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Beschwörung - Orte

Umgeleitet von Summoning Locations

Aktive Beschwörungs-Obelisken


Beschwörungs-Obelisken sind für alle angehenden Beschwörer unerlässlich. An ihnen werden Beutel durchwirkt, Beutel zu Zauberrollen verwandelt und Beschwörungspunkte aufgeladen. An verschiedenen Stellen auf RuneScape wurden ein paar dieser Obelisken gefunden. Falls euch also die Beutel, Zauberrollen oder Beschwörungspunkte ausgehen, solltet ihr euch an einen dieser Orte begeben.


Beschwörungs-Obelisk und -laden in Taverley Beschwörungs-Obelisk und -laden in Gu'Tanoth
locations taverley.jpg locations gu tanoth.jpg
Der Obelisk befindet sich unter Stokufhex' Haus. Der Obelisk steht kurz vor den Toren von Gu'Tanoth.


Beschwörungs-Obelisk und -laden in Mort Myre Beschwörungs-Obelisk in Isafdar
locations mort myre.jpg locations isafdar.jpg
In der Grotte des Geistes der Natur. Am Anfang des unterirdischen Passes.


Beschwörungs-Obelisk bei Brimhaven Beschwörungs-Obelisk bei der Piscatoris-Fischerkolonie
locations brimhaven.jpg locations piscatoris.jpg
Westlich von Brimhaven. In einer Höhle südlich der Piscatoris-Fischerkolonie.


Beschwörungs-Obelisk in der kharidianischen Wüste
locations pollnivneach.jpg
In einer Höhle südwestlich von Pollnivneach.


Kleine Obelisken


Zusätzlich zu den aktiven Obelisken, an denen ihr Beutel durchwirken könnt, gibt es auf RuneScape Dutzende von weniger mächtigen, 'kleinen' Obelisken, an denen ihr eure Beschwörungspunkte aufladen könnt. Diese Liste ist nur eine Auswahl. Wenn ihr auf Entdeckungsreise geht, findet ihr bestimmt noch mehr!


Karamja Kharidianische Wüste
locations karamja.jpg locations kharidian desert.jpg
Kleine Obelisken stehen im Dorf von Shilo, westlich des Natur-Altars und beim Vulkan von Karamja. Kleine Obelisken stehen am Shantay-Pass, nördlich von Pollnivneach und östlich von Sophanem.
Kandarin Fremennik-Provinz
locations kandarin.jpg locations fremennik province.jpg
Kleine Obelisken stehen in der Gilde der Fischer, westlich des Gnomen-Gewandtheitskurses, außerhalb des Kampftrainingsgebiets, nördlich des Schlachtfelds und südwestlich von Port Khazard. Kleine Obelisken stehen südlich von Rellekka, südlich des Leuchtturms, in der Nähe der Docks von Etceteria, vor den Stadttoren von Jaissesdoch und westlich von Neeisnich.


Pet Shops and Incubators

Summoners may find that they want a pet that they do not need to summon, and can instead carry about, have following them or store in their bank. Pet shops are convenient places for summoners to find these pets and the resources to look after them. They also have incubators, which are necessary if you want to get an egg ready to hatch.


locations pet shop taverley.jpg locations pet shop yanille.jpg
Taverley pet shop and incubator Yanille pet shop and incubator


Multicombat Areas

Because familiars can only help you fight in multicombat areas, it's a good idea to find one with a healthy population so you can train Summoning (by using your scrolls) and other combat skills. The following maps show well-populated multicombat areas in red.


The Wilderness

locations wilderness multicombat zones1.jpg
Multicombat areas in the Wilderness

The Wilderness is a vast area filled with monsters with differing Combat levels. In the very safest areas just north of the Wilderness wall are low-level rats and skeletons, while the Deep Wilderness is home to the Chaos Elemental (level 305). This makes it a good place for summoners of all levels to work on their skills.

Rellekka multicombat area Battlefield multicombat area
locations rellekka multicombat.jpg locations battlefield multicombat.jpg
The northern shore of the Fremennik Province is populated by rock crabs, a popular creature for many adventurers looking to improve their combat skills. For more information about the enemies you might slay in Rellekka, please read the Rellekka area guide. The Battlefield is the site of the fiercest fighting between the gnomes and General Khazard's army. There are dozens of creatures to fight here, which you can read about in the Tree Gnome Village and Battlefield area guide.
White Wolf Mountain multicombat area Bandit Camp multicombat area
locations white wolf mountain multicombat.jpg locations bandit camp multicombat.jpg
White Wolf Mountain is, unsurprisingly, populated by white wolves. These vicious beasts make excellent training for low-level characters, and are conveniently located close to Taverley and its Summoning obelisk. Read more about White Wolf Mountain in the Taverley area guide. The Bandit Camp is an excellent place for training, especially if you're wearing anything marked by Zamorak or Saradomin (as this makes the bandits decidedly aggressive). Read more about the bandits in the Western Desert area guide.
Jatizso and Neitiznot multicombat area Oo'glog multicombat area
locations jatizso neitiznot multicombat.jpg locations oo glog multicombat.jpg
The ice trolls that mass on the northern islands of the Fremennik Isles are all aggressive and can prove a tough match for adventurers training. There are plenty of them, though, which makes it a good place to work on Summoning. Find out more by reading the Jatizso and Neitiznot area guide. Oo'glog's forests to the west are a testing ground for ogress warriors. As a result, the many ogresses and wolves make for an excellent training ground. Find out more by reading the Oo'glog area guide.


In addition, the following dungeon areas are largely multicombat:

Minigames

Many minigames and distractions and diversions allow familiars to be used, so you may find them an amusing way to make use of your familiars. The following games permit the use of familiars:

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