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Another Summoning Thread

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JoaoNoFind
Dec Member 2018

JoaoNoFind

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I've been seeing a lot of these pop up lately, and figured I'd try to make my own. Summoning is something I think a lot of us want to see, and it would serve as a massive gold and item sink, so long as it is carefully balanced.

Firstly, smart up on "original" summoning. Some major changes will be made, but this should give us a common baseline to work with as we decide how to make it balanced, fair, and-most importantly of all-fun: https://runescape.wiki/w/Summoning

The first problem I notice is that it's....

well, quite frankly, it's heckuva OP.

How do we fix that?

Firstly: the materials. Charms are dropped randomly, by any foes. That's fine. leave that. They would be untradeable, and do stack.

Summoning shards could be bought from Pikkupstix for 30 coins each, or mined from the obelisk in zanaris at 50 mining, which sounds pointless even before I tell you It's very slow and gives almost no xp, but on the other hand, they stack and the obelisk doesn't deplete, so you just need to move the mouse every once in a while (To avoid AFK logout) to make a teensy bit of money and xp whilst doing almost nothing! They would be tradeable.

Pouches no longer exist.

So, you know that blank tab? The one that does nothing? It would become the summoning tab. yes, I know it's the logout in fixed, but who plays in fixed? We can put the logout X in the corner in fixed, anyway.

Here, summons would be activated and deactivated like prayers. Spirit shards would be consumed along with summoning points and an item specific to the summon (Which can be noted) while they are active-charms would be consumed for special techniques, instead.
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22-Apr-2019 00:44:41

JoaoNoFind
Dec Member 2018

JoaoNoFind

Posts: 2,636Adamant Posts by user Forum Profile RuneMetrics Profile
Now, you might be getting the feeling that this new summoning takes up a lot of inventory space. Shards, several more items depending on how many summons you need, and a bunch of charms for any specs you might need. And you would be right. However, by completing the new quest "Obelisk of infinity" (Required to mine the spirit obelisk, more on that soon.), you can buy an untradeable charm pouch for 500k, which holds unlimited amounts of all normal types of charms besides elder (Gold, Green, Crimson, and Blue.)

It can be upgraded to hold all non-quest charms by paying another mil.

Next up, I'm going to look over the existing familiars, and then balance them accordingly.

NOTE: Instead of scrolls, charms are directly consumed for specs.

NOTE2: All summons vanish when you enter the wilderness, and will reappear only when you exit. They CAN be used on PvP worlds, though there may be specialized PvP worlds without.

Spirit Wolf: Fine. Its howl scroll could do with a very small, generic nerf.

Dreadfowl: Fine.

Meercats: Fine, but push its level to summon from 4 to 7.

Spirit spider: Fine.

Horny snail: Remove its item capacity.
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22-Apr-2019 00:44:48 - Last edited on 23-Apr-2019 15:20:47 by JoaoNoFind

JoaoNoFind
Dec Member 2018

JoaoNoFind

Posts: 2,636Adamant Posts by user Forum Profile RuneMetrics Profile
Spirit Pack Pig (Tier One): I was thinking just remove it.

Spirit Prayer Pig (Tier One): Nerf.

Spirit War Pig (Tier One): Slight nerf.

Granite Crab: Nerf to foraging function, and lower the spec's defense boost from 4 levels to 3 levels.

Spirit Mosquito: Slight general nerf.

Desert Wyrm: Slight combat nerf, and slightly lower the duration of the spec's stun.

Spirit Scorpion: Fine.

Spirit Tz-Kih: Fine.

Albino Rat: Fine.

Spirit Kalphite: Remove its BoB capabilities, and increase the strength and duration of sandstorm by like 3% as "Compensation"

Compost Mound: Remove the ability for it to fill a bucket with compost, and nerf the frequency of the items it randomly generates, but make it so you can place a bucket of compost in its one-slot inventory (ONLY compost), and eentually it might turn into super-, and eventually, ultra- compost, though it takes a very long time, and you have to keep it summoned that whole time!

Giant Chinchompa: Fine.

Vampyre Bat: Nerf the amount healed by Vampyre Touch (50% to, say, 40% or 35%), and a slight nerf to its combat stats.

Honey badger: Slight general nerf.

Beaver: Remove the ability to store wood inside it, so now you may only withdraw the wood it generates (Which is nerfed as well).Nerf multichop a bit.

Void Ravager: Nerf its combat stats.

Void Spinner: Slight combat nerf.

Void Shifter: Lower its effectiveness in combat.

Void Torcher: Weaken it combat-wise, and reduce the bonus damage from its "Critical Hit" attack.

Bronze Minotuar: Make it poisonable, and nerf its spec.

Bull Ant: Remove its storage space
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22-Apr-2019 00:44:53 - Last edited on 22-Apr-2019 21:11:56 by JoaoNoFind

JoaoNoFind
Dec Member 2018

JoaoNoFind

Posts: 2,636Adamant Posts by user Forum Profile RuneMetrics Profile
Macaw: Increase the cooldown of Herbcall by a WHOLE LOT (Like 1'000%), and nerf its herb drop improvement ability.

Evil Turnip: Nerf its combat stats.

Spirit Cockatrice: nerf petrifying gaze.

Spirit Guthitrice/Saratrice/Zamatrice/Pengatrice/Coraxitrice/Vulatrice: nerf its combat stats, and petrifying gaze.

Spirit Pack Pig (Tier 2) : Remove.

Spirit Prayer Pig (Tier 2) : Severe Nerf.

Spirit War Pig (Tier 2) : Severe nerf.

Iron Minotuar: Make it poisonable, and nerf its spec.

Pyrelord: Its passing for a tinderbox is fine, but remove the bonus xp.

Magpie: Nerf foraging.

Spirit Terrorbird: Remove its inventory space.

Abyssal Parasite: It can only hold rune essence, so its having an inventory is fine, but reduce it to 4 slots, and remove its combat capabilities, changing its spec from Abyssal Drain (an attack) to the new Dimension Manipulation, which increases its space to hold items from 4 to 6 for a few minutes (Still less than its original storage of 7 spaces).

Spirit Jelly: Generic nerfs, to its combat and its spec.

Steel Minotuar: Make it poisonable, and nerf its spec.

Ibis: Nerf its spec,and add a cooldown to fish rain.

Spirit Graahk: Lower its combat by a fair amount, and nerf its spec, as well as possibly adding a cooldown of some sort.

Spirit Kyatt: Remove its combat abilities, as well as its teleport, and reduce its hunter boost from +5 to +3, but replace its spec with Guiding Light, which temporarily increases its hunter bonus to +5.

Spirit Larupia: Nerf its combat as well as its spec, and remove its teleport and hunter boost.

Karamthulhu Overlord: Some pretty big generic nerfs, and bring back drown (But costing, say, 3 or 4 points instead of 2).

Smoke Devil: Slight generic nerfs.

Abyssal Lurker: Remove combat capabilities.

Spirit Cobra: Combat nerfs.
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22-Apr-2019 00:44:53 - Last edited on 22-Apr-2019 23:08:01 by JoaoNoFind

JoaoNoFind
Dec Member 2018

JoaoNoFind

Posts: 2,636Adamant Posts by user Forum Profile RuneMetrics Profile
Stranger Plant: Nerf its foraging, and remove its combat capabilities, as well as its ability to boost your farming level for free. Change its spec from Poisonous Blast to the new Salt Of The Earth, which gives you a +1, as well as 2.5%, invisible farming boost (Normally, there's 1+4% visible boost, for free, simply by requesting a boost.)

Mithril Minotuar: Make it poisonable, and nerf its spec.

Barker Toad: According to the wiki, it's useless to balance out the high xp, so just make the xp very low compared to usual, along with a heavy nerf, and it might just be okay in OSRS.

War Tortoise: Remove its inventory, and lower its combat stats.

Bunyip: Remove its combat capabilities, and nerf its life regen, and make it so you need 150% of the cooking level to cook the fish so its spec can allow you to eat it raw.

Fruit Bat: Nerf its foraging. Things can only be withdrawn, not deposited, no matter what they are. remove its combat capabilities, and add a cooldown to Fruitfall.

Ravenous Locust: I think maybe just remove this one, unless anyone has some ideas?

Arctic Bear: Remove its camoflauge and hunter boost ability, and nerf its combat.

Phoenix: Nerf, and rename it to "The Infernix" To avoid confusion with the pet. Also, remove the +7 firemaking boost, and replace its spec with Infernal Crescent: gives a temporary invisible +4 firemaking boost.

Obsidian Golem: HUGE nerf to Volcanic Strength, removal of its mining boost, GIGANTIC combat stat nerf.

Granite Lobster: Generic nerfs in every category.

Praying Mantis: Generic nerfs in every category.

Adamant Minotuar: Make it poisonable, and nerf the spec.

Forge Regent: Remove its combat capabilities and bonus fmxp, and change its spec to "Inferno Overdrive", which has a VERY LONG COOLDOWN and grants 5% bonus fmxp for a VERY SHORT TIME.

Talon Beast: Generic nerfs in every category.
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22-Apr-2019 00:44:53 - Last edited on 23-Apr-2019 00:04:42 by JoaoNoFind

JoaoNoFind
Dec Member 2018

JoaoNoFind

Posts: 2,636Adamant Posts by user Forum Profile RuneMetrics Profile
Giant Ent: Generic nerfs in every category.

Fire Titan: Generic nerfs in every category.

Ice Titan: Generic nerfs in every category.

Moss Titan: Generic nerfs in every category.

Hydra: Generic nerfs in every category, along with some sort of rename to avoid confusion. Thoughts?

Nightmare Muspah: Remove, at least until we get Divination.

Demon Brawler: Generic nerfs in every category, and change Ring Of Fire so its combat style depends on the demon, instead of always being magic.

Demon Deacon: Generic nerfs in every category, and change Ring Of Fire so its combat style depends on the demon, instead of always being magic.

Demon Executioneer: Generic nerfs in every category, and change Ring Of Fire so its combat style depends on the demon, instead of always being magic.

Spirit Daggannoth: Generic nerfs in every category.

Lava Titan: Generic nerfs in every category.

Spirit Pack Pig (Tier Three): Remove.

Spirit Prayer Pig (Tier Three): Generic nerfs in every category.

Spirit War Pig (Tier Three): Generic nerfs in every category.

Reborn Phoenix: Rename to "Infernix Rises" to avoid confusion, and remove the fm boost, as well as its combat capabilities. Change its spec to "Rising Crescent", which grants a temporary invisible +7 fm boost.

Swamp Titan: Generic nerfs in every category.

Rune Minotuar: Make it poisonable, and nerf its spec.

Ghast: Generic nerfs in every category, also replace its spec with "Afterether", which gives temporary +1 visible boosts in EVERY skill.

Blood Nihil: Generic nerfs in every category.

Shadow Nihil: Generic nerfs in every category.

Smoke Nihil: Generic nerfs in every category.

Ice Nihil: Generic nerfs in every category.

Unicorn Stallion: Remove its combat capabilities, and increase the points to purge poison, and make it work ONLY on NORMAL poison.

Light Creature: Remove, at least until we get divination.

Geyser Titan: Generic nerfs in every category.
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22-Apr-2019 00:44:54 - Last edited on 23-Apr-2019 00:34:53 by JoaoNoFind

JoaoNoFind
Dec Member 2018

JoaoNoFind

Posts: 2,636Adamant Posts by user Forum Profile RuneMetrics Profile
Wolpertinger: Bring back the 5% increased magic defense, and remove its combat capabilities.

Abyssal Titan: Generic nerfs in every category.

Iron Titan: Generic nerfs in every category.

Pack Yak: Remove.

Pack Mammoth: Remove.

Steel Titan: Generic nerfs in every category.

I'd better go, I'll resume work tomorrow!
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22-Apr-2019 00:44:54 - Last edited on 23-Apr-2019 00:38:18 by JoaoNoFind

JoaoNoFind
Dec Member 2018

JoaoNoFind

Posts: 2,636Adamant Posts by user Forum Profile RuneMetrics Profile
Obelisk Of Infinity

Pikkupstix worries...the power emanating from the obelisk grows every day, only becoming more and more malicious....perhaps this could be the work of Eradruder? Could he have possibly escaped from his imprisonment in the oblivion plane, after these thousand-plus years?

-Speak to Pikkupstix

(Reqs: 60 summoning, 85 QP, 30 defense, 45 magic, Wolf Whistle completed.)

Pikkupstix: Oh, good, I was just looking for you. Only you are stupid, I mean brave enough to discover the source of the strange power that has been emanating from the obelisk as of late. It's in Mawdrat. Go do something about it.

You: Wha- but I don't- I can't-.... Ugh. Whatever.

(Mawdrat is a Mordor-like land located on an island a short boat ride-at 25K GP a trip, I might add-from Zul-Andra.)

-If you've tried to enter Mawdrat before, or if you go try to enter it now, speak to Pikkupstix again. If not, this is what he says:

Pikkupstix: Are you done yet?

You: Um, not quite.

Pikkupstix: Well, what are you waiting for?

-If so:

You: Um, they won't let me in.

Pikkupstix: Well, they have a point-it's dangerous to go alone! Take this.

x You get the weak sword x

You: I don't see how this could possibly help.

Pikkupstix: What do you mean?

You: IT FREAKING GIVES +1 SLASH ATTACK-AND NOTHING ELSE!!!!!!!!!!

Pikkupstix: Oh. Well, they should let you in now, at least.

You: Hmmph.

-And....they do!

-The obelisk is a short walk north-west.

-Examine: Something is disastrously wrong with the balance of nature.
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22-Apr-2019 00:44:54 - Last edited on 23-Apr-2019 15:53:59 by JoaoNoFind

JoaoNoFind
Dec Member 2018

JoaoNoFind

Posts: 2,636Adamant Posts by user Forum Profile RuneMetrics Profile
res
I made a video game, check it out!
https://discord.gg/KswK8wa https://onelastlight.weebly.***/ http://onelastlight***************/ https://onelastlight-onelastlightwiki.pbworks.***/w/page/134447487/FrontPage

22-Apr-2019 00:44:54

JoaoNoFind
Dec Member 2018

JoaoNoFind

Posts: 2,636Adamant Posts by user Forum Profile RuneMetrics Profile
res
I made a video game, check it out!
https://discord.gg/KswK8wa https://onelastlight.weebly.***/ http://onelastlight***************/ https://onelastlight-onelastlightwiki.pbworks.***/w/page/134447487/FrontPage

22-Apr-2019 00:44:54

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