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One of the uses of of Magic in Gielinor is to smite your foes from afar. To this end, mages have developed a number of delightful spells designed to hurl various magical energies at their enemies.
Unlike other spells, battle spells will not always succeed. Your ability to cast spells of this type is judged through a combination of your Magic skill and your Magic attack bonuses (these depend on what you are wearing).
Certain items (such as rune platebodies) will lower your magical attack bonus and therefore your chance of successfully casting this type of spell is also decreased.
It should also be noted that the amount of experience listed in the tables below is merely the base number of points you receive upon successfully casting any listed spell. You will gain additional experience (and not just in Magic) once your spell has actually damaged its target.
To start or leave a fight, you may need to trap your opponent on the spot, or use your magical skill to affect their combat related levels, all in an effort to gain the upper hand. To do this, view the below table for a list of hexes and holding spells.
Standard Spellbook
Ancient Spellbook
Lunar Spellbook
Dungeoneering Spellbook
The following spells are available in the Dungeoneering Spellbook:
- Standard spells
- Air Strike
- Confuse
- Water Strike
- Earth Strike
- Weaken
- Fire Strike
- Air Bolt
- Curse
- Bind
- Water Bolt
- Earth Bolt
- Fire Bolt
- Air Blast
- Water Blast
- Snare
- Earth Blast
- Fire Blast
- Air Wave
- Vulnerability
- Earth Wave
- Enfeeble
- Fire Wave
- Entangle
- Stagger
- Air Surge
- Water Surge
- Earth Surge
- Fire Surge
- Lunar spells
- Monster Examine
- Vengeance Other
- Vengeance
- Vengeance Group
Notes
& Cannot be used in PvP combat nor against Familiars/Clan Avatars.
* Requires the completion of Ritual of the Mahjarrat to cast. Can temporarily lower an opponent's Defence level by 1 (100% chance on a successful hit). Casting speed is increased while using a Armadyl battlestaff.
% Can be 'Charged' (level 80 Magic) to increase the damage to 300, provided you are also wearing a God staff or Void knight mace, and a God cape. To read about the spells and how to unlock them, view the Mage Arena page.