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Al Kharid

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Al Kharid, the Desert City

Al Kharid, seen elsewhere as Al-Kharid and originally known as Al Karid is a town that thrives on commerce. Flanked by gaudy bazaars and stalls selling various curios, it is never short of vendors wishing to fill your sandy hands with all sorts of unnecessary items. Luckily, they are also willing to buy, making Al Kharid a vital marketplace for the budding merchant.

The town itself is a mixture of white stone and marquees, patrolled by amorous camels and ruled over by the Emir. Al Kharid guards defend him with their lives from within his palace, suspiciously eyeing any trespassing stranger that happens to stumble in.

Location

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Location of Al Kharid

To the north lies a mine filled with low-level scorpions and various ores ready for extraction. Beyond this chasm can be found a pass to Varrock.

Westwards is Lumbridge, from where you gain access to Al Kharid. There is a gate that separates the two towns to the north, and a jetty that connects the towns to the south.

Immediately to the south is Shantay Pass, guarded by its surly namesake, Shantay. Beyond this lie the members' areas of the Kharidian Desert, Menaphos and Sophanem, amongst others.

On the west coast is a shipmaster, waiting to take valiant adventurers to Daemonheim, on the east coast of the Wilderness, where they can train their Dungeoneering. Passage is free.

Points of Interest

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Map of Al Kharid

Mubariz's Duel Arena lies to the north-east of Al Kharid, where adventurers can take their aggression out on each other using various combat scenarios; all under the careful supervision of the Duel Arena hospital.

The fire altar can be accessed, with the right equipment and skills, through a mysterious scattering of ruins to the north-east.

A mine, filled with scorpions, lies to the north. Apart from offering valuable combat experience, these scorpions guard a variety of ores for extraction. High Mining levels may be necessary to get the best from this site, while a bank is some distance away in south-west Al Kharid.

Osman, spymaster to the Emir, is an interesting man to know, especially for budding thieves. Those who have rescued Prince Ali might like to try their hand at the Sorceress's Garden.

The extraordinary Ali Morrisane, bazaar merchant, entrepreneur and occasional trickster lives north of the town, where members may purchase overpriced trinkets or be sent on noble quests.

Zeke's Superior Scimitars situated directly north of the palace offers adventurers the ability to purchase scimitars up to mithril from him if they feel his prices worth the value of these vicious curved swords. Adventurers may also buy platelegs up to adamant from Louie's Armoured Legs Bazaar to the east of the palace. Ranael's Super Skirt Store to the south offers leg armour of the exact quality as Louie, albeit with a bit more style.

Like all other major cities, one may find the Al Kharid General Store directly to the north of Louie. Adventurers may also discover Dommik's crafting store to the northeast; the quintessential place to stock your toolbelt with useful moulds for crafting.

One of Gielinor's few tanners can be found to the west of the town.

Personalities

Emir Shah Hassan
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Since his son's kidnapping the Emir has been in no state to directly govern Al Kharid, and he has retreated to his private chambers where only Hassan, the Grand Vizier, may see him. He has ruled the desert town for many years, and it is his only wish that his son, Prince Ali, might be raised to run the state with the same good hand.
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Grand Vizier to the Emir and the financial brains behind Al-Kharid's economy, Hassan likes to keep a close eye on all the affairs of the palace. Since Prince Ali's kidnapping, he has also begun working closely with Osman, the Spymaster.
Grand Vizier Hassan can be found in the throne room of the Emir's palace.
Osman Ali Morrisane
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Few people know anything about Osman, which is a good thing for him because he would be the first target for anyone looking to harm Al Kharid. His latest task is tracking down Prince Ali, and he has not hesitated to send his own daughter to achieve this. He is also curiously knowledgeable about sq'irks, which someone must surely be interested in.
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Ali has thumbs, fingers and toes in many pies around Gielinor. Running his business out of a shabby cart to the north of Al Kharid, Ali hopes to one day see the Morrisane brand become a household name. Employing scruffy urchins to hand out Morrisane fliers and throwing himself into hare-brained schemes (a magic carpet airline?), Ali would sell his family for a fortune - if only he could find anyone to buy them all.
Osman can be found looking shadowy outside the Emir's palace. Members can find Ali Morrisane watching his stall in the north of the town.
Father Reen Al the Camel
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Father Reen, like many of his fellow monks of Saradomin, knows many of the plots that the followers of Zamorak are involved in. He is especially concerned about one in particular, but needs a hero of proven skill to help him out and save the world.
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Al is a poor, depressed camel who has fallen in love with Elly, another camel, who knows nothing of his love. He has composed poems of incomparable beauty (well, pretty good poems for a camel, anyway) devoted to her, but she will never know...
Members can find Father Reen south of the Bank. Al the Camel can be found musing upon how like a rose Elly is next to the Bank.
Elly the Camel Ollie the Camel
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Elly is greatly attracted to Ollie, a particularly manly camel that she watches from a distance. She loves his great muscles and his speed across the desert. Sadly for Elly, Ollie is a bit aloof and unapproachable, so she may never realise her dream.
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Ollie is massive and masculine by camel standards, but he dreams only of being able to fly. He's a bit like a child watching the Gnome Airlines gliders for the first time, staring in wonderment and fascination at the amazing flying machines. As a result of this, he's quite oblivious to almost everything else around him.
Elly the camel can be found gazing doe-eyed at Ollie from near Ali Morrisane's stall. Ollie the Camel can be found watching the gnome gliders fly about.
Faruq Estocada
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Faruq is an enterprising individual with an eye for useful items no one ever knew they needed. Unlike Ali Morrisane, who sells his wares nearby, Faruq has no need for fancy advertising gimmicks, nor does he use...dubious methods of sourcing his curious goods.
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Estocada is a flamboyant individual - his dress sense and style are as sharp as his sword. He could cut you down with words as easily as with a thrust of his foil, but saves that for organised duels, for he is a man of honour, following the Code Duello as he does.
Faruq can be found operating his stall next to Ali Morrisane's. Estocada can be found en garde just inside the Duel Arena.
Prince Ali
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The son of the Emir, Ali is an important figure in Al Kharid, even if he is not always present. Ali spends most of his time taking tours of the local area, and places further abroad to further his education and make sure he is prepared to take his place as the new emir when his father steps down.

Quests

The following quests can be started in Al Kharid:

Dangers in the Desert

Al Kharid warrior (Level 9) Scorpion (Level 14)
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Al Kharid's warriors defend the palace from invaders, but they are quite poor soldiers. This is very probably why Prince Ali was able to be kidnapped from under their very noses. They are devoted to the Emir, though, and are no doubt filled with shame at their failure. As the palace is a multicombat zone, they may well band together in defence.
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Scorpions are drawn to the heat of the desert, but they need shade in order to survive the hottest parts of the day. Because of this, the greatest concentration of scorpions is to the north in a ravine commonly known as the Scorpion Mine. They can be dangerous to young adventurers, but they rapidly lose their aura of danger.
Al Kharid warriors can be found in the Emir's palace. Scorpions can be found in the mine north of town.
Shantay guard (Level 22)
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The Shantay Pass is all that lies between Al Kharid and the great mass of the Kharidian Desert, where bandits and nomads make their homes. The Pass, therefore, needs a competent set of guards to ensure the security of Al Kharid.
Shantay guards can be found at Shantay Pass.

Miscellaneous

  • The Emir's palace features a cabbage on a table in the west and a jug of water on a table in the east. On top of this, Hassan will give you another jug of water if you seem a bit parched.
  • Someone has carelessly left their leather boots in a house north of the Emir's palace.
  • The sorceress that recently moved into the house south of the city has not given her apprentice time to clean up properly, so there is still a bronze mace lying on the floor.
  • In order to travel into the Kharidian Desert you should purchase a full set of desert clothes and a waterskin.
  • After you have completed The Feud, you can return to Ali Morrisane to play Rogue Trader.
  • North of the Duel Arena is the Mage Training Arena (members).
  • If you want to talk to Al, Elly or Ollie you will need a camulet, which you get during Enakhra's Lament, or a cramulet with a camulet attached, which can be made after Do No Evil.
  • Slayers tasked with killing desert strykewyrms will want to head over the stile along the fence to the east of Al Kharid, just south of the entrance to the Duel Arena.
  • Players with level 75 Dungeoneering will be able to find a mysterious entrance in Al Kharid.

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