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Baby Metal Dragons

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Clawdragons
Jan Member 2019

Clawdragons

Posts: 4,496Adamant Posts by user Forum Profile RuneMetrics Profile
Now, I know what you're thinking, but it's not what you think. This isn't a suggestion to make Slayer easier or metal dragon tasks faster. On the contrary, it's a Smithing update. Hear me out.

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The Premise:


During Dragon Slayer II, you have the opportunity to pick up and read various notes left by the Dragonkin. These notes have some interesting information, and one thing in particular stood out to me: Metal dragons can be made. The way a metal dragon is made is by infusing a dragon egg with metal. The process is apparently quite difficult, and may be fatal to the dragon egg.

I suggest that, after the completion of Dragon Slayer II, a miniquest is available. By reading the notes, you can get hints to find Zorgoth's incubation room, and there, you can repeat his experiments. If you find any dragon eggs, you can bring them to the incubation room and attempt to infuse them with molten metal. You leave them to incubate for some hours, and when you come back you'll find that the eggs you infused either died, or hatched some baby metal dragons - which you could kill (if you're a jerk) or release to counteract the effect of the mass killing of dragons that is constantly going on.

I think of it as a sort of penance, continuing the work of the once-pacifist dragonkin and working to save a species.

Successfully hatching baby metal dragons would grant a hefty chunk of Smithing experience. The method is limited by the number of eggs you find and the long duration between beginning the incubation and checking the eggs, but would, time-for-effort, be fairly efficient - similar in some ways to planting and checking trees.

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03-Feb-2018 17:18:13 - Last edited on 22-Feb-2018 06:05:02 by Clawdragons

Clawdragons
Jan Member 2019

Clawdragons

Posts: 4,496Adamant Posts by user Forum Profile RuneMetrics Profile
Details:


Infusing the eggs requires one metal bar for each egg you intend to infuse. The process would take around 16 hours (as long as it takes to grow a fruit tree).

Since Dragon Slayer II is a pre-requisite to begin this activity (and because of the extreme difficulty of infusing dragon eggs successfully), it would take level 70 Smithing to begin smithing even bronze eggs. The levels would go as such:

70: Infuse Bronze eggs
75: Infuse Iron eggs
80: Infuse Steel eggs
85: Infuse Mithril eggs
90: Infuse Adamant eggs
95: Infuse Runite eggs

Level 99 would be reserved for the possibility to create Orikalkum eggs. Potentially, there could be the option to create metal eggs for dragons that aren't found elsewhere in the game - gold, silver, and perhaps even lovakite eggs.

It would be possible to infuse up to five eggs at once - and it would be more efficient to do so, for obvious reasons, though since the dragon hatchlings would be found in a multi-zone, doing so would also be more dangerous, particularly for higher metal dragons, who could use multiple combat styles like their parents - they're aggressive whether you decide to release them or not.

Eggs shouldn't be super common, but they should be common enough that players don't feel too discouraged from infusing lower metal dragon eggs rather than holding onto them for later. This has a lot to do with the experience scaling between tiers though. Ideally players should start using their eggs around the time they are able to infuse steel eggs, though it would be viable to start earlier or later depending on preference.

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03-Feb-2018 17:18:21 - Last edited on 22-Feb-2018 06:05:44 by Clawdragons

Clawdragons
Jan Member 2019

Clawdragons

Posts: 4,496Adamant Posts by user Forum Profile RuneMetrics Profile
Other ideas:


Eggs should be able to be obtained as a bonus drop from killing dragons, but it's possible that there could be other methods. As one idea, there could be an option to try to raid dragon nests (theiving) for extra eggs. This would be difficult - failure would have you accidentally grabbing a superheated incubation stone for heavy damage (reduced but not eliminated by ice gloves and antifire potions - shields wouldn't work for obvious reasons).

I'm not sure if there should be any other rewards for the activity. Mainly, it's an idea to give a new training method, but if you can think of any appropriate rewards other than the experience I'd like to hear your thoughts.

03-Feb-2018 17:18:23 - Last edited on 22-Feb-2018 06:06:27 by Clawdragons

Maat
Aug Member 2019

Maat

Posts: 4,331Adamant Posts by user Forum Profile RuneMetrics Profile
Cool idea! :) Although I don't think it would be worth the dev time if it were just for Smithing XP. Imo there'd need to be some kind of (minor) reward system. Like, get a few points for every baby metal dragon slain, then spend a lot of these points on a unique reward.

Idea: a hammer that causes metal equipment you make to be buffed and become untradeable.
My suggestions:
Crystal bow spec | Carcass carving | Wildy PvP Treasure Hunt | Construction: Bricklaying | Anti-safing food

04-Feb-2018 14:49:59 - Last edited on 04-Feb-2018 14:52:42 by Maat

Clawdragons
Jan Member 2019

Clawdragons

Posts: 4,496Adamant Posts by user Forum Profile RuneMetrics Profile
Maat said:
Cool idea! :) Although I don't think it would be worth the dev time if it were just for Smithing XP. Imo there'd need to be some kind of (minor) reward system. Like, get a few points for every baby metal dragon slain, then spend a lot of these points on a unique reward.

Idea: a hammer that causes metal equipment you make to be buffed and become untradeable.


I'm not opposed to some sort of reward, in principle, but I don't think one is actually necessary.

The way I see it, right now, Smithing is just about the worst skill in the game. It has two major problems:

1) The training method is boring.
2) There is no real benefit to training the skill.

I think (1) is ultimately a much larger problem than (2). Consider Runecrafting - that is an example of a skill which certainly has benefits, but which people by and large dislike because the training method is boring. Or, perhaps Agility. I'm one of the oddballs who likes Agility, but most people don't, despite the skill offering tangible benefits.

I guess what I'm saying is, I think (or at least hope) this addresses the larger issue with Smithing - the fact that it isn't fun to train - and would have a big impact in practice on how people viewed the skill. So I think it would be fine to only do that, and then to come up with a way for Smithing to be rewarding separately. The training method of a skill and the rewards you get from the skill can come from different places.

Again though, I'm not opposed to some sort of reward, if someone can propose something I quite like and which fits the activity. I just don't think it's necessary.

04-Feb-2018 16:13:06 - Last edited on 04-Feb-2018 16:14:32 by Clawdragons

Maat
Aug Member 2019

Maat

Posts: 4,331Adamant Posts by user Forum Profile RuneMetrics Profile
Ah, I see. I understand your point, but I don't think such an essential update should be locked behind such high requirements. Seeing that the fun only starts after reaching 70 Smithing and completing one of the game's hardest quests wouldn't compel me to train the skill.

If your main intention is to make the skill more fun to train, I'd consider lowering its entry level. Introduce a low/mid-level miniquest that unlocks the incubation chamber below Brimhaven dungeon, and allow players to incubate bronze dragon eggs at say, 40 Smithing. Adamant/rune dragon eggs, the most efficient training methods, would of course be locked behind DS2.
My suggestions:
Crystal bow spec | Carcass carving | Wildy PvP Treasure Hunt | Construction: Bricklaying | Anti-safing food

04-Feb-2018 17:00:59

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