it and keep trying... I saw people on streams deteroriate both mentally and physically and it totally ripped apart all your efforts of highlighting charities that aid such. Because Jagex were complicit in grinding down someone and then to laugh at them on social media for being unable to beat Solak

Bossing got 6% of the vote or 8 I have forgotten. But with Solak all polls wanted a soloable boss. Jagex and namely the boss's creator ignored it and wanted a 7 man boss. In the end he seemed to have conceded and settle with a duo option but a somewhat harder mode.

Same with elite dungeons.. The player wants a solo mode, they were given that but at a very high cost. It would be easier to complete in a group. Completely wrong and totally ignoring the players wishes

My rant over for now...

17-Feb-2019 19:33:14 - Last edited on 17-Feb-2019 19:42:01 by Smasherley

Smasherley

Smasherley

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Im not sure with elite dungeons.. I am endgame from a solo perspective. I find ED1 too aids but ed2 i reagularly solo. Obviously ED3 will be a comp requirement to beat all 3 bosses and unlock all Music. That makes 10 boss reaper requirements since Solak. TEN bosses in 1 year is why reaper has so much hate. The Comp req for M/S rework took less than a single day and POF only took longer because of the seasonaliser timegate.

The only question is how aids are you making it. It leaves me anxious.

Elite dungeons are comp required but I have not seen much disdain from it. Maybe because the player base is still spitting venom at Solak..

ROFL :D

17-Feb-2019 19:54:06 - Last edited on 17-Feb-2019 22:03:40 by Smasherley

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