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rishinger l

rishinger l

Posts: 1,725Mithril Posts by user Forum Profile RuneMetrics Profile
Clawdragons said:
rishinger l said:
If their doing anything to the smithing skill, they should first fix the inconsistencies like a dragon platebody requiring 90 smithing to make, while a rune platebody requires 99.

Or the fact that the skill was designed when rune armor was THE strongest armor in game, which is why the rune plate was a reward for level 99....but not its just useless and the only reason to level it is by maxing.

They should fix all of that inconsistencies/dead content in this (and other skills) before they start pumping out new content imo.


While that's all well and nice in theory, in reality that's never going to happen.

A complete Smithing overhaul would probably be a good thing for the skill. I would support it. However, such a thing is virtually guaranteed not to pass a poll.

Your comment is essentially synonymous with "Smithing should never get updated ever again".



My comment is the exact opposite of "smithing should never be updated again" Lol

My comment is basically "smithing/your non-combat skills, should be reworked to leave room in the higher levels so they can add new content for the higher levels when they create it"


Because right now most of the skills have items you unlock all the way up to 99 but those 99 items were, at the time, the best in slot items which is why it took 99 in your non-combat skills to make them...but now, almost all those items are barely mid-tier gear.

what i want them to do is lower the level requirments of those items to leave some of the higher levels in the skill open, so they can add new and interesting content to your non-combat skills.

Edit: Plus if they try add new content rn, the skills already have items at level 99 which causes them to place the new items at a lower level so the skill isn't so crowded when you max it: (like how the rune plate is 99, but dragon is 90) and it just breaks the skill

02-Dec-2018 12:01:50 - Last edited on 02-Dec-2018 12:10:14 by rishinger l

Clawdragons
Jan Member 2019

Clawdragons

Posts: 4,496Adamant Posts by user Forum Profile RuneMetrics Profile
I understood your argument. You didn't understand mine though.

My point is that a Smithing rework is the sort of an update which would not pass a poll. Let me put it out in logical form for you.

Your position, as I understand it:
A) "They should not introduce new content until the Smithing skill is reworked"
Some other facts, as I see them:
B) A Smithing rework would not pass the polls
C) Content must pass polls to be added to the game.
From B and C:
D) A Smithing rework will not be added to the game.
From A and D:
Conclusion) "They should not introduce new content"

This is why I say that your position is functionally synonymous with "they should never update Smithing." Because your condition you're waiting for before allowing new Smithing updates will not happen. And so, if your standards are followed, Smithing will receive no updates.

02-Dec-2018 17:56:58

rishinger l

rishinger l

Posts: 1,725Mithril Posts by user Forum Profile RuneMetrics Profile
Clawdragons said:
I understood your argument. You didn't understand mine though.

My point is that a Smithing rework is the sort of an update which would not pass a poll. Let me put it out in logical form for you.

Your position, as I understand it:
A) "They should not introduce new content until the Smithing skill is reworked"
Some other facts, as I see them:
B) A Smithing rework would not pass the polls
C) Content must pass polls to be added to the game.
From B and C:
D) A Smithing rework will not be added to the game.
From A and D:
Conclusion) "They should not introduce new content"

This is why I say that your position is functionally synonymous with "they should never update Smithing." Because your condition you're waiting for before allowing new Smithing updates will not happen. And so, if your standards are followed, Smithing will receive no updates.


It's not that they shouldn't introduce new smithing content till they rework it, im fine with new things being introduced, but i think they should be rebalancing/reworking the skill at the same time.


Like im 100% okay with new stuff being added but what their doing right now is jsut addind and adding new content, and not doing anything to the old stuff.

like when they added the dragon platebody, they just added it at 90 smithing and left it like that.

But what they should have done (and what im asking for) is that they add the dragon platebody, put its smithing requirment to level 99, and at the same time put the rune platebody down to 90..stuff like that.

So basically i want them to add new content...but when they do, actually double check that it's not breaking anything currently existing in the game.

Because the dragon platebody gives about 5x the smithing exp rune does... and 90 smithing is baarely a third of the way to 99....they just need to watch for/fix inconsistencies like that when adding new content....because they dont do that with new content at all right now.

02-Dec-2018 19:11:02

FisherGaming

FisherGaming

Posts: 5,103Rune Posts by user Forum Profile RuneMetrics Profile
rishinger l said:
Because the dragon platebody gives about 5x the smithing exp rune does... and 90 smithing is baarely a third of the way to 99
Again with this crap...

The number might be lower, but the requirements are actually much higher.

Not to mention the cost of actually making a Dragon Platebody. You can't sit and make hundreds or thousands of Dragon Platebodies like you could with Rune.

Not to mention, NO ONE would alch a Dragon Platebody, so you lose so much money doing that.

And who cares about the XP you gain smithing Rune Platebodies at 99? If you're getting XP past 99, you sure as hell don't care that the Dragon Platebody gives more XP than a Rune Platebody, because you're not making either of those two things; you're making gold bars at the Blast Furnace using the Smithing Cape.
I'll keep score from now on.
A: 3 | M: -1 | Tr: 0 | Tu: -2 |

04-Feb-2019 10:51:42

Stelliferous
Oct Member 2019

Stelliferous

Posts: 102Iron Posts by user Forum Profile RuneMetrics Profile
I only read the first page of this thread. However, I think this can tie into a new Slayer Dungeon that is owned by You the Player. You farm and raise them from eggs, they breed for new eggs, you farm and raise more of them. And you Kill them. This can be done by using a Rare drop Egg from the Slayer monster. You need TWO to breed, a male and a female. But the genders don't matter in this, you just need the number TWO. If the Egg is a 1/500 chance to drop from the respective monster and you need two of them, then you have to get a 1/500 twice before you can start the breeding. You can grow your ONE into an adult and kill it, but then you won't be able to mate them to get more eggs.

So consider the process would go as follows: You get a rare Egg drop, you Hatch it by whatever means is necessary.. inside your Protected Sanctuary of a Slayer Cave. It takes Two Weeks to become a fully grown Dragon. After One Week it becomes a Baby Dragon. You can't kill the Baby Dragon even if you wanted to. :) You get another rare Egg drop, you Hatch it through the same process and wait until it becomes an Adult. Once you have two Adult Dragons, they breed and produce an Egg. This has a 1/8 chance of occurring every single day for every 2 dragons you have. If you have 4 dragons then this is two different 1/8 chance occurrences. If you have 3 dragons then it's a 1/8 chance of occurring one time. You can have up to 32 dragons. The benefit of killing your own Dragons? Double the Slayer Experience. Because they give Slayer experience for killing even if you aren't on a task. If you are on a task then you get the Task reward experience along with the base experience so it's doubled. The downside? It takes Two weeks to grow a dragon and 32 is the Cap. It's a good idea to use the 32 for egg production primarily until you have enough.

HOWEVER, You can't do this forever because they will grow too old and die by themselves after 16 weeks. Then they can't lay anymore eggs or be killed.

29-May-2019 08:59:52 - Last edited on 29-May-2019 09:02:15 by Stelliferous

Clawdragons
Jan Member 2019

Clawdragons

Posts: 4,496Adamant Posts by user Forum Profile RuneMetrics Profile
Honestly as much as I personally like this idea, I might archive it and let it die. It hasn't received that great of a reception in general, and I have a few other topics that I'd rather keep bumped over this one.

Just a heads up for anyone following this that this will probably be one of the last bumps.

08-Jun-2019 19:43:44

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