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Wilderness Rejuvenation II (02-Nov-2017 16:59:57)



Wilderness Rejuvenation II will bring forward changes to the Chaos Temple Altar, bringing back the infamous Revenant Caves and a new miniquest - Mage Arena II.

The majority of content offered here has already been developed in free time, leaving just some finishing touches to bring them into the game.

This poll will close on Wednesday 8th November.

Total Number of Votes: 39668

Question 1 Should we add the ability for players to offer bones to the Chaos Altar found in level 38 Wilderness as described in the Dev Blog for a 50% chance to save any bone used in the process? There will be an NPC who will un-note bones for a fee.
Yes 81.5% (32292 votes)
No 15.5% (6141 votes)
Skip question 3.2% (1235 votes)
Question 2 If the proposed changes to the Chaos Altar found in level 38 Wilderness are added to the game, as described in the Dev Blog, should completion of the Wilderness diaries remove the fee to un-note bones via the NPC near the altar?
Yes 67.9% (26933 votes)
No 27.3% (10816 votes)
Skip question 4.9% (1919 votes)
Question 3 If the proposed changes to the Chaos Altar found in level 38 Wilderness are added to the game, as described in the Dev Blog, should completion of the Wilderness diaries give players a 60% chance to save any bones used in the process compared to the proposed 50% chance when sacrificing their bones to this altar?
Yes 67.3% (26682 votes)
No 27.4% (10852 votes)
Skip question 5.4% (2134 votes)
Question 4 If the proposed changes to the Chaos Altar found in level 38 Wilderness are added to the game, as described in the Dev Blog, should completion of the Wilderness diaries allow players to sacrifice their bones to this altar slightly faster when not offering them manually? Manually offering the bones will remain the fastest method.
Yes 66.0% (26145 votes)
No 27.4% (10831 votes)
Skip question 6.8% (2692 votes)
Question 5 Should we add Mage Arena II to the game, as described in the Dev Blog? Players with 75+ Magic who have completed the Mage Arena and unlocked the ability to cast all God spells outside of the arena will have to track down and defeat 3 brand-new bosses, found in random locations within deep multi-combat Wilderness. Completing this would allow players to upgrade one God cape to a new best-in-slot magic cape which is lost on death or when dropped.
Yes 82.6% (32730 votes)
No 14.6% (5771 votes)
Skip question 3.0% (1167 votes)
Question 6 If Mage Arena II is added to the game, should it be possible to recharge new capes by tracking down and killing one of the bosses, rather than all 3? Unlocking the first cape would still require tracking down and killing all 3 bosses.
Yes 78.8% (31240 votes)
No 16.4% (6472 votes)
Skip question 5.0% (1956 votes)
Question 7 If Mage Arena II is added to the game, should it be possible to obtain more than 1 God cape type at any given time? This would allow players to have capes from all 3 Gods without the need for any drop trick methods.
Yes 80.4% (31860 votes)
No 15.5% (6136 votes)
Skip question 4.3% (1672 votes)
Question 8 If Mage Arena II is added to the game, should the new God cape offer a 2% Magic damage bonus in addition to the stats currently offered?
Yes 79.0% (31300 votes)
No 16.4% (6503 votes)
Skip question 4.8% (1865 votes)
Question 9 Should we add the Revenant caves to the game, as described in the Dev Blog? The caves would be located within the wilderness from levels 17 to 40. There will be a variety of existing NPCs to kill, alongside a new NPC - Revenants. All non-Revenant NPC monsters within the cave would be part of the Wilderness Slayer monster list. There will be various high-level shortcuts and escape routes available to players.
Yes 78.4% (31092 votes)
No 18.2% (7208 votes)
Skip question 3.5% (1368 votes)
Question 10 If the Revenant caves are added to the game, should all non-Revenant NPCs within the cave differ slightly from their normal versions, similar to the monsters found within the Kourend Catacombs? They would have slightly higher stats and a buffed loot table. If this question fails, the normal version of the NPCs will still be added.
Yes 75.5% (29920 votes)
No 18.8% (7449 votes)
Skip question 5.8% (2299 votes)
Question 11 If the Revenant caves are added to the game, should we add a new task for Revenants to the Wilderness Slayer task list? Any level of Revenant would count towards this task.
Yes 77.5% (30705 votes)
No 17.5% (6930 votes)
Skip question 5.2% (2033 votes)
Question 12 If the Revenant caves are added to the game, should Revenant NPCs within the cave have a chance to drop the Revenant bracelet as described in the Dev Blog? If this question passed, Revenant NPCs will also drop Revenant shards, which are a guaranteed drop used to charge the bracelet. The uncharged bracelet and Revenant shards would be tradeable.
Yes 71.7% (28421 votes)
No 20.9% (8290 votes)
Skip question 7.5% (2957 votes)
Question 13 If the Revenant caves are added to the game, should Revenant NPCs within the cave have a chance to drop a Teleport Scroll as described in the Dev Blog? This single use item would teleport players to the lower wilderness-level entrance of the Revenant caves. The scrolls would be tradeable and the drop rate would increase dependent on the level of Revenant killed.
Yes 73.7% (29228 votes)
No 19.7% (7807 votes)
Skip question 6.7% (2633 votes)
Question 14 If the Revenant caves are added to the game, should Revenant NPCs within the cave have a chance to drop a new tradeable necklace, the Amulet of Peril, as described in the Dev Blog? The amulet has the ability to increase your Strength bonus based on how low your active hitpoints are whilst in PvP combat only. This would not stack with similar effects such as the Dharok's set. The drop rate would increase dependent on the level of Revenant killed.
Yes 65.8% (26077 votes)
No 25.9% (10262 votes)
Skip question 8.4% (3329 votes)
Question 15 If the Revenant caves are added to the game, should Revenant NPCs within the cave have a chance to drop a new set of tradeable gloves/vambraces that would be BiS for ranged, as described in the Dev Blog? These would require 40 Defence and 70 Ranged to equip. The drop rate when killing the highest level of Revenant would be approximately 1/9000.
Yes 67.7% (26845 votes)
No 26.0% (10295 votes)
Skip question 6.4% (2528 votes)
Question 16 If the Revenant caves are added to the game and the new tradeable gloves/vambraces as described in the Dev Blog also pass the poll, should the drop rate of them be reduced to approximately 1/4500? If this question fails and the gloves/vambraces pass the poll, they will have the approximate 1/9000 drop rate as initially proposed.
Yes 58.1% (23041 votes)
No 34.2% (13537 votes)
Skip question 7.8% (3090 votes)
Question 17 If the Revenant caves are added to the game, should Revenant NPCs within the cave have a chance to drop a tradeable Loot Key Scroll, as described in the Dev Blog? The Loot Key Scroll can be redeemed at Krystilia (the Edgeville witch), giving players the ability to toggle 'Loot keys' for any PvP kills. The drop rate would increase dependent on the level of Revenant killed.
Yes 67.1% (26586 votes)
No 23.7% (9397 votes)
Skip question 9.3% (3685 votes)
Question 18 If the Revenant caves are added to the game, should we also add the Vesta's PvP set as described in the Dev Blog to the Revenants drop table? These armours are very rare and would be tradeable until players have paid a fee to equip them. Once the fee is paid, they will degrade and become untradeable. After 1 hour of combat, they will disintegrate and leave the game. They cannot be repaired, making them very expensive to use. The fee to equip the armours would introduce a slight gold sink into the game.
Yes 63.7% (25258 votes)
No 28.0% (11070 votes)
Skip question 8.5% (3340 votes)
Question 19 If the Revenant caves are added to the game, should we also add the Statius's PvP set as described in the Dev Blog to the Revenants drop table? These armours are very rare and would be tradeable until players have paid a fee to equip them. Once the fee is paid, they will degrade and become untradeable. After 1 hour of combat, they will disintegrate and leave the game. They cannot be repaired, making them very expensive to use. The fee to equip the armours would introduce a slight gold sink into the game.
Yes 63.5% (25176 votes)
No 28.0% (11096 votes)
Skip question 8.6% (3396 votes)
Question 20 If the Revenant caves are added to the game, should we also add the Morrigan's PvP set as described in the Dev Blog to the Revenants drop table? These armours are very rare and would be tradeable until players have paid a fee to equip them. Once the fee is paid, they will degrade and become untradeable. After 1 hour of combat, they will disintegrate and leave the game. They cannot be repaired, making them very expensive to use. The fee to equip the armours would introduce a slight gold sink into the game.
Yes 63.4% (25112 votes)
No 28.1% (11117 votes)
Skip question 8.7% (3439 votes)
Question 21 If the Revenant caves are added to the game, should we also add the Zuriel's PvP set as described in the Dev Blog to the Revenants drop table? These armours are very rare and would be tradeable until players have paid a fee to equip them. Once the fee is paid, they will degrade and become untradeable. After 1 hour of combat, they will disintegrate and leave the game. They cannot be repaired, making them very expensive to use. The fee to equip the armours would introduce a slight gold sink into the game.
Yes 63.3% (25072 votes)
No 28.3% (11190 votes)
Skip question 8.6% (3406 votes)

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