RuneScape Wiki >> Game Guide >> Area Guides
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| A strong but politically divided kingdom of central Gielinor. Falador, main holding of the White Knights, is its capital. |
The island holding of Awowogei: king of the monkeys, to the west of Karamja. |
This volcanic island is home to the dragon Elvarg, and also presents some useful opportunities for combat training and mining. |
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| City of the peaceful, reclusive cave goblins; found beneath Lumbridge. |
The serene home of a pacifistic order of Saradominist monks. Entrana is known for glass blowing and fishing opportunities, and the Law Altar. |
An untamed land popular with hunters and slayers, and home to the ogres. |
This harsh tundra is home to the hardy Fremennik: a war-like, maritime people whose trust is hard won. |
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| The frozen Fortress of Ghorrock looms over this rime-bound plateau, which is home to all manner of frosty foes. |
A beleaguered state in the west of Gielinor, whose capital of Ardougne is divided by an insidious plague. Also home to the ongoing war between the gnomes and the forces of General Khazard. |
A large, tropical island with dangerous wildlife and home to the jogres: bred by Bandos during the God Wars. Also a popular stop-off point for pirates. |
An arid land inhospitable to travellers, but home to the ruins of ancient civilisations, their secrets, and their treasures. |
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| A powerful kingdom of central Gielinor, ruled by King Roald of Varrock. |
A mist-shrouded land peopled by hapless swamp-dwellers. Home to the werewolves of Canifis and the Sanguinesti vampyres. |
A clutch of lawless islands populated by pirates, zombies and ... well ... zombie pirates, including Mos’Le Harmless, Harmony Island and Braindeath Island. |
The unspoiled forest homeland of the elves, divided by factionalism and threatened by outside forces interested in its untapped resources. |
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| A mountainous region full of fierce, rocky trolls. An ongoing threat to the people of Burthorpe. |
An underground realm of rock and lava found beneath Karamja. Home to the strange, powerful TzHaar civilisation, known for its proficiency at war and the crafting of arms. |
An enclave held by the Void Knights: a militant order devoted to Guthix. They strive to bring balance to Gielinor, and to hold back the incoming pest hordes. |
A lasting scar left upon the world by the God Wars. One of the most dangerous areas of Gielinor, as visitors may be attacked by other players. |
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| A strange, magical realm populated by fairies, affording inhabitants of Gielinor some useful agricultural and transport opportunities. |
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