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Dev Blog: Slayer Expansion v2

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Jjozzie

Jjozzie

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Very disappointed with Cerberus being changed to 91 slayer, seems like you gave into some lazy people there. By the time a 95/99 slayer req monster/boss is released (zeah, most likely?) so many people will have it and the ones that got higher slayer much earlier aren't rewarded as much.

Boss slayer looks fine I guess, I'd take Zulrah off of the assignment list though, can't see a reason for it to be on there.

Broad darts, can we please have them but make them cost 200-300 gp (as long as it's higher than the adamant dart price so it doesn't affect them at all), as it would make Kurasks and Turoths much more bearable for the people that do them. As the darts are weaker than the adamant darts it wouldn't affect the price at all. Or you could just make them only useable on them tasks but as that doesn't apply to the spear/sword/bolts I doubt that's the route you'd take.

How come no stats have been detailed for the Abyssal Bludgeon? Looking at the stats of the hasta, it cannot be that much better than it regarding crush dps without rivaling the whip for best overall dps. Also you're able to wield a defender with the hasta and not the bludgeon. It seems like a bit of a lost cause already.

Some point where not addressed whatsoever from the last dev blog that was posted on forums;

Task list; will all the "stupid" tasks be kept on duradel's and nieve's task list? (Banshees, Basilisks, Brine Rats, Cockatrices, Fever Spiders, Harpie Bug Swarms, Molanisks, Pyrefiends and Wall Beasts). Some of these monsters have 20-30 hp and should not be on a level 85 and especially a 100 combat req slayer master. I understand you need some "filler" tasks and I am not asking you to remove every single one of them tasks (although it would be nice), but some of them definitely need revising.

I never reserve a second post right under the first and I should, always end up running out of space..

I'll continue this in another post.

02-Jun-2015 17:28:46 - Last edited on 02-Jun-2015 17:53:25 by Jjozzie

Jjozzie

Jjozzie

Posts: 1,642Mithril Posts by user Forum Profile RuneMetrics Profile
Continued from page 1;

Extending tasks; some people requested elves to be extended, I'd personally have no interest in this but I can't see why it wouldn't be offered. Also Dark Beasts, I know there is an option to extend them currently but that's only because the original amount offered was a stupidly low amount (10-20). I'd like to see rather the default changed to 100-120 and the extended changed to 130-200 or give us the option to extend them further to 130-200.

Task probability;

I'm currently on 822 tasks, I'd say 750 of these are from Duradel yet I have never seen a Waterfiend task yet they are on the list of tasks assigned by Duradel apparently. I only bring this up to ask are you going to be shuffling task probability so all the tasks have the same weigh or just change certain tasks?

Some tasks are so incredibly rare compared to others and some tasks you get a lot more commonly at Nieve than you do a Duradel. Dagannoths and Hellhounds are a good example; I've had seven Dagannoth tasks from Duradel and thirteen Hellhound tasks. They are both good tasks yet Nieve assigns them a lot more often than Duradel.

Some thoughts/suggestions;

Also will Skeletal Wyverns ever be added to Duradel's table? It seems odd that the lower slayer master assigns them without the higher doing the same.

Could we have the option to "un-buy" an upgrade we have purchased. Some people have accidentally purchased an upgrade or purchased it and later decided they don't want it but now it's stuck on their account permanently. You could pay the same amount of points it costs to unlock, but for it to re-lock so it still has a price.

02-Jun-2015 17:53:35 - Last edited on 02-Jun-2015 18:13:20 by Jjozzie

Jjozzie

Jjozzie

Posts: 1,642Mithril Posts by user Forum Profile RuneMetrics Profile
At some point could we have a mod post and address at least some of the issues in the thread? I understand you're all very busy but a lot of the same points keep getting brought up.

Also is this the last dev blog there's going to be on this, i.e is all this now set it stone? Hopefully not but just wondering.

02-Jun-2015 19:04:47

Jjozzie

Jjozzie

Posts: 1,642Mithril Posts by user Forum Profile RuneMetrics Profile
Slept0n said:
but at the end of the day its just a hellhound which requires 1 slayer, but an upgraded version. how would people feel if an imp boss was released with a 95 slayer req? it wouldnt make too much sense... just like a hellhound requiring 95 slayer wouldnt. 91 slayer is fair though, Id say.


This also doesn't make sense. To anyone using the "but hellhounds are only level one slayer req" that must mean you want the hellhound boss to be level one. If it doesn't then ANY other level you choose technically doesn't "make sense".

02-Jun-2015 21:33:54

Jjozzie

Jjozzie

Posts: 1,642Mithril Posts by user Forum Profile RuneMetrics Profile
Ronan posts on reddit; "We've got the entire lifetime of Old School to fill 6 levels of slayer. If not with this update, the incentive to hit 94 and up will come. There are other gaps in the skill that'd be nice to fix along the way, too (72 - 85 seems like a big one)."

Yes, by but that time what is 95 slayer worth? This happened in rs2, by the time any "high" level slayer content came about a good percentage of the game had it.

Also why are you posting exclusively to reddit and not the official forums?

03-Jun-2015 00:36:16

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