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|As the citizens of Canifis are prone to transforming into werewolves when provoked, it is advised that you wield the Wolfbane Dagger (given to you by Drezel at the end of Priest in Peril) before attacking them. If you have lost your Wolfbane Dagger, you will need to return to Drezel, who will give it back to you. Of course, if you are confident of your skills and want some higher-level opposition, feel free to use whatever weapon you like.|
Canifis is a cheerless town populated by werewolves and ruled by vampyres. There isn't much to be happy about if you are a human in Canifis, especially if you're a Saradominist. Because the werewolves of Canifis can smell humans, do not expect a friendly welcome. The town itself is quite small, merely a cluster of squalid buildings around the town square.
Though Canifis now lies on the border with Misthalin, many years ago the lands of Morytania extended much further west. It was only by an extreme effort, and the aid of Saradomin himself, that the humans managed to push the werewolves, vampyres and other dire inhabitants of Morytania back to the east bank of the River Salve.
Canifis lies just east of the temple that marks the eastern border of Misthalin, and the River Salve, which is blessed to prevent the evil of Morytania from passing into the lands beyond. It is only through the tunnels beneath the temple that you will first gain access to these blighted lands.
To the north-east is Castle Fenkenstrain, where the deranged doctor conducts his experiments.
South of Canifis are Mort Myre Swamp and the Hallows. These are two of the most miserable places in RuneScape, where even the boldest adventurer must beware of the horrific ghasts and their lust for the warmth of the living. Ghasts are the trapped souls of those who have starved in the swamps, so they are good at rotting any food you may have in your inventory.
Points of Interest
All of Canifis's industry is based around the collecting of necessities and, for those wealthy enough, trinkets from the human realms to the west. There is a small Farming patch just south-west of town, useful for growing bittercap or morchella mushrooms.
For those seeking to have hides tanned, Sbott is an excellent worker. Like all shopkeepers of Canifis, though, his isolation has driven prices up. It is also worth noting that the taxidermist has taken up residence in Canifis, and will carefully preserve the heads of your more challenging foes.
|Lord Drakan, ruler of Morytania.|
|Roavar never leaves his bar.||Ulizius is always at the gate to Mort Myre Swamp, just south-west of Canifis.|
|Vanstrom Klause can be found sitting by the stairs in the Hair of the Dog.||Malak stands by the door of the Hair of the Dog, waiting to speak to Roavar.|
The following quests can be started in Canifis:
Creatures of the Night
|Woman / Man (level 24)||Ghoul (level 42)|
|Women and men can be found throught the town of Canifis.||Ghouls can be found in the graveyard southwest of Canifis.|
|Werewolf (level 88)|
|wolfbane dagger, you risk facing one of these every time you venture into Canifis. Werewolves are fast, powerful, and utterly evil. If you're new to Canifis, it's probably best to avoid doing anything to anger the locals.|
|Werewolves can be found anywhere there are women and men.|
- The locals will be more welcoming if you are wearing the Ring of charos, which you can obtain towards the end of the Creature of Fenkenstrain quest, though they're still not aggressive without it.
- There is a pickled brain spawn point in the Hair of the Dog.
- Just east of town is the Werewolf Agility Course. Of course, you'll need the Ring of Charos to get in, as they don't like humans much at all.
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