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Weapon diversity - spells

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Aria Ventus
Mar Member 2018

Aria Ventus

Posts: 1,568Mithril Posts by user Forum Profile RuneMetrics Profile
Edit: Questions answered in my beta experience:

1) Elemental effects apply only to standard spells, not ancient magic,

2) Fire spells do provide combust on their own but it looks glitched in the beta - you only get to deal extra damage once after the main hit. After that there are no more hits over 6 seconds as described either in the news post or in the in game spell description.

3) Earth spells are actually not too bad after all, when you couple it with entangle/bind spells.

As exciting as spell effects sound in the weapon diversity rework, I have three questions regarding them:

1) Are these effects strictly for standard spells, or do they also affect ancient spells each of which is also classed as a certain element? If the latter applies, that would mean combining effects from the rework with the current effects of ancient magics - imagine blood spells not only healing you but also dealing damage over time against enemies.

2) This question pertains specifically to fire spells. Do they only augment the combustion ability or factors that are relevant to combustion like the news post's given example 'lunging' perk? In other words, a player on legacy, or a player not using anything related to combustion will not be able to cause combustion effects using fire spells alone. This would make fire spells very niche alongside earth, so I'm hoping this gets clarified and that fire spells do indeed apply combustion on their own.

3) Earth spell effects rely solely on stunning and/or binding. Barring abilities, not a lot of weapons do that on their own, so I'm hoping Jagex changes this.
~ Princess of Wind ~

03-Jun-2019 11:07:55 - Last edited on 05-Jun-2019 10:28:46 by Aria Ventus

Smasherley
Jul Gold Premier Club Member 2007

Smasherley

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I think the question mark is on shadow spells. Ice is water, blood is fire and smoke is air.

I don't know what to make of it. I am not sure I agree with buffing combat, it is severely unbalanced as it is. I think Legacy makes combat in rs3 severely unbalanced. I think it is that they need to get a spine and say they are nerfing it or removing it.

If people want osrs combat then they go play osrs. The game is built around the evolution of combat and the combat system is just ruined by the ability to change to mode that 1 swing of a 75 godsword or a chinchompa can hit 6k plus in pvp.

When trimming, PvP minigames were atrocious. the combat system was disgusting.

Jagex need to be clearer on this, if this buff effects legacy it'll continue to overpower EOC to a level that just wrecks the update in favour of something that requires nearly no interaction with the game.

I am more concerned with Range personally, The classification of Seren Godbow, whether it is a shieldbow or shortbow needs to be clearer (personally think shortbow) but either way, it seems like a debuff. Whatever classification

03-Jun-2019 12:28:50

Aria Ventus
Mar Member 2018

Aria Ventus

Posts: 1,568Mithril Posts by user Forum Profile RuneMetrics Profile
Smasherley said:
I think the question mark is on shadow spells. Ice is water, blood is fire and smoke is air.

I don't know what to make of it. I am not sure I agree with buffing combat, it is severely unbalanced as it is. I think Legacy makes combat in rs3 severely unbalanced. I think it is that they need to get a spine and say they are nerfing it or removing it.

If people want osrs combat then they go play osrs. The game is built around the evolution of combat and the combat system is just ruined by the ability to change to mode that 1 swing of a 75 godsword or a chinchompa can hit 6k plus in pvp.

When trimming, PvP minigames were atrocious. the combat system was disgusting.

Jagex need to be clearer on this, if this buff effects legacy it'll continue to overpower EOC to a level that just wrecks the update in favour of something that requires nearly no interaction with the game.

I am more concerned with Range personally, The classification of Seren Godbow, whether it is a shieldbow or shortbow needs to be clearer (personally think shortbow) but either way, it seems like a debuff. Whatever classification


Jagex classified shadow as ‘earth’ the reason for which, your guess is as good as mine. However, classifying blood as fire is also pushing it. I get people suggesting that the spell boils the target’s blood into vapour that can be absorbed by the caster to regain health, but it just sounds far too outlandish.

I much prefer blood spells being typeless.
~ Princess of Wind ~

03-Jun-2019 15:34:08

Aria Ventus
Mar Member 2018

Aria Ventus

Posts: 1,568Mithril Posts by user Forum Profile RuneMetrics Profile
Smasherley said:
they classified it to bloodfire barrage ages ago I think.

Blood Barrage works on Glacors I believe


That is correct. I was just unconvinced blood is related to fire. I did like the name of bloodfire though.

Disregarding catalyst runes and zuriel’s staff, before the ancient spellbook required the following for each spell:

Smoke: fire runes
Shadow: air runes
Blood: no elemental runes (just catalytic blood runes)
Ice: water runes
Miasmic: earth runes

In addition to rune requirements, there are also other reasons for how I classified 2 of the ancient spells before the rework in 2012.

Smoke dealt poison dot effect and is produced by fire.
Ice melts into water and the reverse can be performed: water freezes into ice.
~ Princess of Wind ~

03-Jun-2019 15:54:52

Krissh
Mar Gold Premier Club Member 2018

Krissh

Posts: 39Bronze Posts by user Forum Profile RuneMetrics Profile
Don't forget things like fire is opposite to water and ice.
Im sure it still possible to kill fire creatures with... fire... instead of healing...

Runescape will be much better when You no longer will be able to do everything w same weapon.
Those who remember Diablo2 will agree ;)

03-Jun-2019 20:38:50

Transcendent
Jun Gold Premier Club Member 2010

Transcendent

Posts: 35,248Sapphire Posts by user Forum Profile RuneMetrics Profile
What I'm afraid is going to happen is only one type of rune will be used, whichever results in the most damage per second, then that rune will go sky high in price and all the others will drop to near worthless.

I'm just really uncomfortable with Jagex feeling the need to mess with comb at again and effect the values of everything so the items you had become useless junk and lose value, and then you have to buy new items which will then be changed again, or you will need every type of weapon and armour when there is no bank room for them, or constantly have to be switching weapons and armour during a fight making it tedious and stressful and then I'm just gonna want to quit. And then what will I do, play OSRS with its toxic community?

I just am not really looking forward to the combat system being radically changed once again.

If they are going to make changes to combat despite my uneasy feelings about it, get rid of Legacy or get rid of EOC, just pick one and fix that and stop trying to have two combat systems which are not compatible with each other and just hold back the game by making extra work and bosses that won't work with one combat system or the other. We need to have one combat system and make that the best it can be.

Do we really need every weapon to have its own niche use? Do we really need to take away combat style choice for fighting certain monsters? I really hope we aren't going to have a lot of monsters where only one weapon type or combat style will work, making us have to clog up our banks with 1500 different weapons one for each monster or monster phase. I don't want to have to bring 15 different weapons to beat once monster, or have to have 1500 different weapons in my bank for different monsters.
Hi.

03-Jun-2019 21:41:54

Bearcat330
Apr Gold Premier Club Member 2009

Bearcat330

Posts: 150Iron Posts by user Forum Profile RuneMetrics Profile
For my Opinion on the magic spell book on the beta well I think they should re fix the Percentage from weak to strongest instead of having it all the same percentage. So like the strike spells should do less percentage of its own duration and while surge spells do the greatest percentage of its own duration. like for example after using the water spell the weak water spell should heal you less on the puddles and way up to surge strike spells can heal you great on the puddle of water. if that is where they are going at with this beta testing.

that's all I can think of for the spell book. I am not sure about our ancient spell book though. and also lunar. not sure if they will keep them the same or make some changes to them too.

04-Jun-2019 21:12:49

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